afeder, on 28 December 2011 - 01:31 AM, said:
Well, this illustrates the misunderstanding perfectly. I am not asking anyone to choose between desktop OR mobile. It would be a port, meaning you would still be able to play desktop when it's practical. But in many, many situtations desktop is not practical - like if you're riding the bus and lugging around your laptop just isn't convienient. In those situations you currently have no options, regardless of how much you like big screens.
As for people not wanting to play on such devices, that is simply not true. Grand Theft Auto III, a ten years old PC game, was just released for iOS and Android on December 22. It has already been downloaded more than 100.000 times (at 2$ each) from Android Market alone. People are craving quality games for mobile.
You really try to misunderstand me, right?
1st: There was not a second that I thought you would like to "kill" the desktop version and I understood quite well that you talked about a port.
2nd: I would like to know when playing a game like 0 A.D. is practical on a mobile device. And please don't misunderstand me, but I really would appreciate seeing the facial expressions of someone trying to play a rts like 0 A.D. on a smartphone or tablet.
3rd:
Quote
As for people not wanting to play on such devices, that is simply not true. Grand Theft Auto III, a ten years old PC game, was just released for iOS and Android on December 22. It has already been downloaded more than 100.000 times (at 2$ each) from Android Market alone. People are craving quality games for mobile.
Well, and there's no difference between GTA and 0 A.D.(Sorry, but this made me laugh). GTA is not an rts. What do you do in GTA? Right! You run around, steel some cars, kill some people. I think when it comes to First-Person-Shooters, historic_bruno already said everything needed so I don't have to repeat it. Furthermore, as you said yourself, the mobile version of GTA was
sold, which means it was developed commercially. But 0 A.D. is foss and therefore nobody here pays a development studio to port 0 A.D.. I therefore don't know where you want to get the people porting the entire stuff. As Ykkrosh already mentioned the rendering must be done with OpenGL ES and you have to care about the build system and third-party libraries. I don't know whether you build 0 A.D. yourself, but I did so. To see how many third-party libraries and other stuff are needed you can look them up here:
http://trac.wildfire...tructions#Linux
So for now I'm quite interested how one can solve all of those problems.
Edited by Almin, 28 December 2011 - 09:08 AM.