Gsoc
#1
Posted 14 June 2011 - 09:10 AM
I'm following the development of 0ad for a while ago, and I'd like to let you know about the google summer of code program, http://code.google.com/intl/de-DE/soc/, which could be really interesting for this project in the incoming years. Basically this program pays a student during their summer break for developing a specific task in one of the open source project accepted by google. The list of accepted project and student for this year can be found here: http://www.google-me...google/gsoc2011 . GSOC 2011 has already started so it's not possible for an open source project to apply for it but it'd be nice to keep it in mind for the next year and start thinking about some suitable tasks.
I also have seen in some open-source projects that they have a list of easy tasks for making easier the new developments to get their feet wet, example: http://wiki.document...ment/Easy_Hacks . I'd be nice to have such a list here as well, so it would be less painful for a new development to start developing here.
I hope you find this information helpful.
Cheers
#2
Posted 14 June 2011 - 05:16 PM
The documentation for new programmers (http://trac.wildfire...rtedProgrammers ) can probably be improved, but we do have such a list already: http://trac.wildfire...&order=priority
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#3
Posted 04 March 2012 - 07:54 PM
i was thinking about the Android implementation (or at least GUI and control) task for next GSOC.
What do you think?
#4
Posted 04 March 2012 - 08:22 PM
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#5
Posted 04 March 2012 - 08:32 PM
Edited by Sonarpulse, 04 March 2012 - 08:32 PM.
#6
Posted 04 March 2012 - 09:22 PM
k776, on 04 March 2012 - 08:22 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#7
Posted 04 March 2012 - 10:46 PM
feneur, on 04 March 2012 - 09:22 PM, said:
i'm not a programmer, but i think the task i've proposed should require less mentoring than more critical and core ones like pathfinding
Unknown Horizons, a game like 1602, partecipates to gsoc since last year
http://www.unknown-horizons.org/
Edited by ribez, 04 March 2012 - 10:51 PM.
#8
Posted 04 March 2012 - 11:06 PM
Make sure you're in the credits!
AI Players
JuBot | RootBot | SplitBot | qBot | Marilyn | arBot
#9
Posted 05 March 2012 - 05:42 AM
@Erik: I think we have enough mentors now. Last year we had two (Philip and Brian). Now we have Philip, Alex (fxcSanya), Ben (historic_bruno), Jereon (vtjs), and Jonathan (quantumstate).
Collectively there should be enough people to mentor the applicant.
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#10
Posted 05 March 2012 - 10:39 AM
#11
Posted 05 March 2012 - 01:42 PM
k776, on 05 March 2012 - 05:42 AM, said:
Collectively there should be enough people to mentor the applicant.
Reading the documentation gives me a general impression that there is normally one primary mentor. I don't how much work this is likely to be. I do have a friend who was a mentor (and student) on the SOC program so I could ask him what kind of commitment is needed. Also I will be starting an job in early July so I don't know how this will affect my contributions to the project.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
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#12
Posted 24 April 2012 - 10:22 AM
Edited by fabio, 24 April 2012 - 02:20 PM.
#13
Posted 24 April 2012 - 01:41 PM
#14
Posted 29 November 2012 - 12:05 AM
http://www.google-me.../google/gci2012
There are also some games (some are the same of GSOC)
http://www.google-me.../google/gci2012
http://www.copyleftgames.org/
#15
Posted 29 November 2012 - 06:27 AM
Quote
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
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#16
Posted 29 November 2012 - 11:31 AM
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