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Yodaspirine's Map


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#21 Mythos_Ruler

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Posted 15 June 2011 - 07:17 PM

View Postsatchitb, on 10 April 2011 - 02:15 PM, said:

Hey, why isn't there an Egyptian civilisation? I would have thought that they would be an automatic inclusion in the roster.

Egypt at this time was either a satrapy of Persia, or a Hellenistic (Greek) kingdom split from Alexander's empire. To add the Successor states of Alexander's empire might be a project I pursue after the game is released.
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#22 asmartgoat

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Posted 22 June 2011 - 08:41 AM

Hi yodaspirine,
Those maps are amazing,

I have a "Backup" of your maps over at http://0ad.me/Forum-Maps.
Feel free to take ownership of those at anytime, just PM me here or there.

Theres about 200+ Downloads of those maps, collectively.

View PostMythos_Ruler, on 15 June 2011 - 07:17 PM, said:


Egypt at this time was either a satrapy of Persia, or a Hellenistic (Greek) kingdom split from Alexander's empire. To add the Successor states of Alexander's empire might be a project I pursue after the game is released.

Yeah, that is true. And Egypt was more prevalent before 1000BC. Egypt fell to the Persians in 343BC after a defeat.

Regards,
Asmartgoat

Edited by asmartgoat, 22 June 2011 - 08:57 AM.

Come have a look at the all new 0AD.me
Download my 0A.D. Game Guide
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Download tonnes of 0A.D. maps & mods.

Want hosting & forums/site for your mod contact me via email: *@luke.asia (* being anything).

#23 Yodaspirine

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Posted 24 June 2011 - 02:30 PM

View Postasmartgoat, on 22 June 2011 - 08:41 AM, said:

Those maps are amazing,

I have a "Backup" of your maps over at http://0ad.me/Forum-Maps.
Thanks! That's a good thing to spread maps, that's the aim of cc-by-sa ;)

EDIT: I upgrade my maps alesia for alpha 6.

Attached Files


Edited by Yodaspirine, 25 July 2011 - 07:38 PM.


#24 Yodaspirine

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Posted 30 July 2011 - 03:24 PM

Attached Image: screenshot0051.jpg
First an update:
*Super units switch to champion units
*Sparta:
** Without walls
** Houses moved
** Traders switch to entities
*Granikos:
**Persian cavalry + Macedonian army placement
*Athens :
** Gaia units switch to Player 2 units
** Houses moved
** Add Propylaia

And a new map: Salamis !
Attached Image: screenshot0043.png Attached Image: screenshot0044.png Attached Image: screenshot0048.png

Quote

Although heavily outnumbered, the Greek Allies were persuaded by the Athenian general Themistocles to bring the Persian fleet to battle again, in the hope that a victory would prevent naval operations against the Peloponessus. The Persian king Xerxes was also anxious for a decisive battle. As a result of subterfuge on the part of Themistocles, the Persian navy sailed into the Straits of Salamis and tried to block both entrances. In the cramped conditions of the Straits the great Persian numbers were an active hindrance, as ships struggled to maneuver and became disorganised. Seizing the opportunity, the Greek fleet formed in line and scored a decisive victory, sinking or capturing at least 300 Persian ships.

As a result Xerxes retreated to Asia with much of his army, leaving Mardonius to complete the conquest of Greece. However, the following year, the remainder of the Persian army was decisively beaten at the Battle of Plataea and the Persian navy at the Battle of Mycale.
From Wikipedia


Goals:
*Defeat Persian Navy
*Reconquer Athens and Piraeus
Bonus:
*Find all the Metal Barrels, Pegasus and the Golden Fleece in Athens and Piraeus

Psyttaleia placement is an error. Parthenon presence is a volunteer anachronism: it were built 3 years after the Battle of Salamis.

Your comments or suggestions are welcome!

Attached Files



#25 Yodaspirine

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Posted 01 October 2011 - 06:54 PM

Hi! After a month without internet connexion at home, I finished a new snow map which looks like to some AOE maps : pass through ennemy lines to join safe area. It will appear in the demo maps menu. Unfortunately, with the health drain, some buildings will be destroyed, if a tool appears in Atlas which block health, I'll update the map ;)
Attached Image: screenshot0010.jpg Attached Image: screenshot0011.jpg Attached Image: screenshot0012.jpg

Attached File  Escape.zip   299.18K   41 downloads

#26 historic_bruno

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Posted 01 October 2011 - 07:18 PM

Nice work, I love winter maps. Now all we need is snow falling and blowing in the wind to complete the effect :D (y)
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#27 Yodaspirine

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Posted 02 October 2011 - 10:41 AM

View Posthistoric_bruno, on 01 October 2011 - 07:18 PM, said:

Nice work, I love winter maps. Now all we need is snow falling and blowing in the wind to complete the effect :D (y)

And water falls ! :D

#28 Pureon

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Posted 02 October 2011 - 10:48 AM

Nicely done Yodaspirine (y)
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#29 Yodaspirine

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Posted 18 January 2012 - 08:06 PM

Switching to Alpha 8 I lost the map I was working for. Thus I update one of my firsts maps, Black Forest. qBot can be Player 1 or Player 2, but I hadn't time to test it on a long match.

Attached Image: screenshot0054.jpg Attached Image: screenshot0055.jpg Attached Image: screenshot0056.png Attached Image: screenshot0057.jpg

Attached File  Black Forest.zip   300.61K   63 downloads

#30 Mythos_Ruler

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Posted 18 January 2012 - 08:31 PM

One of the more realistic maps I've seen for the game, Yoda. Great job! Kind of difficult to navigate the forest though.
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#31 quantumstate

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Posted 18 January 2012 - 09:18 PM

This looks fantastic, the detail is wonderful. It would be great to use the images in PR material.

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#32 historic_bruno

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Posted 19 January 2012 - 12:24 AM

View PostYodaspirine, on 18 January 2012 - 08:06 PM, said:

Switching to Alpha 8 I lost the map I was working for. Thus I update one of my firsts maps, Black Forest. qBot can be Player 1 or Player 2, but I hadn't time to test it on a long match.

Attachment screenshot0054.jpg Attachment screenshot0055.jpgAttachment screenshot0056.pngAttachment screenshot0057.jpg

Attachment Black Forest.zip

That would be my favorite map to play, I loved black forest in AoK :)
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#33 Zeta1127

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Posted 21 January 2012 - 12:40 AM

First of all, the map is beautiful, the attention to detail is just impeccable.

I am getting an error on start up of Black Forest in Alpha 8, I have the recently updated version.

( 20.112) error: Failed to find file: "art/actors/structures/plot_field_new_2.xml"
( 20.112) error: CObjectManager::FindObjectBase(): Cannot find object 'structures/plot_field_new_2.xml'


I can still play the map, even though it lags after awhile.

I also have a question, why are the corrals props (actors), is it because they don't have full functionality yet?

Edited by Zeta1127, 21 January 2012 - 12:43 AM.

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#34 quantumstate

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Posted 21 January 2012 - 11:32 AM

View PostZeta1127, on 21 January 2012 - 12:40 AM, said:

I am getting an error on start up of Black Forest in Alpha 8, I have the recently updated version.

( 20.112) error: Failed to find file: "art/actors/structures/plot_field_new_2.xml"
( 20.112) error: CObjectManager::FindObjectBase(): Cannot find object 'structures/plot_field_new_2.xml'


This is because plot_field_new_2.xml has been put into the svn since Alpha 8 was released. So it is nothing to worry about.

Corrals don't have full functionality yet, currently they just train wild animals. Putting actors in does seem like a strange choice though.

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#35 Zeta1127

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Posted 21 January 2012 - 07:34 PM

I thought it was something like, I am a CIS major at DeVry University, so I have coding experience.

I know corrals just train animals at the moment, I was just wondering why Yodaspirine made them props, for all I know it was unintentional.
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs

#36 Geek377

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Posted 21 January 2012 - 10:44 PM

View PostYodaspirine, on 18 January 2012 - 08:06 PM, said:

Switching to Alpha 8 I lost the map I was working for. Thus I update one of my firsts maps, Black Forest. qBot can be Player 1 or Player 2, but I hadn't time to test it on a long match.

Attachment screenshot0054.jpg Attachment screenshot0055.jpgAttachment screenshot0056.pngAttachment screenshot0057.jpg

Attachment Black Forest.zip

AWESOME map! Can't believe I'm only finding it now. I just think its rather sad that my graphics card cant handle it that well :(
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#37 Yodaspirine

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Posted 24 January 2012 - 06:47 PM

View Postquantumstate, on 21 January 2012 - 11:32 AM, said:

This is because plot_field_new_2.xml has been put into the svn since Alpha 8 was released. So it is nothing to worry about.

Corrals don't have full functionality yet, currently they just train wild animals. Putting actors in does seem like a strange choice though.

Yes, this is a temporary element waiting operational corrals. If I place Corrals, bots send their citizens on it.

#38 Mythos_Ruler

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Posted 24 January 2012 - 06:58 PM

View PostYodaspirine, on 24 January 2012 - 06:47 PM, said:

Yes, this is a temporary element waiting operational corrals. If I place Corrals, bots send their citizens on it.
To do what?
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#39 Yodaspirine

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Posted 24 January 2012 - 09:45 PM

This:

Attached Image: screenshot0058.png
I tested with JuBot, but qBot had the same problem. It is after they exhaust near chickens and first farms. It seems they consider Coralls as source of food, if I destroy Corrall, they search chickens.

Edited by Yodaspirine, 24 January 2012 - 10:42 PM.


#40 Mythos_Ruler

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Posted 24 January 2012 - 10:33 PM

I can't tell what they're doing in that screenshot.
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