Stances are purely for behavioral purposes. Formations are for altering stats. Some Formations come with default Stances.
Click Here for the Stances Trac Ticket.
Stances and their Behaviors
Violent or Impetuous

Behavior: Will attack any enemy unit that wanders into vision range. Will relentlessly pursue retreating enemy units into the Shroud of Darkness for a short distance at a Run (depending upon stamina). Units in this stance tend to not hold their formation.
Aggressive or Eager

Behavior: Will attack any enemy unit that wanders into vision range. Will not pursue enemy units out of vision range.
Defensive or Reluctant

Behavior: "Default" stance. Will attack enemy units who come within half vision range distance. Will pursue the enemy until they leave that range. If no more enemies are within range they will return to their original positions.
Stand Ground or Last Stand

Behavior: Will not move unless tasked to move or attack. Soldiers will not pursue enemy units and will only fight back when attacked or when their comrade next to them in formation is being attacked. This behavior is the default for the Testudo and Syntagma formations (and perhaps others).
Avoid or Passive

Behavior: Default (and only) stance for support units. Will not attack. Runs away from enemy soldiers in the direction of the nearest Civ Centre or Fortress. A unit with this stance, if tasked to move, will attempt to avoid contact with enemy units. This is the default stance when the Scout command is given to cavalry; if scout(s) come under enemy fire they will attempt to circumnavigate that fire while at the same time completing their way pointed mission. If idle, and attacked, these scouts will run away in the direction of the player's nearest Civic Centre or Fortress.
Edited by Mythos_Ruler, 09 July 2011 - 07:52 PM.
Removed the "Choosing a Stance" section.























