Cannot Use "very Big" Or "giant" Random Maps
#1
Posted 20 June 2011 - 08:55 PM
ERROR: JavaScript error: out of memory
ERROR: JavaScript error: Argument must be an object
ERROR: CMapReader::ParseTerrain() failed to get 'tileData' property
Thanks
#2
Posted 21 June 2011 - 01:19 AM
What are your computer specs?
We should probably add limits so this type of thing doesn't happen.
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#3
Posted 21 June 2011 - 01:45 AM
k776, on 21 June 2011 - 01:19 AM, said:
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#4
Posted 21 June 2011 - 11:48 AM
#5
Posted 22 June 2011 - 12:27 AM
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#7
Posted 22 June 2011 - 08:56 PM
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#8
Posted 22 June 2011 - 09:01 PM
#9
Posted 22 June 2011 - 11:29 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#10
Posted 23 June 2011 - 07:11 AM
#11
Posted 23 June 2011 - 10:37 AM
historic_bruno, on 22 June 2011 - 08:56 PM, said:
I'm using the latest development version (0ad.dev ppa) on Kubuntu 11.04. Is there anything I can try (like a setting to allow more than 96 mb of ram)? In the settings I've changed the lodbias to the value suggested in the comment to make the graphics sharper (-1.5), but reverting the change doesn't fix the problem.
Edited by Annozero, 23 June 2011 - 10:51 AM.
#12
Posted 23 June 2011 - 09:09 PM
Annozero, on 23 June 2011 - 10:37 AM, said:
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#13
Posted 25 June 2011 - 08:16 PM
historic_bruno, on 23 June 2011 - 09:09 PM, said:
Thanks for the input. I downloaded the source from svn, updated that value up to 256 Mb, then 512 Mb, then 1 Gb and rebuilt every time, but nothing changes. Maybe I have to change also something else?
#14
Posted 25 June 2011 - 11:37 PM
Annozero, on 25 June 2011 - 08:16 PM, said:
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#15
Posted 26 June 2011 - 03:05 AM
I've committed some changes to reduce the size of the random map data. Try the latest revision (r9664) and let us know how it works
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#16
Posted 26 June 2011 - 11:14 AM
historic_bruno, on 26 June 2011 - 03:05 AM, said:
I've committed some changes to reduce the size of the random map data. Try the latest revision (r9664) and let us know how it works
Yep! It works perfectly now, and it also seems faster at generating the map.Yes, I'm using an amd64 build on an amd64 system.Thanks!
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