I understand. So the you'll need a full set of code to handle vector graphics witch does not exist right now. But then maybe a solution would be to implement some kind of smart stretch algorithm on the texture, instead of the normal bicubic (is it?).
Something like this, for example: http://research.micr.../kopf/pixelart/
This way you can avoid having to load so many variation of the same texture into memory. (it's the memory against performance issue again)
Prettified selection rings
Started by
vts
, Oct 09 2011 07:29 PM
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