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#1 Pureon

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Posted 15 December 2010 - 11:24 AM

Please view the Blender wiki page for the most up-to-date information on using Blender for 0 A.D.


[old information removed]

Edited by Pureon, 23 March 2012 - 09:10 PM.

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#2 feneur

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Posted 15 December 2010 - 01:06 PM

Great guide, pinned :) (Though perhaps it should go in the Game Modification subforum rather than this, not sure, anyone else has got any good arguments for either place?)

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#3 fcxSanya

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Posted 15 December 2010 - 01:24 PM

I think our trac wiki is best place for this document. Also there should be link from this section to this information.

Thanks Pureon, good work :)
Alexander Olkhovskiy [ aka fcxSanya ]
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#4 Pureon

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Posted 15 December 2010 - 01:29 PM

Edit: Sounds good, but I can't edit the trac wiki can I?

Edited by Pureon, 15 December 2010 - 01:30 PM.

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#5 feneur

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Posted 15 December 2010 - 01:40 PM

If you've registered an account and is logged in you should be able to, otherwise just tell me your username and I'll make sure you have the needed permissions :)

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#6 kkaallllee

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Posted 15 December 2010 - 01:45 PM

Great :) , dont just forget to write it on trac/wiki!
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#7 Pureon

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Posted 15 December 2010 - 01:50 PM

Thanks feneur, I wasn’t expecting this to be made into a sticky :)

Maybe we can create a topic on the forums for Blender users to ask general questions? Otherwise all the really useful Blender information gets spread around the forums making it difficult to locate.
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#8 feneur

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Posted 15 December 2010 - 02:04 PM

View PostPureon, on Dec 15 2010, 02:50 PM, said:

Thanks feneur, I wasn’t expecting this to be made into a sticky :)

Maybe we can create a topic on the forums for Blender users to ask general questions? Otherwise all the really useful Blender information gets spread around the forums making it difficult to locate.
Why don't move this info to Trac, and edit this topic to be a place to ask questions? Could have a link to the appropriate place on the Trac wiki as well.

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#9 Pureon

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Posted 15 December 2010 - 02:11 PM

I'm happy to manage the forum topic if you're happy to have it. Where on the trac should this info go? I'll update it with more info when I'm bored at work again :)
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#10 feneur

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Posted 15 December 2010 - 02:13 PM

I think the place Alexander suggested would be a good place :)

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#11 kkaallllee

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Posted 15 December 2010 - 02:32 PM

It worked :) :P :P :) ;) B) :D :D Thanks now I can do exactly what I wanted to! Thanks!
Kalle

#12 Pureon

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Posted 15 December 2010 - 02:36 PM

Done, it's on the wiki. I had no idea general users could edit the Design Document. I'll let you guys decide if that's too much information to go on it.

Edit: Glad it worked for you kkaallllee, would have been embarrassing for me had it not :)

Edited by Pureon, 15 December 2010 - 02:38 PM.

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#13 Juicyfruit

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Posted 16 January 2011 - 11:00 AM

Pureon. Have you got a sample for me where the export fails with regards to armatures/animations?
I will see if I can make a patch to make Blender work for those cases.

#14 Pureon

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Posted 16 January 2011 - 02:21 PM

I'll get back to you in the next few days/hours - I'll look into animations a bit more and make sure the setup is correct before I send it to you.

There's not much info regarding animation setup, one topic I found useful was this one: http://www.wildfiregames.com/forum/index.p...topic=12961&hl=

While I'm doing that could one of the admins activate Juicyfruit's PM?
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#15 feneur

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Posted 16 January 2011 - 03:55 PM

Quote

While I'm doing that could one of the admins activate Juicyfruit's PM?
Done :)

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#16 Pureon

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Posted 16 January 2011 - 04:01 PM

Thanks feneur :)
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#17 feneur

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Posted 17 January 2011 - 06:08 PM

Quote

COLLADA: Ton had a concerned mail from COLLADA lead Remi Arnaud, he and Khronos offer their support, they also would love to see Blender to soon get the official Khronos Conformancy Badge! Nathan Letwory is in contact with Remi to check on what can be done together.
Just saw the above here: http://www.blendernation.com/2011/01/17/de...tes-16-jan-2011

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#18 WhiteTreePaladin

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Posted 17 January 2011 - 06:15 PM

Yeah, I saw that too. I wasn't sure what to make of it.
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#19 feneur

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Posted 17 January 2011 - 07:14 PM

View PostWhiteTreePaladin, on Jan 17 2011, 07:15 PM, said:

Yeah, I saw that too. I wasn't sure what to make of it.
Me neither, just wanted to make sure Juicyfruit was aware of it so the effort wouldn't be spent by him as well as someone else resulting in less work done overall in the end.

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#20 Pureon

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Posted 17 January 2011 - 07:20 PM

Juicyfruit is listed as being on the official Blender 2.5 Collada exporter team, so he might know already. I'm currently working with EmjeR to supply Juicyfruit with a 0AD compatible Blender animation. The future looks good guys :)


Edit: By the way, have either of you successfully exported an animation from Blender that worked in 0AD?

Edited by Pureon, 17 January 2011 - 07:26 PM.

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