0 A.D. on YouTube
#101
Posted 08 August 2012 - 01:44 PM
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
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#102
Posted 08 August 2012 - 04:45 PM
Jeru, on 08 August 2012 - 08:03 AM, said:
+1 from me
qBot XP isn't quite 'Hard' yet, but it's getting there!
0 A.D. Designer / Texturer / 3D Artist
Contact email: pureon{@}wildfiregames.com
#103
Posted 08 August 2012 - 05:04 PM
Pureon, on 08 August 2012 - 04:45 PM, said:
qBot XP isn't quite 'Hard' yet, but it's getting there!
And we can have a qBot xp cheater (very hard) that uses in game cheats to its benefit.
Wildfire Games Random Map Designer, Low-level Programmer
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#104
Posted 08 August 2012 - 05:07 PM
Spahbod, on 08 August 2012 - 05:04 PM, said:
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#105
Posted 08 August 2012 - 06:36 PM
Jeru, on 08 August 2012 - 07:05 AM, said:
Since we are still in alpha, we can make these decisions. The only reason some AIs appear to be easier is because they are broken or incomplete, as far as I know JuBot was not intended to be an "easy" bot, nor was qBot intended to be medium, but both were supposed to be very challenging state-of-the-art AIs. I don't think trying to pass off a broken AI as "easy" is a good decision because players will notice the quality of the AI, not only how challenging it is to defeat the first time they play.
What makes a quality AI? Challenge - yes, but also coherent and varied strategies, unpredictability, use of various gameplay features, minimal impact on performance, adaptability to different maps and situations.
If it were up to me, these would be on the chopping block: testbot, JuBot and possibly original qBot if we have a replacement. No offense to the developers of these AIs, they served their purpose and have maybe led to better AIs, let's not be afraid to move on
Wildfire Games Programmer
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#106
Posted 09 August 2012 - 10:08 AM
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
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#107
Posted 09 August 2012 - 10:37 AM
(If I get my way with the "unpredictability" slider, you may have a level that would be "extreme", where the AI would use cheats a little irresponsibly, calling e=mc2troopers and things like that).
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com
Also the world's only three-dimensional poodle.
#108
Posted 09 August 2012 - 11:06 AM
Wildfire Games Random Map Designer, Low-level Programmer
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#109
Posted 09 August 2012 - 11:17 AM
Of course it's pretty low priority.
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com
Also the world's only three-dimensional poodle.
#110
Posted 09 August 2012 - 12:17 PM
Edited by Thorfinn the Shallow Minded, 09 August 2012 - 12:17 PM.
#111
Posted 09 August 2012 - 02:33 PM
Enrique, on 07 August 2012 - 09:39 PM, said:
He is really excited about the game, he gives very positive words to the game and remarks the good work the team is doing on each alpha.
He remarks that 0 A.D. is a "truly Age of Empires successor, improving upon it" And he explains key features recently implemented, and bigger gameplay differences with AOE like using soldiers to gather/build, etc
Video comments are also very positive
He's going to make part 2 playing with romans vs carts, but I think he picked up an islands map... ^^
Glad you liked the video. Cause it's mine. In fact, I was passing by the forum to post it, lol
Anyway, Part 2 is already out
Edited by Revan Shan, 09 August 2012 - 02:34 PM.
#112
Posted 09 August 2012 - 05:40 PM
Wildfire Games Project Leader
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#113
Posted 09 August 2012 - 05:51 PM
Mythos_Ruler, on 09 August 2012 - 05:40 PM, said:
Thanks. In fact I'm the voice for the reviews on eGAM3Rs, and have lots of experience on voice acting. I've done voice acting for mods too.
It's a shame I'm to bussy now with my own proyects. lol I don't want to spam right here, but just for your curiosity, take a look at this (not, it's comedy, not serious stuff
Edited by Revan Shan, 09 August 2012 - 05:54 PM.
#114
Posted 13 August 2012 - 01:53 AM
Wildfire Games Project Leader
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#115
Posted 13 August 2012 - 01:56 AM
Wildfire Games Project Leader
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#116
Posted 13 August 2012 - 02:08 AM
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#118
Posted 13 August 2012 - 05:34 PM
zoot, on 13 August 2012 - 07:49 AM, said:
Edit: forgot the important "ally" word.
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#119
Posted 16 August 2012 - 05:07 AM
Wildfire Games Project Leader
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#120
Posted 18 August 2012 - 03:27 PM
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