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Prettified selection rings


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#21 iap

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Posted 20 February 2012 - 01:19 AM

I understand. So the you'll need a full set of code to handle vector graphics witch does not exist right now. But then maybe a solution would be to implement some kind of smart stretch algorithm on the texture, instead of the normal bicubic (is it?).
Something like this, for example: http://research.micr.../kopf/pixelart/
This way you can avoid having to load so many variation of the same texture into memory. (it's the memory against performance issue again)

#22 Sonarpulse

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Posted 24 February 2012 - 04:15 AM

Wow, that dolphin is an exceptional good result. And I'll second this as being a good idea: there are a number of good open-source "pixel-art" algorithms out there.
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