Progress reports on funded work
#221
Posted 24 June 2012 - 06:28 PM
#222
Posted 25 June 2012 - 10:48 AM
#223
Posted 25 June 2012 - 09:58 PM
0 A.D. Gameplay and UI Developer
#224
Posted 11 October 2012 - 05:41 PM
Is the 0 AD team still funding one developer to work full time on the game? The reason I ask is that we haven't had any updates to this thread for awhile now.
#225
Posted 11 October 2012 - 06:06 PM
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#226
Posted 11 October 2012 - 06:38 PM
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#227
Posted 16 October 2012 - 02:46 AM
#228
Posted 16 October 2012 - 05:17 AM
Lion.Kanzen, on 16 October 2012 - 05:08 AM, said:
[url="http://www.wildfiregames.com/forum/index.php?showtopic=15797"]http://www.wildfireg...showtopic=15797
Fair enough, just thought I'd suggest it.
#229
Posted 16 October 2012 - 08:17 AM
#230
Posted 16 October 2012 - 09:02 AM
#231
Posted 16 October 2012 - 11:59 AM
#232
Posted 16 October 2012 - 12:06 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#233
Posted 16 October 2012 - 01:13 PM
#234
Posted 16 October 2012 - 04:55 PM
fabio, on 16 October 2012 - 01:13 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#235
Posted 16 October 2012 - 05:54 PM
Quote
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#236
Posted 17 October 2012 - 07:53 AM
k776, on 16 October 2012 - 05:54 PM, said:
Sure, this should obey usual code standard. Eventually a requirement could be to work tracking progress on a ticket or a thread forum rather than doing a single code drop. Also the reward should be given after the code is approved and committed and at least after two weeks without reported bugs.
feneur, on 16 October 2012 - 04:55 PM, said:
Other example bounty could be:
- usable Android port;
- cleanup and commit tickets like #885;
- improvement of 5% speed of a reference game replay, working on an area of choice (excluding pathfinding if it's being rewritten);
- use a thread to get at least a 10% speed up of a reference game replay;
- other improvements few ones have interested in doing but that can benefit the game.
#237
Posted 28 October 2012 - 12:19 AM
http://www.tt-forums...hp?f=29&t=36059
The AI in 0AD is fine, but at some point it might be worth considering a contest model as one potential alternative use of $.
- Dialectric
#238
Posted 28 October 2012 - 01:46 AM
#239
Posted 02 December 2012 - 04:20 PM
http://fifengine.net...some-more-news/
#240
Posted 19 December 2012 - 02:26 PM
fabio, on 02 December 2012 - 04:20 PM, said:
http://fifengine.net...some-more-news/
Edited by Lion.Kanzen, 19 December 2012 - 02:27 PM.

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