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#81 Mythos_Ruler

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  • Megas Philhellene
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Posted 06 July 2012 - 09:25 PM

View Postphreakindee, on 03 July 2012 - 02:42 AM, said:

Here's a video I did for my channel, Lazy Game Reviews. Love the game!


Very nice. Entertaining commentary. Thanks, m8! :)
Michael D. Hafer [aka Mythos_Ruler]

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#82 Mythos_Ruler

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  • Megas Philhellene
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Posted 06 July 2012 - 09:32 PM


Michael D. Hafer [aka Mythos_Ruler]

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#83 Mythos_Ruler

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  • Megas Philhellene
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Posted 07 July 2012 - 04:35 PM


Michael D. Hafer [aka Mythos_Ruler]

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#84 Mythos_Ruler

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  • Megas Philhellene
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Posted 07 July 2012 - 04:53 PM

Need sound effects for those catapults... and impacts. :(
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#85 zoot

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Posted 07 July 2012 - 05:16 PM

View PostMythos_Ruler, on 07 July 2012 - 04:53 PM, said:

Need sound effects for those catapults... and impacts. :(


#86 Mythos_Ruler

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Posted 17 July 2012 - 04:51 PM


Michael D. Hafer [aka Mythos_Ruler]

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#87 Mythos_Ruler

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Posted 23 July 2012 - 05:04 PM


Michael D. Hafer [aka Mythos_Ruler]

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#88 Pedro Falcão

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Posted 25 July 2012 - 09:35 PM

View PostMythos_Ruler, on 12 June 2012 - 06:05 PM, said:


Maybe someone can help with translating what they're saying? :)

Since when a guy known as "Venom", in his minecraft gameplay videos, encouraged people to record gameplays too, the number of gameplay videos made by children (fans of minecraft) increased considerably around here... Not that i am complaining, but i think they are a bit immature to record these kind of videos (the boy of the first video is actually talks to the working women as if they were dolls).
Pedro Falcão
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';


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#89 Mythos_Ruler

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Posted 31 July 2012 - 05:47 PM


Michael D. Hafer [aka Mythos_Ruler]

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#90 Mythos_Ruler

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Posted 04 August 2012 - 09:25 PM


Michael D. Hafer [aka Mythos_Ruler]

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#91 Mythos_Ruler

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Posted 04 August 2012 - 09:29 PM


Michael D. Hafer [aka Mythos_Ruler]

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#92 Mythos_Ruler

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Posted 07 August 2012 - 06:02 PM



This one has tons of comments:


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#93 Jeru

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Posted 07 August 2012 - 08:56 PM

Any Polish speakers care to translate highlights from the GameLog video? Was this a positive or negative review overall?

Aviv Sharon [ aka Jeru ]

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#94 Enrique

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Posted 07 August 2012 - 09:39 PM

The second one in spanish is quite funny :P he gets very nervous and freaks out when qBot sends his troops and destroy him ^^ (and he warned it would happen xD)

He is really excited about the game, he gives very positive words to the game and remarks the good work the team is doing on each alpha.
He remarks that 0 A.D. is a "truly Age of Empires successor, improving upon it" And he explains key features recently implemented, and bigger gameplay differences with AOE like using soldiers to gather/build, etc

Video comments are also very positive :)

He's going to make part 2 playing with romans vs carts, but I think he picked up an islands map... ^^

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#95 Mythos_Ruler

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Posted 08 August 2012 - 05:09 AM

View PostEnrique, on 07 August 2012 - 09:39 PM, said:

but I think he picked up an islands map... ^^
I cringe when they pick an islands map. :/
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#96 Jeru

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Posted 08 August 2012 - 07:05 AM

Too much choice overwhelms the user. There should be more warnings and guides to help the user make these choices.

For maps, I suggest a notice like "This is an island map. Computer opponents cannot play very well on island maps, and you may experience increased lag on these maps as well".

For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot.

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#97 Spahbod

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Posted 08 August 2012 - 07:26 AM

Quote

For AI's, I'm thinking we should reconsider bundling AI's that aren't being maintained, like JuBot.

juBot is our "easy" AI. Some people can't play against qBot and they'll get irritated if there is no easier AI.
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#98 Jeru

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Posted 08 August 2012 - 08:03 AM

Then this needs to be made explicit in the UI: "JuBot (easy)", "qBot (hard)". We can't expect outsiders to guess this info.

Aviv Sharon [ aka Jeru ]

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#99 Spahbod

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Posted 08 August 2012 - 08:14 AM

In the end, only one core AI (probably qBot xp) will remain and will have different variants named "Easy, Medium, etc.". But currently, I agree with you.
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#100 wraitii

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Posted 08 August 2012 - 08:36 AM

It's not necessarily a problem to have a different AI for the easy mode even in the final game, but it will be more of a burden to support if problems arise.
I agree though that'll be both easier and better to have a single configurable AI (perhaps allowing to choose between different AIs still though) with difficulty levels and perhaps other settings (I had an unpredictability setting in mind).
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