IPB Style© Fisana

Jump to content


The Egyptians


  • Please log in to reply
82 replies to this topic

#1 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 30 January 2011 - 01:20 AM

I know the Egyptians were no longer a major power during the time frame of 0 A.D., but since they are perhaps my favorite ancient civilization, I would still like to see them in the game.

EDIT: Now in Design Document format!

Spoiler

Some concept art for one of the Egyptian units

Edited by Tyrannosaurus, 31 January 2011 - 12:00 AM.


#2 Kimball

Kimball

  • 0 A.D. Art Team

  • Rise of the East
    (1,615 posts)

Posted 30 January 2011 - 01:31 AM

Neat idea. If you're interested in writing a design document for a faction that will fit seamlessly into our game environment, I'd recommend you study the documentation of our existing 6 factions: http://trac.wildfire...Design_Document

Good luck with the idea. :)

Rob Kimball
Scion Development Producer (Rise of the East)

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


#3 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 30 January 2011 - 02:57 AM

View PostKimball, on Jan 29 2011, 05:31 PM, said:

Neat idea. If you're interested in writing a design document for a faction that will fit seamlessly into our game environment, I'd recommend you study the documentation of our existing 6 factions: http://trac.wildfire...Design_Document

Good luck with the idea. :)

Matter of fact, I'm working on a design document right now. Thanks for the link!

#4 FirePowa8

FirePowa8

  • Community Members
    PipPipPip

  • Duplicarius
    (301 posts)

Posted 30 January 2011 - 08:22 AM

Although the Egyptians have been done in many strategy games, I don't think they've ever been portrayed realistically at all, so I'm definitely behind this. Great start.

A khopesh wielding warrior could be one of the super units, specialising against non-Egyptian units, reflecting on its superior evolution from Canaanite beginnings. Just a thought.

Edited by FirePowa8, 30 January 2011 - 08:23 AM.

Posted Image

#5 Pureon

Pureon

  • 0 A.D. Art Team

  • Primus Pilus
    (3,242 posts)

Posted 30 January 2011 - 10:39 AM

You may have already seen it, but this was announced a few days ago:

Pureon
0 A.D. Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com

#6 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 30 January 2011 - 07:59 PM

I've finished my Design Document for the Egyptians. It's written on a Word document. Where can I post it?

#7 Kimball

Kimball

  • 0 A.D. Art Team

  • Rise of the East
    (1,615 posts)

Posted 30 January 2011 - 08:07 PM

Just use a spoiler:

Spoiler

Rob Kimball
Scion Development Producer (Rise of the East)

Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image


#8 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 30 January 2011 - 08:58 PM

EDIT: Design document moved to OP.

Edited by Tyrannosaurus, 31 January 2011 - 12:01 AM.


#9 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,898 posts)

Posted 30 January 2011 - 10:42 PM

Need a better name for an Egyptian priest than "Shaman." :)
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#10 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 31 January 2011 - 12:01 AM

View PostMythos_Ruler, on Jan 30 2011, 02:42 PM, said:

Need a better name for an Egyptian priest than "Shaman." :)

Would "Wat Junpawu" (which is actual ancient Egyptian for "priest") work?

#11 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,898 posts)

Posted 31 January 2011 - 01:57 AM

Well, you don't have to use the ethnic name, but I think "High Priest" or something like that would work better than "Shaman" which has an animist overtone.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#12 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 31 January 2011 - 03:04 AM

View PostMythos_Ruler, on Jan 30 2011, 05:57 PM, said:

Well, you don't have to use the ethnic name, but I think "High Priest" or something like that would work better than "Shaman" which has an animist overtone.

Well, looking at the official Design Docs for the other civs, ethnic names seem to be in, so I chose an ethnic name for my Egyptian priest.

#13 Jeru

Jeru

  • 0 A.D. Art Team

  • Orator
    (4,491 posts)

Posted 31 January 2011 - 01:48 PM

Ethnic indeed, just the wrong ethnicity. (Wikipedia tells me it is a Turkic word. I would have guessed it's from one of the Native American dialects actually)

Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn


#14 SypheDMar

SypheDMar

  • Community Members
    Pip

  • Discens
    (13 posts)

Posted 15 February 2011 - 08:42 AM

View PostJeru, on 31 January 2011 - 01:48 PM, said:

Ethnic indeed, just the wrong ethnicity. (Wikipedia tells me it is a Turkic word. I would have guessed it's from one of the Native American dialects actually)
http://en.wikipedia....Priests_of_Amun
According to Wiki, we're given several clues about the pronunciation of how they say High Priest in Egyptian. Just throwing this out there in case it's partially useful.

#15 asmartgoat

asmartgoat

  • Community Members
    PipPip

  • Sesquiplicarius
    (129 posts)

Posted 01 March 2011 - 07:50 AM

Hey, I've been thinking Egyptian for a while now. and Have a screen shot :)

Posted Image
I've only been working on this for 1 hour, so its a work in progress, but its rolling sand dunes after the wet season. :)

EDIT: a mod is up and rolling at MODDB, and you're very welcome to join :)

http://www.moddb.com/mods/egypt-mod



New Link!



http://www.moddb.com...northern-sunset

I need a name.

Northern Sunset is what i've been thinking.

Edited by asmartgoat, 02 March 2011 - 06:38 AM.

Come have a look at the all new 0AD.me
Download my 0A.D. Game Guide
Download my 0A.D. Australia Map

Download tonnes of 0A.D. maps & mods.

Want hosting & forums/site for your mod contact me via email: *@luke.asia (* being anything).

#16 SMST

SMST

  • Community Members
    PipPipPipPip

  • Triplicarius
    (534 posts)

Posted 28 March 2011 - 03:58 PM

Very neat design document. One small note: Since most civilisations of 0 A.D. follow the mechanism "Super Infantry + Super Cavalry", you might consider to move the Charioteer to the Super Cavalry slot (this would also allow for the Charioteer to have ranged AND melee attack, as you planned it to have). You could lose the Super Archer in favor of the Chariot. This would leave the Egyptians without any citizen soldier cavalry whatsoever, of course.

Also, I know you are into New Kingdom Egyptians, but I would love to see the Pyramids and Obelisks which are already in the game to be aviable as special buildings for Egypt!


Posted Image
Platon - it's like Communism without the noble goal.


#17 Tyrannosaurus

Tyrannosaurus

  • Community Members
    Pip

  • Discens
    (17 posts)

Posted 21 April 2011 - 03:05 AM

@ asmartgoat

I'm glad that you're interested in making the mod I proposed, but unfortunately I have no actual modding skills. The most I could do is draw some concept art, and I'm not even good at that.

#18 Aldandil

Aldandil

  • Community Members
    PipPipPipPip

  • Triplicarius
    (409 posts)

Posted 06 October 2011 - 08:12 PM

Egyptians would be really awesome to add to 0AD. Sure OK, in the game's timeframe the Egyptians were in their "Late Period" and being conquered by various foreigners, but still these guys would be cool. I can see you've done a lot of research already, great!

I strongly suggest focusing on a narrower time period than "Old Kingdom to New Kingdom!" The New Kingdom was the height of their millitary power, while the 25th dynasty wasn't terribly weak and was closer to the game's time period. A narrow time period would let artists give the faction a consistent look. Pyramids and obelisks would still be standing in Egypt in either period, and yeah the Pyramid eye candy somebody made is wonderful.

View PostTyrannosaurus, on 30 January 2011 - 01:20 AM, said:

Appearance: The ancient Egyptians were predominantly a dark-skinned Northeast African people related to northern Sudanese and Ethiopians today, not white or Middle Eastern as popularly thought. Most of the Egyptian units should have a mahogany-brown complexion and short-cropped hair.
Nitpick 1: Mahogany to me means dark brown. I agree Egyptians shouldn't look "white," but they should be light brown or tan, not dark brown. My undergrad archaeology textbook, The Human Past, is pretty clear that Ancient Egyptians were not very dark-skinned. When they depicted themselves in comparison to foreigners, they showed themselves lighter than Nubian "black" people and darker than Syrians, Bedouin, Hittites, and Libyans. A tan or reddish brown skin color is accurate. They should be darker than Arabs and Persians, but not as dark brown as Nubians.
EDIT: Sorry, I had the wrong reference. That's from Graham Connah, The Human Past 2005

Nitpick 2: It should be specified that they shave off all their facial hair.

Ranks: I would give the elite bronze bands on their heads and shield-rims instead of gold, which just seems excessive. To help differentiate them further, give the elites sandals and have the other ranks barefoot, and also have a different style and/or tint of kilt for each rank. My impression is that the Egyptian military philosophy was "field a crapload of guys without armor" or quantity > quality. I guess since armor was impractical in Egypt they had little option.
EDIT: Perhaps give shirts to elite infantry archers.? I don't know if this is accurate.


This website: http://www.cliohist....hiero/index.htm
is a useful resource I go to for translations to and from Ancient Egyptian.
This website: http://www.rostau.or...hierointro.html
explains the letter code used on cliohist for Egyptian, except cliohist apparently sometimes uses y for j.

Some useful words I found, which differ in spelling from those you use:
Soldier = wʿw (Waʿuw)
Spear = ḥnjt (Ḥenyet) while M3wt (Ma`wt) is the shaft of a spear. So spear soldier should be Waʿuw-Ḥenyety
Battle-Axe = jqḥw (Yeqeḥuw, Yiqeḥuw) so axe-soldier should be Waʿuw-Yeqeḥwy or Waʿuw-Yiqeḥwy
Chariot = wrrjt (Wereryet, Wureryet), mrkbt (Merkebet, Merekbet)
Chariot-soldier = snnj (Seneny)
Priest = wt jnpw (Wet Yenpu, Wut Yenepu), fktj (Fekety), ḥm k3 (Ḥem Ka`), Xry ḥbt (Khery Ḥebet), sm (Sem), sm3 (Sema`) (I prefer Sema`)
Trader/Merchant = šwtj (Shuty)
Woman = st (Set)
War Ship = ʿḥ3t (ʿAḥa`t)
Seagoing Ship = kbnt (Kebenet)
Ship = xmntjw (Khementeyuw), shrt (Sehert, Seheret), dpt (Depet)
Boat = mk (Mek), mʿt (Maʿt), mrt (Meret, Mert), mXʿ (Mekhaʿ), sḥjt (Seḥyet), sktw (Sektuw, Seketuw)
Barge = q3q3w (Qa`qa`uw), wsxt (Weskhet, Wesekht, Wusekhet)
Tower = swnw (Sewenuw, Suwenuw)
Khepesh is defined as battle-axe, but I know it has also been used for sickle-swords often enough.



View PostTyrannosaurus, on 30 January 2011 - 01:20 AM, said:

History: Although ancient Egypt was male-dominated, women enjoyed more rights than in some other early civilizations. They could own property, borrow money, and sign contracts, initiate divorce, appear in court as a witness, were regarded as equal before the law, and were often referred to as “mistress of the house”. On a few occasions, women even became Pharaohs, although for the most part government jobs were held by men.
A woman also got to inherit one-third of the estate of their father upon his death. And Egypt even had laws permitting divorce "due to hatred" which sounds like no-fault divorce to me.

I am pretty sure 0AD does not have conversion of most units, only the capture of women and buildings. In any case it doesn't fit with how Egyptians (and most ancient non-Abrahamic peoples) used their religion for their priests to convert other units.

Ships: Egyptian ships over 100 feet long go back to the Early Dynastic, though as far as I know evidence for seafaring is not that old. Native acacia was unsuitable not for being hard to work, but for being fairly small trees and thus producing short planks. Egyptians as far as I know sewed their ship planks together and their ships had a forked mast that had two bases, one on each gunwhale, instead of one base in the middle of the ship.


View PostTyrannosaurus, on 30 January 2011 - 01:20 AM, said:

SIEGE

• Name: B’a (Ram)
o Class: Siege weapon
Unfortunately since Ba` refers to the animal, the ram, it does not make a ton of sense to use it also for the siege equipment. I'd try to find a word for "large wooden pole." xt (Khet) seems to me the best choice for a word that could mean "a huge wood pole [to hit doors down]."
They may have had siege ladders, though. Generally I do not consider http://www.reshafim....ndex.html#state to be a super-reliable website since the author doesn't often site sources, but it can be a good starting point suggesting things to research, as long as you avoid/ignore the timeline section/page. The siege warfare section does suggest a bit more siege capabilities in the New Kingdom and later, and there's even a line drawing of a siege ladder supposed to date from the 5th dynasty. An actual word for battering-ram is supposed to be in the Piankhi Stela if you can find an image or transliteration of it.



STRUCTURE DESCRIPTIONS
I'm going to give you my name suggestions using the stages from the Design Document

VILLAGE
Civic Centre: jwjt (Yuwyet, Yiwyet, Yuwyit) = quarter of town, public place
House: ʿt (ʿAt) works fine. pr (Per) is household, generally including the fields as well as the actual house.
Field: 3ḥt (`Aḥet)
Corral: all I've got is hrmw (Heremuw) = poultry pen, jdr (Yeder, Yider) = herd, Xnm (Khenem) = herd, kmjt (Kemyet) = cattle herd
Mill: šnwt (Shenuwet) = granary
Outpost/Wooden Tower: Sewenuw Khety, Suwenuw Khety

TOWN
Dock: mnjwt (Menyuwet) = harbor
Temple: ḥwt nTr (Ḥuwet-Netjer) seems like the best option, but ʿḥ (ʿAḥ) may also work. pr nsw (Per-Nesuw) is the whole temple precinct, including store-rooms, priests' homes, and outer wall.
Barracks: I don't have an actual word, but Per-Meshaʿ (house of the army) is a compound I made up that might work. Or you could use Per-Nefuruw (house of recruits).
Market: I'd prefer to make a phrase using jwjt to suggest an open-air market, giving Yuwyet Suwen or Yewyet Sewen.
Wall: wmtt (Wemetet, Wumetet)
Tower/Stone Tower: Sewenuw Yenery, Suwenuw Yinery
Gate/Wall Tower: ʿrrwt (ʿAreruwet, ʿArerwet)

CITY
Fortress: jtḥ (Yeteḥ, Yiteḥ), mnnw (Menenuw), sfxj (Sefekhy). But according to the reshafim website stone, Asian-style fortresses of the New Kingdom were called Magadil. (Magadir to be consistent with the other names: some Egyptian dialects used L, some used R, none used both.)

SPECIAL STRUCTURES
pr ʿ3 (Per-ʿA`a) originally meant "the Palace" and my impression is that Civ centers are more like the main core of any generic city. In fact, from the Design Document it appears that every village starts out with one. I doubt the pharaoh had a palace in every village, so I think this could instead be a Special Structure. Egyptians should have one, definitely, since kingship was such a huge piece of their society. I'm not sure what function it would perform, aside from training hero units.


I like your civ bonus ideas and most technology ideas. I'd make their farming well-above average, at least near their starting location, since Egypt was such phenomenally fertile farmland before the Aswan dam changed the Nile river. Their lumbering tech could be worse to balance.

Edited by Aldandil, 14 November 2011 - 10:19 PM.


#19 PrinceShu

PrinceShu

  • Community Newbie

  • Tiro
    (1 posts)

Posted 06 October 2011 - 10:05 PM

My Notes:

*I agree with Alandil in that a focus on the New Kingdom and Late Period would work well.
*During the 25th dynasty, most of Egypt's troops were Lydian and Hellenic mercenaries. In earlier times, they used Lybian and Nubian mercenaries to lesser degrees.
*If I were to chose the heroes, I would pick Zhehutimis III (Thutmose), the most prolific conqueror, Psamtik I, who reclaimed Egypt from both the Assyrians and Nubians, and either Ramessu III, who fought off the Philistines or Sea Peoples, or Amasis II, who was a general who seized the throne for himself, and cultivated relations with many Hellenes including Polycrates of Samos, and battled Nebuchadrezzer. Narmer is before the suggested time period, I've never heard of Hatshepsut going to war, and I see Ramessu II as more of a propagandist than a commander.
*At the 'Battle of the Delta' Ramessu III used shore stationed archers against the Philistine ships to great effect. Make of that what you will.

Edited by PrinceShu, 06 October 2011 - 10:05 PM.


#20 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,898 posts)

Posted 06 October 2011 - 10:30 PM

What would the Egyptian "Palace" do that the Persian "Palace" doesn't? Any ideas?

Here are a few ideas:

Egyptian heroes and priests can build Obelisks. These act like scout towers/outposts that give vision to the map, but have no garrisoning or attack. Cost something like 50 Stone and go up fast.

Instead of a generic "palace" they have 3 special buildings, 1 for each city phase. Building each of these increases territory radius effects for all buildings by 5% for the first one, 10% for the next, and 15% for the last one. First one is in the visage of a monumental pharaoh statue, the second one looks like a large Sphinx, the third looks like an ornate palatial structure. Each one is progressively more expensive.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users