precompiled mac version done
#21
Posted 19 September 2011 - 06:16 PM
there are some remaining problems though
• game freezes for a few seconds or even minutes after loading a map (and being sluggish even afterwards), may be related to having to use the debug version of the javascript library cause of linker issues
• i've seen the game hang in opengl code on lion
for both of these issues it would be good to set the game to windowed mode in the config file in Library/Application Support/0AD/config/
i'll look at these later on.
#22
Posted 19 September 2011 - 06:21 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#23
Posted 19 September 2011 - 06:42 PM
cc_julian, on 19 September 2011 - 06:16 PM, said:
there are some remaining problems though
• game freezes for a few seconds or even minutes after loading a map (and being sluggish even afterwards), may be related to having to use the debug version of the javascript library cause of linker issues
• i've seen the game hang in opengl code on lion
for both of these issues it would be good to set the game to windowed mode in the config file in Library/Application Support/0AD/config/
i'll look at these later on.
superbe!!! thx a lot.
where/how do i set the game in windowed mode? where is the config file located?
warm regards
Miles Davis
#24
Posted 19 September 2011 - 06:44 PM
#26
Posted 19 September 2011 - 07:31 PM
cc_julian, on 19 September 2011 - 07:25 PM, said:
thanks. sorry but i've now fixed the javascript slowness bug and updated the file again
i (we) owe you one. big time.
Miles Davis
#27
Posted 19 September 2011 - 07:44 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#28
Posted 19 September 2011 - 07:55 PM
cc_julian, on 19 September 2011 - 07:25 PM, said:
thanks. sorry but i've now fixed the javascript slowness bug and updated the file again
somehow the freezing still happens...
am i the only one?
EDIT:
works totally fine now...
Edited by JuliusColtranePille, 19 September 2011 - 08:13 PM.
Miles Davis
#29
Posted 20 September 2011 - 05:37 AM
#30
Posted 20 September 2011 - 05:54 PM
outside the game or elsewhere?
thx,
regards
Miles Davis
#31
Posted 20 September 2011 - 10:58 PM
JuliusColtranePille, on 20 September 2011 - 05:54 PM, said:
outside the game or elsewhere?
thx,
regards
Note: you'll need the wxWidgets-devel (2.9.x) library also known as wxOSX/Cocoa, because a 64-bit build is only possible with Cocoa (the stable 2.8 version of wxMac used Carbon instead). cc_julian will need to create the Xcode projects for Atlas, if not already, and bundle that dependency
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#32
Posted 20 September 2011 - 11:43 PM
check dependencies of libraries with "otool -L"
#33
Posted 21 September 2011 - 10:34 AM
cc_julian, on 20 September 2011 - 11:43 PM, said:
check dependencies of libraries with "otool -L"
sounds cool.
everything you made till now was great, so i think the community can wait.
(i think i will not be able to manage things mentioned above on my own
thx a lot!
regards,
claas
Miles Davis
#34
Posted 23 September 2011 - 12:45 AM
got most of it to compile after some work, remaining problems:
• whats with the DEVIL dependency in DDT.cpp, is this really necessary?
• XMP.cpp, whats all this xercesc stuff?
• archiveviewer.cpp:464, gcc complains:
/Users/julian/Desktop/trunk/build/xcode/../../source/tools/atlas/AtlasUI/ArchiveViewer/ArchiveViewer.cpp:464:0 /Users/julian/Desktop/trunk/build/xcode/../../source/tools/atlas/AtlasUI/ArchiveViewer/ArchiveViewer.cpp:464: error: no matching function for call to 'std::set<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, std::less<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >, std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > > >::insert(wxCStrData)'
/Xcode3/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_set.h:304:0 /Xcode3/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_set.h:304: note: candidates are: std::pair<typename std::_Rb_tree<_Key, _Key, std::_Identity<_Key>, _Compare, typename _Alloc::rebind<_Key>::other>::const_iterator, bool> std::set<_Key, _Compare, _Alloc>::insert(const _Key&) [with _Key = std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, _Compare = std::less<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >, _Alloc = std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >]
/Xcode3/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_set.h:331:0 /Xcode3/SDKs/MacOSX10.6.sdk/usr/include/c++/4.2.1/bits/stl_set.h:331: note: typename std::_Rb_tree<_Key, _Key, std::_Identity<_Key>, _Compare, typename _Alloc::rebind<_Key>::other>::const_iterator std::set<_Key, _Compare, _Alloc>::insert(typename std::_Rb_tree<_Key, _Key, std::_Identity<_Key>, _Compare, typename _Alloc::rebind<_Key>::other>::const_iterator, const _Key&) [with _Key = std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, _Compare = std::less<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >, _Alloc = std::allocator<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > >]
#35
Posted 23 September 2011 - 01:27 AM
cc_julian, on 23 September 2011 - 12:45 AM, said:
got most of it to compile after some work, remaining problems:
• whats with the DEVIL dependency in DDT.cpp, is this really necessary?
• XMP.cpp, whats all this xercesc stuff?
• archiveviewer.cpp:464, gcc complains:
Quote
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#36
Posted 23 September 2011 - 03:09 AM
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#37
Posted 23 September 2011 - 09:27 AM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#38
Posted 23 September 2011 - 09:58 AM
although it compiles now, it doesn't link ;( the atlas stuff depends on all the core stuff like CRenderer and CSimulation2 etc. what to do here? can't include these sources in the dll for atlas, as that would lead to duplicate symbols when loading it, or?
anyway, i am off for the weekend
#39
Posted 23 September 2011 - 10:25 AM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#40
Posted 23 September 2011 - 11:21 AM
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