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New team members!


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#1 feneur

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Posted 26 November 2011 - 01:07 AM

During the last month we've had the joy of welcoming four new team members here at Wildfire Games. First we had the chance to reward three of our most diligent Open Source contributors: Jonathan, Jeroen, and Yves, who all have worked hard programming for 0 A.D. and we thought it was time to recognize that.

Jeroen (vts on the forums) has worked on fixing things, perhaps most notably making selecting units a lot easier (a more technical explanation: he's worked on making the bounding boxes correspond better to the actual models). He's also worked on adding rally point marker lines. In other words: the rally point you place to tell newly created (and ungarrisoned) units to go to a certain spot on the map can be a bit hard to find at times, but with this feature you get a line on the ground showing you the way to it. And also roughly the way the units will walk to get to it. It's probably easier to see how useful it can be from a screenshot though, so below you have one:

Posted Image

Rally point marker line, the line going from the building to the rally point.




Yves (Yves on the forums) has mostly been working on upgrading to premake4 and other compile related fixes (a less technical explanation: he's made it easier for people to build the game - the process of turning the code into an actual game that can then be played).

Jonathan (quantumstate on the forums) has been (and still is) the leading force behind qbot, one of the AIs for 0 A.D.

A video showing a match against one of the latest versions of qbot.



Second, we've gotten a new artist on board: Enrique (Enrique on the forums), who has already created some marvelous Roman buildings which will help enhance the game world.

Posted Image

New Roman temple (to the right, to the left is the Hellenic temple for reference).


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Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



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#2 k776

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Posted 26 November 2011 - 03:26 AM

Welcome all four of you to the team. Great work from you all. Making the game so much nicer to play! Keep it up!
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Kieran P [ aka k776 ]


#3 hhyloc

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Posted 26 November 2011 - 03:53 AM

I should have done this earlier, but I guess it's not too late for me to say: Welcome!

This calls for a celebration!:beer:

Edited by hhyloc, 26 November 2011 - 01:56 PM.

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#4 Jeru

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Posted 26 November 2011 - 08:10 AM

Welcome and thanks so much for your contributions. They are much appreciated. Keep up the good work.
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Aviv Sharon [ aka Jeru ]

Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
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#5 Pedro Falcão

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Posted 26 November 2011 - 09:06 AM

Good Kob and welcome, guys! I'm not from the team, but i want this to get done and encouraging team members is a good way to help, uh?!
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Pedro Falcão
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';


Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate

#6 Pureon

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Posted 26 November 2011 - 10:37 AM

I'm not from the team, but i want this to get done and encouraging team members is a good way to help, uh?!

We appreciate all the support and encouragement 0AD gets, it's a great source of motivation for the team :)
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Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#7 Potter

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Posted 26 November 2011 - 12:25 PM

Hurray! Time for celebration !!!

The thing about celebrating performance, even if it’s only an illusion, is that it is a celebration of the fact that we do contain within ourselves infinite possibilities. Posted Image
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#8 plumo

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Posted 26 November 2011 - 02:23 PM

Good luck to you guys! Some very nice work so far :)
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B. Guns [aka Plumo]
0 A.D. Community Liaison
Contact email: plumo@wildfiregames.com

#9 Android_

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Posted 26 November 2011 - 05:07 PM

Great job all :)
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