Quote
Blender 3D
#21
Posted 17 January 2011 - 07:34 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#22
Posted 17 January 2011 - 07:42 PM
feneur, on Jan 17 2011, 07:34 PM, said:
The exporter didn't work on the earlier 2.5 beta versions, but either the latest 2.5 beta or the stable 2.49 work perfectly well for static models. If you want to try it again, just let me know what error messages you get in Atlas and we'll work from there
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#23
Posted 17 January 2011 - 07:52 PM
Pureon, on Jan 17 2011, 08:42 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#24
Posted 17 January 2011 - 07:54 PM
So please do submit bugs and or contact me and I will try to help.
#25
Posted 18 January 2011 - 04:22 AM
Wildfire Games Art Department
Contact me: amish13@gmail.com
AIM handle: Mythgamer
MSN Account: amish13@live.com
"The fate of 0 AD is in the hands of those who have vision and perseverance." - Ken Wood
#26
Posted 18 January 2011 - 07:49 AM
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#27
Posted 23 March 2012 - 09:06 PM
Lion.Kanzen, on 23 March 2012 - 06:55 PM, said:
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#28
Posted 23 March 2012 - 10:06 PM
Lion.Kanzen, on 23 March 2012 - 10:00 PM, said:
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#29
Posted 23 March 2012 - 10:30 PM
Lion.Kanzen, on 23 March 2012 - 10:19 PM, said:
for now try to Create Antonia Fortress for Roman Faction something like Fortress type b
i confess i dont know how modeling 3d but i want to learn.
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#30
Posted 25 March 2012 - 08:58 PM
#31
Posted 25 March 2012 - 09:05 PM
Lion.Kanzen, on 23 March 2012 - 11:20 PM, said:
or if i want mod roman helmet and armor like to Gladiator Movie

Gonna make this helmet?
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#32
Posted 25 March 2012 - 09:11 PM
nocompile, on 25 March 2012 - 08:58 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#34
Posted 03 April 2012 - 01:51 AM
Lion.Kanzen, on 27 March 2012 - 09:14 PM, said:
#35
Posted 23 November 2012 - 01:51 PM
After I'd spent an hour pulling my hair out trying to work out why I could no longer UV map our models, I finally worked out what the cause was. Here's a bug report about it:
http://projects.blen...etail&aid=32837
The Blender devs did it to make dds textures load faster - but unfortunately it makes Blender 2.64 unusable since we use compressed dds files on a lot of our models.
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#36
Posted 23 November 2012 - 02:51 PM
Pureon, on 23 November 2012 - 01:51 PM, said:
After I'd spent an hour pulling my hair out trying to work out why I could no longer UV map our models, I finally worked out what the cause was. Here's a bug report about it:
http://projects.blen...etail&aid=32837
The Blender devs did it to make dds textures load faster - but unfortunately it makes Blender 2.64 unusable since we use compressed dds files on a lot of our models.
You can easily fix that by mapping the textures' size to -Y coordinates:
Texture tab pannel > Mapping options > Set Y size to "-1"
The DDS textures will show correctly this way
Enrique Keykens
Wildfire Games 3D Artist
Contact me: enrique@wildfiregames.com
#37
Posted 23 November 2012 - 04:35 PM
Enrique, on 23 November 2012 - 02:51 PM, said:
Texture tab pannel > Mapping options > Set Y size to "-1"
The DDS textures will show correctly this way
Thanks! Did you experience the same issue?
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#38
Posted 23 November 2012 - 07:55 PM
It took me some time realize what was going on. Even after reading the release notes, I couldn't figure out what happened to the UVs until I tried switching mapping orientations.
Enrique Keykens
Wildfire Games 3D Artist
Contact me: enrique@wildfiregames.com
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