Alpha 5 Binaries For Mac Os X
#1
Posted 24 May 2011 - 02:39 PM
I've compiled Alpha 5 for Mac OS X (10.6) and put it on my site. You don't need Xcode, MacPorts or so. All-in-one zipped file only.
URL: http://ciderhouse.op.../english/zeroad
#2
Posted 24 May 2011 - 03:42 PM
#3
Posted 24 May 2011 - 03:50 PM
#4
Posted 24 May 2011 - 08:06 PM
Specifically, how did you get it to work with both 32bit and 64bit machines, how did you solve the hard coded system library locations? Did you bundle them in the package?
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#5
Posted 25 May 2011 - 11:12 AM
k776, on 24 May 2011 - 08:06 PM, said:
Specifically, how did you get it to work with both 32bit and 64bit machines, how did you solve the hard coded system library locations? Did you bundle them in the package?
Oh, I forgot to mention it was 64 bit binaries. Intel Core Duo users can't use it. But my dylibs built by MacPorts contain 32/64-bit binaries. You can use them for 32-bit pyrogenesis.
As for packaging, I patched pyrogenesis and dylibs using "install_name_tool" command. "otool -D" command tells us library's ID. I changed it like:
install_name_tool -id @executable_path/libSDL-1.2.0.dylib libSDL-1.2.0.dylib
We can confirm what dylib is linked using "otool -L". I modified them like:
install_name_tool -change /opt/local/lib/libSDL-1.2.0.dylib @executable_path/libSDL-1.2.0.dylib pyrogenesis
Of course, the better way is changing make files.
#6
Posted 25 May 2011 - 07:39 PM
Would you be interested in helping to make 0 A.D. a first class app for Mac?
If you'd like to help out, would you like to try edit the makefiles, or creating a script that automates the otool changes.
Maybe the end goal is a 'make mac_package' command that create a nice app bundle?
Mac is one of the few packages we don't have at the moment, so it'd be great to have these, as you've just done with Alpha 5.
If possible though, the binary should work on Leopard or Snow Leopard, and on 32bit or 64bit. That should cover most Mac users.
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#7
Posted 28 May 2011 - 01:16 AM
I will ask a question or inform you at Development & Technical Discussion board (it looks better).
#9
Posted 28 May 2011 - 03:14 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#11
Posted 28 May 2011 - 07:32 PM
Pureon, on 28 May 2011 - 06:45 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#12
Posted 31 May 2011 - 11:57 AM
Forbidden
You don't have permission to access /wp/english/zeroad
on this server.
Would be most grateful if this can be fixed.
EDIT: I found it here: http://mac.softpedia...mes/0-A-D.shtml
This file works fine for me. A bunch of errors appear upon launching a game, but then they go away, and everything seems to work OK (apart from the sound, as mentioned above). Quite laggy for me, but my computer generally seems a bit slow at the moment, so maybe not the game's fault. I have a 17" MacBook Pro 2.93 GHz Core 2 Duo with 8 GB RAM. Tested 0 A.D. with the NVIDIA GeForce 9400M graphics card (250MB), haven't yet tried with the more powerful 9600M GT (512MB). This is the first time I have been able to play this game properly. It is coming along nicely. Maybe this binary could be put up on the main site for download, as I have to say that being told I have to compile the game is quite intimidating.
Edited by Sebovzeoueb, 01 June 2011 - 11:33 PM.
this is pretty much what I do.
#13
Posted 03 June 2011 - 01:05 PM
Sebovzeoueb, on 31 May 2011 - 11:57 AM, said:
Forbidden
You don't have permission to access /wp/english/zeroad
on this server.
Would be most grateful if this can be fixed.
EDIT: I found it here: http://mac.softpedia...mes/0-A-D.shtml
This file works fine for me. A bunch of errors appear upon launching a game, but then they go away, and everything seems to work OK (apart from the sound, as mentioned above). Quite laggy for me, but my computer generally seems a bit slow at the moment, so maybe not the game's fault. I have a 17" MacBook Pro 2.93 GHz Core 2 Duo with 8 GB RAM. Tested 0 A.D. with the NVIDIA GeForce 9400M graphics card (250MB), haven't yet tried with the more powerful 9600M GT (512MB). This is the first time I have been able to play this game properly. It is coming along nicely. Maybe this binary could be put up on the main site for download, as I have to say that being told I have to compile the game is quite intimidating.
Sorry for inconvenience but I needed to deny the access from some domains which spammers used.
Your Mac is more gorgeous than mine
#14
Posted 03 June 2011 - 05:49 PM
Quote
Those are good specs for a laptop. Try running the game in "sandbox" mode by unassigning all the AI players on the selected map (try Median Oasis). If the game runs fine, then you know it's the AI and pathfinding that causes the lag. Both are not yet optimized.
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#15
Posted 03 June 2011 - 09:11 PM
As soon as I select a large group of units and tell them to move somewhere however, lag ensues. I guess this is probably the pathfinding.
This game is going to be pretty epic, I think.
this is pretty much what I do.
#16
Posted 10 June 2011 - 09:54 PM
Is there any reason this binary cannot be used as the "official" OSX build? It would be nice if the download link on the main page linked to this instead of the compile instructions page
Quote
I do 3D modeling and map creation for an open source fps called xonotic
#17
Posted 13 June 2011 - 11:48 AM
Please check it up on your system.
If it's works I will upload make-files to build 0 A.D. alpha 5.
#18
Posted 13 June 2011 - 02:28 PM
Quote
You don't have permission to access /archives/alpha5-32bit.zip on this server.
Apache/1.3.42 Server at ciderhouse.opal.ne.jp Port 80
I can now go to the page in the link, but the actual file is still forbidden for me.
Edited by Sebovzeoueb, 13 June 2011 - 02:29 PM.
this is pretty much what I do.
#19
Posted 13 June 2011 - 09:51 PM
Please post this build to http://wildfiregames...age.php?p=14433 that everyone can find it easily.
Or link to http://mac.softpedia...mes/0-A-D.shtml
so I fully agree theShadow
@mtkaz:
Please help the 0ad developer and be the Mac OS X 0ad developer:
http://trac.wildfire...atestReleaseMac
maybee make the howto for compiling 0ad better:
http://trac.wildfire...atestReleaseMac
http://trac.wildfire...nstructions#OSX
Edited by raymond, 13 June 2011 - 10:22 PM.
#20
Posted 16 June 2011 - 02:34 AM
although a link to here would be nice, eventually it will be unnecessary.
Quote
I do 3D modeling and map creation for an open source fps called xonotic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











