Particles
#101
Posted 30 May 2012 - 12:00 PM
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com
Also the world's only three-dimensional poodle.
#102
Posted 31 May 2012 - 10:40 PM
historic_bruno, on 29 May 2012 - 11:46 PM, said:
An option for controlling the transparency of the particles would be nice too.
I have another thing to say about performance, that is probably better suited in another thread, but to sum it up: How about a quality slider to change the rate of particles generated so the overall particle count is lower if the users rig can't handle it (which I highly doubt but then again this isn't the place... )
I strongly oppose the "so difficult to see" part. One of the first things that sprung to my eye as I freshly played Alpha 10 last week where the particle effects. But maybe I'm not a very average gamer, for me good graphics and atmosphere (which is mainly composed of sound and graphics) can make or break a game. And especially as trees, grass etc. are not moving (which would be great to add btw!), the particles gather even more attention. My point is: Don't underestimate the aesthetical impact that particle effects can have, both in a good or bad way.
Here by the way is my new attempt at light smoke:
(youtube this time, if this is not okay I will remove it. It's set on private however.)
I think it looks much more like a campfire-sized smoke pillar would look - organic, smooth and dispersing. It can easily be made even lighter by spawning less particles and using a sprite with more Alpha. What do you think?
Edited by Strongground, 31 May 2012 - 10:42 PM.
#103
Posted 31 May 2012 - 11:10 PM
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#105
Posted 01 June 2012 - 05:15 PM
#106
Posted 01 June 2012 - 05:26 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#107
Posted 01 June 2012 - 06:54 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#108
Posted 01 June 2012 - 07:25 PM
When you're ready, make a ticket and attach the modified files for inspection by Mythos
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#109
Posted 01 June 2012 - 07:54 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#110
Posted 01 June 2012 - 10:31 PM
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
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#112
Posted 23 June 2012 - 10:02 AM
particle explosion effects:
http://www.gamedev.n...on-effect-r2701
how to implement soft particles:
http://forums.create...ms/t/31387.aspx
and maybe, unrelated, swirl:
http://www.develop-o...article-systems
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