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Progress reports on funded work


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#221 Arthur_D

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Posted 24 June 2012 - 06:28 PM

Thanks a lot, Philip and Kieran! Can't wait for the next alpha. :D

#222 Arthur_D

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Posted 25 June 2012 - 10:48 AM

Good question. I could do that, but I prefer to stick with the alphas since they come so regularly. I can usually wait the few months between each.

#223 WhiteTreePaladin

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Posted 25 June 2012 - 09:58 PM

The alphas make it easier to find players for multiplayer. Also, with SVN you have to be prepared for some breakage from time to time.
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#224 Aurora Paradox

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Posted 11 October 2012 - 05:41 PM

*BUMP*

Is the 0 AD team still funding one developer to work full time on the game? The reason I ask is that we haven't had any updates to this thread for awhile now.

#225 quantumstate

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Posted 11 October 2012 - 06:06 PM

No, there has been no paid development for >6 months now.

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#226 Jeru

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Posted 11 October 2012 - 06:38 PM

Within the team, we are currently discussing how to allocate funds to 0 A.D. development most effectively.

Aviv Sharon [ aka Jeru ]

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#227 Phaedros

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Posted 16 October 2012 - 02:46 AM

I would suggest if you're having issues with funding, perhaps look into kickstarter or such, could definitely help. ^_^

#228 Phaedros

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Posted 16 October 2012 - 05:17 AM

View PostLion.Kanzen, on 16 October 2012 - 05:08 AM, said:

the team are no interesting in Kickstarted

[url="http://www.wildfiregames.com/forum/index.php?showtopic=15797"]http://www.wildfireg...showtopic=15797

Fair enough, just thought I'd suggest it. ^_^

#229 infyquest

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Posted 16 October 2012 - 08:17 AM

we can have someone fix the path finding with the funds

#230 Phaedros

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Posted 16 October 2012 - 09:02 AM

What is the current issue with Multicores? Is the game not taking advantage of them properly? O.o

#231 Echelon9

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Posted 16 October 2012 - 11:59 AM

I guess the more pertinent issue is not to explore other channels to raise funds, like Kickstarter, but what the team plan on doing with the not immaterial pool of as yet unused funds raised in the last round.



#232 feneur

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Posted 16 October 2012 - 12:06 PM

Yeah, the main issue is not to get money, we already have that :P The main issue is how to best spend it. At the moment none of the programmers are able to work full time on the game, which makes the decision of what to do harder.

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#233 fabio

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Posted 16 October 2012 - 01:13 PM

You maybe could set up an open source bounty to who is able to improve the pathfinding (or other areas).
Graphics problems with 0 A.D. under Ubuntu and free drivers? Check out the Updated and Optimized Graphics Drivers Archive: includes updated mesa drivers with fixes for 0 A.D., OpenGL 3.1+, S3TC Compressed Textures (to save 75% of video memory), llvm support (for faster gallium drivers) and a lot more!

#234 feneur

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Posted 16 October 2012 - 04:55 PM

View Postfabio, on 16 October 2012 - 01:13 PM, said:

You maybe could set up an open source bounty to who is able to improve the pathfinding (or other areas).
We might end up doing something like that, hopefully we will not have to do it for the pathfinding though as Philip seems to be getting more and more able to finish his work on it :)

Erik Johansson [ aka feneur ]

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#235 k776

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Posted 16 October 2012 - 05:54 PM

An open source bounty is probably the way to go, but we would need to ensure the code is clean, not something someone has put together quickly.

Quote

What is the current issue with Multicores? Is the game not taking advantage of them properly? O.o
Everything runs on one core, one thread at the moment. The reason for this is so we can easily see speed bottlenecks (like pathfinding and the AI). Once the bottlenecks are improved, then we can split parts out into their own threads. This is still a while off though. Philip is working on the pathfinding, and wraitii (last I heard) is working on an AI rewrite to make it more efficient. So we're making progress toward speeding up the game.

Kieran P [ aka k776 ]
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#236 fabio

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Posted 17 October 2012 - 07:53 AM

View Postk776, on 16 October 2012 - 05:54 PM, said:

An open source bounty is probably the way to go, but we would need to ensure the code is clean, not something someone has put together quickly.

Sure, this should obey usual code standard. Eventually a requirement could be to work tracking progress on a ticket or a thread forum rather than doing a single code drop. Also the reward should be given after the code is approved and committed and at least after two weeks without reported bugs.

View Postfeneur, on 16 October 2012 - 04:55 PM, said:

We might end up doing something like that, hopefully we will not have to do it for the pathfinding though as Philip seems to be getting more and more able to finish his work on it :)
Good news with the pathfinding! :)

Other example bounty could be:
  • usable Android port;
  • cleanup and commit tickets like #885;
  • improvement of 5% speed of a reference game replay, working on an area of choice (excluding pathfinding if it's being rewritten);
  • use a thread to get at least a 10% speed up of a reference game replay;
  • other improvements few ones have interested in doing but that can benefit the game.

Graphics problems with 0 A.D. under Ubuntu and free drivers? Check out the Updated and Optimized Graphics Drivers Archive: includes updated mesa drivers with fixes for 0 A.D., OpenGL 3.1+, S3TC Compressed Textures (to save 75% of video memory), llvm support (for faster gallium drivers) and a lot more!

#237 dialectric

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Posted 28 October 2012 - 12:19 AM

A few years ago, on the OpenTTD project (an open source transport sim) a contest (most winning AI in a tournament of all AIs) was particularly successful in coming up with new and different AIs. This aspect of the project had lagged for several years with a poor AI in place, and the project got a lot of energy into that area and generated several which are now included with the game:

http://www.tt-forums...hp?f=29&t=36059

The AI in 0AD is fine, but at some point it might be worth considering a contest model as one potential alternative use of $.

- Dialectric

#238 Geek377

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Posted 28 October 2012 - 01:46 AM

Google Summer of Code is another great outlet to reach out to new developers :)
The Geek [ aka Geek377]
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#239 fabio

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Posted 02 December 2012 - 04:20 PM

FIFE, the engine used by Unknown Horizons had some pathfinder update recently:
http://fifengine.net...some-more-news/
Graphics problems with 0 A.D. under Ubuntu and free drivers? Check out the Updated and Optimized Graphics Drivers Archive: includes updated mesa drivers with fixes for 0 A.D., OpenGL 3.1+, S3TC Compressed Textures (to save 75% of video memory), llvm support (for faster gallium drivers) and a lot more!

#240 Lion.Kanzen

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Posted 19 December 2012 - 02:26 PM

View Postfabio, on 02 December 2012 - 04:20 PM, said:

FIFE, the engine used by Unknown Horizons had some pathfinder update recently:
http://fifengine.net...some-more-news/
we can use it or some useful to do it?

Edited by Lion.Kanzen, 19 December 2012 - 02:27 PM.

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