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#101 Jeru

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Posted 08 August 2012 - 01:44 PM

I made tickets: #1586 & #1587.

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#102 Pureon

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Posted 08 August 2012 - 04:45 PM

View PostJeru, on 08 August 2012 - 08:03 AM, said:

Then this needs to be made explicit in the UI: "JuBot (easy)", "qBot (hard)". We can't expect outsiders to guess this info.

+1 from me :) I suggested it on IRC yesterday. JuBot (easy), qBot (medium), qBot XP (hard)

qBot XP isn't quite 'Hard' yet, but it's getting there!
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#103 Spahbod

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Posted 08 August 2012 - 05:04 PM

View PostPureon, on 08 August 2012 - 04:45 PM, said:

+1 from me :) I suggested it on IRC yesterday. JuBot (easy), qBot (medium), qBot XP (hard)

qBot XP isn't quite 'Hard' yet, but it's getting there!

And we can have a qBot xp cheater (very hard) that uses in game cheats to its benefit.
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#104 Mythos_Ruler

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Posted 08 August 2012 - 05:07 PM

View PostSpahbod, on 08 August 2012 - 05:04 PM, said:

And we can have a qBot xp cheater (very hard) that uses in game cheats to its benefit.
That would be cool. Perhaps two "cheaters"--one that uses in-game cheats and one that gets bonuses, like researching techs regardless of cost, etc.
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#105 historic_bruno

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Posted 08 August 2012 - 06:36 PM

View PostJeru, on 08 August 2012 - 07:05 AM, said:

For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot.
I agree with this, the problem with keeping multiple AIs around is that it increases maintenance, every new feature that is added needs to be added to each AI separately. For example: walls, gates, technologies, healers, trade, bartering, to name a few, are all "new" features in the sense that AI development has not kept up the pace, now who wants to add support for these features to each of at least 3 AIs?

Since we are still in alpha, we can make these decisions. The only reason some AIs appear to be easier is because they are broken or incomplete, as far as I know JuBot was not intended to be an "easy" bot, nor was qBot intended to be medium, but both were supposed to be very challenging state-of-the-art AIs. I don't think trying to pass off a broken AI as "easy" is a good decision because players will notice the quality of the AI, not only how challenging it is to defeat the first time they play.

What makes a quality AI? Challenge - yes, but also coherent and varied strategies, unpredictability, use of various gameplay features, minimal impact on performance, adaptability to different maps and situations.

If it were up to me, these would be on the chopping block: testbot, JuBot and possibly original qBot if we have a replacement. No offense to the developers of these AIs, they served their purpose and have maybe led to better AIs, let's not be afraid to move on :) It's better to focus our resources on one great AI then spread it out over a handful of mediocre ones.
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#106 Jeru

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Posted 09 August 2012 - 10:08 AM

The older AI's can still be available in a seperate package for AI developers, and we can link to it prominently on the Trac wiki, but I see no reason to confuse all users with these extra options.

Aviv Sharon [ aka Jeru ]

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#107 wraitii

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Posted 09 August 2012 - 10:37 AM

Cheater AI is absolutely possible now. The AI can send cheat commands very easily. It may be necessary for some "god-mode" for the AI, but I don't think we ought to need that for the "hard" mode.

(If I get my way with the "unpredictability" slider, you may have a level that would be "extreme", where the AI would use cheats a little irresponsibly, calling e=mc2troopers and things like that).
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#108 Spahbod

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Posted 09 August 2012 - 11:06 AM

wraitii: the "cheats" ai should use are resource , population and speed cheats (a version of the latter is defined just for ai which you can define the rate yourself). i personally don't want a bunch of planes bombarding my base even if i am fighting a super hard ai.
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#109 wraitii

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Posted 09 August 2012 - 11:17 AM

That's why I'd like two sliders. A difficulty level, that would make the AI gradually harder, and some sort of "unpredictability/entertainment" slider that would have a few levels, like: "efficient at all costs"/"normal"/"fun"/"extreme". On the extreme level, the AI would react to your cheats by using cheats itself, or things like that.

Of course it's pretty low priority.
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#110 Thorfinn the Shallow Minded

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Posted 09 August 2012 - 12:17 PM

I like the idea of cheating AI using cheats.

Edited by Thorfinn the Shallow Minded, 09 August 2012 - 12:17 PM.

To win, we must endeavour to be the stronger of the two at the point of impact. Our only hope of this lies in making our own choice of operations, not in waiting passively for whatever the enemy chooses for us."—Schlieffen

#111 Revan Shan

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Posted 09 August 2012 - 02:33 PM

View PostEnrique, on 07 August 2012 - 09:39 PM, said:

The second one in spanish is quite funny :P he gets very nervous and freaks out when qBot sends his troops and destroy him ^^ (and he warned it would happen xD)

He is really excited about the game, he gives very positive words to the game and remarks the good work the team is doing on each alpha.
He remarks that 0 A.D. is a "truly Age of Empires successor, improving upon it" And he explains key features recently implemented, and bigger gameplay differences with AOE like using soldiers to gather/build, etc

Video comments are also very positive :)

He's going to make part 2 playing with romans vs carts, but I think he picked up an islands map... ^^

Glad you liked the video. Cause it's mine. In fact, I was passing by the forum to post it, lol

Anyway, Part 2 is already out


Edited by Revan Shan, 09 August 2012 - 02:34 PM.


#112 Mythos_Ruler

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Posted 09 August 2012 - 05:40 PM

Your voice is quite epic. (y)
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#113 Revan Shan

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Posted 09 August 2012 - 05:51 PM

View PostMythos_Ruler, on 09 August 2012 - 05:40 PM, said:

Your voice is quite epic. (y)

Thanks. In fact I'm the voice for the reviews on eGAM3Rs, and have lots of experience on voice acting. I've done voice acting for mods too.

It's a shame I'm to bussy now with my own proyects. lol I don't want to spam right here, but just for your curiosity, take a look at this (not, it's comedy, not serious stuff :D):


Edited by Revan Shan, 09 August 2012 - 05:54 PM.


#114 Mythos_Ruler

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Posted 13 August 2012 - 01:53 AM


Michael D. Hafer [aka Mythos_Ruler]

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#115 Mythos_Ruler

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Posted 13 August 2012 - 01:56 AM


Michael D. Hafer [aka Mythos_Ruler]

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#116 Mythos_Ruler

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Posted 13 August 2012 - 02:08 AM


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#117 zoot

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Posted 13 August 2012 - 07:49 AM

View PostMythos_Ruler, on 13 August 2012 - 01:56 AM, said:


Does he randomly become victorious at around 12:25 without even having scouted the enemy base? Or is it some cheat I don't know about :P

#118 fcxSanya

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Posted 13 August 2012 - 05:34 PM

View Postzoot, on 13 August 2012 - 07:49 AM, said:

Does he randomly become victorious at around 12:25 without even having scouted the enemy base? Or is it some cheat I don't know about :P
Looks like his purple "Invasion Force" ally qBot managed to defeat both enemy qBots and to build a base.

Edit: forgot the important "ally" word.
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#119 Mythos_Ruler

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Posted 16 August 2012 - 05:07 AM


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#120 Sighvatr

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Posted 18 August 2012 - 03:27 PM

He is dissing my favorite faction to play with. I'd show him.




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