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#81 quantumstate

quantumstate

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Posted 30 December 2011 - 07:22 PM

How long does it usually take to go on from one alpha stage to the next?


Alpha releases are roughly 2 months apart.
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Jonathan Waller [ aka quantumstate ]

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#82 Louis_marie_c

Louis_marie_c

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Posted 30 December 2011 - 07:52 PM

Could you "report the problem to Apple" and paste the error code?
And have you downloaded the data? If not, download the data, and put the application in the same folder as the "mods", "config" and "tools" folder.

In case there is still a problem and it appears you have done everything right, could you open the console and paste the error messages appearing?


Here is the error code :


Process: 0A.D. [61673]
Path: /Users/USER/Downloads/0A.D..app/Contents/MacOS/0A.D.
Identifier: 0A.D.
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [218]

Date/Time: 2011-12-30 20:49:46.687 +0100
OS Version: Mac OS X 10.7.2 (11C74)
Report Version: 9

Interval Since Last Report: 104766 sec
Crashes Since Last Report: 5
Per-App Crashes Since Last Report: 1
Anonymous UUID: 14B98[...]

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGTRAP)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
objc[61673]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8d0be82a __kill + 10
1 0A.D. 0x0000000100004118 debug_break() + 40
2 0A.D. 0x00000001000456fb unifont_linespacing(long long) + 75
3 0A.D. 0x00000001001b0f68 _ZL6InitPsbRK5CStrW10CScriptVal + 168
4 0A.D. 0x00000001001b382f InitGraphics(CmdLineArgs const&, int) + 815
5 0A.D. 0x0000000100019033 SDL_main + 1571
6 0A.D. 0x000000010001ecd0 -[SDLMain applicationDidFinishLaunching:] + 48
7 com.apple.Foundation 0x00007fff9150cde2 __-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_1 + 47
8 com.apple.CoreFoundation 0x00007fff91ed0e0a _CFXNotificationPost + 2634
9 com.apple.Foundation 0x00007fff914f9097 -[NSNotificationCenter postNotificationName:object:userInfo:] + 65
10 com.apple.AppKit 0x00007fff8b618aa7 -[NSApplication _postDidFinishNotification] + 212
11 com.apple.AppKit 0x00007fff8b61880d -[NSApplication _sendFinishLaunchingNotification] + 78
12 com.apple.AppKit 0x00007fff8b6174d2 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 242
13 com.apple.AppKit 0x00007fff8b617233 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 330
14 com.apple.CoreFoundation 0x00007fff91f1a851 -[NSObject performSelector:withObject:withObject:] + 65
15 com.apple.Foundation 0x00007fff9152f89b __-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke_1 + 101
16 com.apple.Foundation 0x00007fff9152e822 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 283
17 com.apple.Foundation 0x00007fff9152e6b0 _NSAppleEventManagerGenericHandler + 105
18 com.apple.AE 0x00007fff8b5b9c25 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 200
19 com.apple.AE 0x00007fff8b5b9b03 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 38
20 com.apple.AE 0x00007fff8b5b99f7 aeProcessAppleEvent + 250
21 com.apple.HIToolbox 0x00007fff8ca31b6d AEProcessAppleEvent + 102
22 com.apple.AppKit 0x00007fff8b61463d _DPSNextEvent + 1247
23 com.apple.AppKit 0x00007fff8b613cf5 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135
24 com.apple.AppKit 0x00007fff8b61062d -[NSApplication run] + 470
25 0A.D. 0x000000010001f323 main + 1299
26 0A.D. 0x000000010001871c start + 52

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8d0bf7e6 kevent + 10
1 libdispatch.dylib 0x00007fff8f5735be _dispatch_mgr_invoke + 923
2 libdispatch.dylib 0x00007fff8f57214e _dispatch_mgr_thread + 54

Thread 2:
0 libsystem_kernel.dylib 0x00007fff8d0bebca __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff9146a274 _pthread_cond_wait + 840
2 libSDL-1.2.0.dylib 0x0000000100ce2b67 SDL_CondWaitTimeout + 119
3 libSDL-1.2.0.dylib 0x0000000100ce2780 SDL_SemWaitTimeout + 80
4 0A.D. 0x00000001001f9519 CUserReporterWorker::Run() + 825
5 0A.D. 0x00000001001f9b93 CUserReporterWorker::RunThread(void*) + 115
6 libsystem_c.dylib 0x00007fff914668bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff91469b75 thread_start + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fff8d0bee42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff9141cdea nanosleep + 164
2 libSDL-1.2.0.dylib 0x0000000100ce7136 SDL_Delay + 102
3 libSDL-1.2.0.dylib 0x0000000100ce717a RunTimer + 42
4 libSDL-1.2.0.dylib 0x0000000100ca0417 SDL_RunThread + 71
5 libSDL-1.2.0.dylib 0x0000000100ce2609 RunThread + 9
6 libsystem_c.dylib 0x00007fff914668bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff91469b75 thread_start + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fff8d0bebca __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff9146a274 _pthread_cond_wait + 840
2 libSDL-1.2.0.dylib 0x0000000100ce2b67 SDL_CondWaitTimeout + 119
3 libSDL-1.2.0.dylib 0x0000000100ce2780 SDL_SemWaitTimeout + 80
4 0A.D. 0x000000010028c579 CTextureConverter::RunThread(void*) + 185
5 libsystem_c.dylib 0x00007fff914668bf _pthread_start + 335
6 libsystem_c.dylib 0x00007fff91469b75 thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13

Thread 7:
0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fff8d0bf192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff91468594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff91469b85 start_wqthread + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x00007fff782c7f60 rcx: 0x00007fff5fbfdb38 rdx: 0x0000000000000000
rdi: 0x000000000000f0e9 rsi: 0x0000000000000005 rbp: 0x00007fff5fbfdb50 rsp: 0x00007fff5fbfdb38
r8: 0x0000000000000003 r9: 0x0000000000000000 r10: 0x82ddcc3178b10df6 r11: 0xffffff80002d8220
r12: 0x00007fff5fbfdbd0 r13: 0x000000010052fb70 r14: 0x000000010053b460 r15: 0x0000000000000001
rip: 0x00007fff8d0be82a rfl: 0x0000000000000202 cr2: 0x00007fff5fbfdb58
Logical CPU: 0

Binary Images:
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0x7fff91810000 - 0x7fff91822ff7 libz.1.dylib (1.2.5 - compatibility 1.0.0) <30CBEF15-4978-3DED-8629-7109880A19D4> /usr/lib/libz.1.dylib
0x7fff91823000 - 0x7fff91835ff7 libbsm.0.dylib (??? - ???) <349BB16F-75FA-363F-8D98-7A9C3FA90A0D> /usr/lib/libbsm.0.dylib
0x7fff9185e000 - 0x7fff918b0ff7 libGLU.dylib (??? - ???) <3C9153A0-8499-3DC0-AAA4-9FA6E488BE13> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x7fff918b1000 - 0x7fff918b6fff libcompiler_rt.dylib (6.0.0 - compatibility 1.0.0) <98ECD5F6-E85C-32A5-98CD-8911230CB66A> /usr/lib/system/libcompiler_rt.dylib
0x7fff918b7000 - 0x7fff918defff com.apple.PerformanceAnalysis (1.10 - 10) <2A058167-292E-3C3A-B1F8-49813336E068> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
0x7fff918df000 - 0x7fff91bfbff7 com.apple.CoreServices.CarbonCore (960.18 - 960.18) <6020C3FB-6125-3EAE-A55D-1E77E38BEDEA> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x7fff91bfc000 - 0x7fff91bfcfff libkeymgr.dylib (23.0.0 - compatibility 1.0.0) <61EFED6A-A407-301E-B454-CD18314F0075> /usr/lib/system/libkeymgr.dylib
0x7fff91bfd000 - 0x7fff91c2aff7 com.apple.opencl (1.50.63 - 1.50.63) <DB335C5C-3ABD-38C8-B6A5-8436EE1484D3> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x7fff91cdd000 - 0x7fff91d3ffff com.apple.coreui (1.2.1 - 164.1) <F7972630-F696-3FC5-9FCF-A6E1C8771078> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x7fff91dda000 - 0x7fff91e05ff7 libxslt.1.dylib (3.24.0 - compatibility 3.0.0) <8051A3FC-7385-3EA9-9634-78FC616C3E94> /usr/lib/libxslt.1.dylib
0x7fff91e22000 - 0x7fff91e26fff libdyld.dylib (195.5.0 - compatibility 1.0.0) <F1903B7A-D3FF-3390-909A-B24E09BAD1A5> /usr/lib/system/libdyld.dylib
0x7fff91e84000 - 0x7fff92058fff com.apple.CoreFoundation (6.7.1 - 635.15) <FE4A86C2-3599-3CF8-AD1A-822F1FEA820F> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff92059000 - 0x7fff9276c587 com.apple.CoreGraphics (1.600.0 - ???) <A9F2451E-6F60-350E-A6E5-539669B53074> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x7fff92b62000 - 0x7fff92e3aff7 com.apple.security (7.0 - 55010) <93713FF4-FE86-3B4C-8150-5FCC7F3320C8> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x7fff9307a000 - 0x7fff93097ff7 com.apple.openscripting (1.3.3 - ???) <A64205E6-D3C5-3E12-B1A0-72243151AF7D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x7fff93098000 - 0x7fff9309dfff libpam.2.dylib (3.0.0 - compatibility 3.0.0) <D952F17B-200A-3A23-B9B2-7C1F7AC19189> /usr/lib/libpam.2.dylib
0x7fff93260000 - 0x7fff93355fff libiconv.2.dylib (7.0.0 - compatibility 7.0.0) <5C40E880-0706-378F-B864-3C2BD922D926> /usr/lib/libiconv.2.dylib
0x7fff93356000 - 0x7fff93359fff com.apple.help (1.3.2 - 42) <AB67588E-7227-3993-927F-C9E6DAC507FD> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x7fff933af000 - 0x7fff9340aff7 com.apple.HIServices (1.10 - ???) <BAB8B422-7047-3D2D-8E0A-13FCF153E4E7> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x7fff93418000 - 0x7fff934fcdef libobjc.A.dylib (228.0.0 - compatibility 1.0.0) <C5F2392D-B481-3A9D-91BE-3D039FFF4DEC> /usr/lib/libobjc.A.dylib
0x7fff934fd000 - 0x7fff9359cfff com.apple.LaunchServices (480.21 - 480.21) <6BFADEA9-5BC1-3B53-A013-488EB7F1AB57> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x7fff937a7000 - 0x7fff937b2ff7 libc++abi.dylib (14.0.0 - compatibility 1.0.0) <8FF3D766-D678-36F6-84AC-423C878E6D14> /usr/lib/libc++abi.dylib
0x7fff937bb000 - 0x7fff937bcff7 libsystem_blocks.dylib (53.0.0 - compatibility 1.0.0) <8BCA214A-8992-34B2-A8B9-B74DEACA1869> /usr/lib/system/libsystem_blocks.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 23
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 5892840
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=174.0M resident=72.1M(41%) swapped_out_or_unallocated=101.9M(59%)
Writable regions: Total=95.2M written=3948K(4%) resident=15.0M(16%) swapped_out=188K(0%) unallocated=80.3M(84%)

REGION TYPE VIRTUAL
=========== =======
ATS (font support) 31.9M
ATS (font support) (reserved) 8K reserved VM address space (unallocated)
CG backing stores 3356K
CG image 8K
CG raster data 64K
CG shared images 3544K
CoreGraphics 16K
CoreServices 3372K
IOKit 1784K
JS JIT generated code 192K
JS JIT generated code (reserved) 64K reserved VM address space (unallocated)
MALLOC 24.2M
MALLOC guard page 32K
Memory tag=240 4K
Memory tag=242 12K
STACK GUARD 56.0M
Stack 10.0M
VM_ALLOCATE 531.7M
__CI_BITMAP 80K
__DATA 18.3M
__IMAGE 1256K
__LINKEDIT 52.3M
__TEXT 121.8M
__UNICODE 544K
mapped file 35.6M
shared memory 828K
=========== =======
TOTAL 896.6M
TOTAL, minus reserved VM space 896.5M

Model: MacBookPro5,1, BootROM MBP51.007E.B05, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.33f8
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334448312D4346382020
Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1067 MHz, 0x80CE, 0x4D34373142353637334448312D4346382020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.100.98.75.18)
Bluetooth: Version 4.0.1f4, 2 service, 11 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: Hitachi HTS723232L9SA62, 320,07 GB
Serial ATA Device: MATSHITADVD-R UJ-868
USB Device: SAMSUNG_Android, 0x04e8 (Samsung Electronics Co., Ltd.), 0x681c, 0x26200000 / 2
USB Device: Built-in iSight, apple_vendor_id, 0x8507, 0x24400000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8213, 0x06110000 / 3
USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0237, 0x04600000 / 3


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#83 Echelon9

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Posted 05 January 2012 - 05:07 AM

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8d0be82a __kill + 10
1 0A.D. 0x0000000100004118 debug_break() + 40
2 0A.D. 0x00000001000456fb unifont_linespacing(long long) + 75
3 0A.D. 0x00000001001b0f68 _ZL6InitPsbRK5CStrW10CScriptVal + 168
4 0A.D. 0x00000001001b382f InitGraphics(CmdLineArgs const&, int) + 815
5 0A.D. 0x0000000100019033 SDL_main + 1571


That error message, with the tell tale unifont_linespacing(), indicates you haven't copied the game data into the correct spot for the engine to load it. See posts above indicating how to do so.
Once done you should see the main menu now load.
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#84 JuliusColtranePille

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Posted 05 January 2012 - 12:10 PM

has anyone compiled atlas for the mac?

regards
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#85 Echelon9

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Posted 05 January 2012 - 02:10 PM

has anyone compiled atlas for the mac?

It's running here. Only had a quick test. Xcode project file and patch from #947.

Attached Thumbnails

  • atlas-mac.png

Edited by Echelon9, 05 January 2012 - 02:10 PM.

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#86 JuliusColtranePille

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Posted 05 January 2012 - 03:04 PM

It's running here. Only had a quick test. Xcode project file and patch from #947.


i'm sorry. but what does #947 mean? where can i download a deployable version of the game with atlas workin?! sorry for my missunderstanding ;)

regards!
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#87 quantumstate

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Posted 05 January 2012 - 03:18 PM

i'm sorry. but what does #947 mean? where can i download a deployable version of the game with atlas workin?! sorry for my missunderstanding ;)


#947 means ticket 947 http://trac.wildfire....com/ticket/947 , this is a source code patch though so you would need to build it yourself.
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#88 JuliusColtranePille

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Posted 05 January 2012 - 04:20 PM

#947 means ticket 947 http://trac.wildfire....com/ticket/947 , this is a source code patch though so you would need to build it yourself.


thx! ... unfortunately i'm not able to build it though.
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#89 Echelon9

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Posted 05 January 2012 - 08:06 PM

thx! ... unfortunately i'm not able to build it though.

Is that because you don't have Xcode and the build environment setup, or is it because of compile errors?
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#90 MishFTW

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Posted 07 January 2012 - 03:50 AM

@Echelon9: You have Lion right? I'm trying to get atlas to work on Snow Leopard.
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#91 Echelon9

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Posted 08 January 2012 - 09:31 AM

@Echelon9: You have Lion right? I'm trying to get atlas to work on Snow Leopard.

Yes I have Lion.
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#92 JuliusColtranePille

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Posted 21 January 2012 - 04:48 PM

could you please post your version again? megaupload is down due to fbi-bullshit
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#93 Echelon9

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Posted 22 January 2012 - 05:56 AM

The two files are the patch and the Xcode project file:

clean-build-mac-r10945.diff
and xcode-project-file-r10945.zip
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#94 JuliusColtranePille

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Posted 22 January 2012 - 12:32 PM

The two files are the patch and the Xcode project file:

clean-build-mac-r10945.diff
and xcode-project-file-r10945.zip


how many steps does it take to build the program with xcode and this project file?

rather easy procedure?

regards and thankyou for the fast posting
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#95 Echelon9

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Posted 22 January 2012 - 01:29 PM

1. Apply patch2. Press Build in Xcode43. Copy the game data into the resulting .app bundle
Easy. The reason why it's not a universal solution is that it needs to be manually updated whenever source code files are added or deleted.
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#96 JuliusColtranePille

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Posted 22 January 2012 - 01:46 PM

sounds good. i will give it a try!

thankyou very much!

Edited by JuliusColtranePille, 22 January 2012 - 01:46 PM.

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#97 memmaker650

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Posted 23 January 2012 - 03:55 PM

1. Apply patch2. Press Build in Xcode43. Copy the game data into the resulting .app bundle
Easy. The reason why it's not a universal solution is that it needs to be manually updated whenever source code files are added or deleted.


Great Work !!

Sounds really good your patch and maybe in alhpa #10 0 ad could have the first oficial mac release.

Now a question: In Lion you play 0 ad with sound ??
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#98 Echelon9

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Posted 23 January 2012 - 11:12 PM

Now a question: In Lion you play 0 ad with sound ??


Sound is disabled on Mac, due to a known issue that causes crashes when unloading from memory looping sounds.
Frankly, I think it's an issue with 0ad's implementation, not OpenAL, as I know of other Mac games which can do looping sounds fine.

Edited by Echelon9, 23 January 2012 - 11:13 PM.

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#99 historic_bruno

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Posted 25 January 2012 - 12:58 AM

Frankly, I think it's an issue with 0ad's implementation, not OpenAL, as I know of other Mac games which can do looping sounds fine.

Yes, this was the conclusion we came to as well, the existing code is messy and cobbled together from a number of bad ideas :( Unfortunately the one who was working on a complete rewrite of our sound API seems to have disappeared, so progress is stalled.
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#100 JuliusColtranePille

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Posted 15 March 2012 - 09:58 AM

would be cool if there is a compiled mac-version this alpha from the start...

hmm?

regards!

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