Android port
#161
Posted 26 February 2012 - 12:50 PM
The game automatically adjusts the resolution, in different mobile devices? Such as: the Galaxy S II screen resolution is 800 * 480, if the game can automatically support it (the game can automatically adjust the resolution).
thank you
#162
Posted 26 February 2012 - 03:17 PM
@Brian - Good to know that you remember! Yeah, I regularly follow development and always have my source code up to date
Attached Files
Wildfire Games
evans@evanst.com
#163
Posted 26 February 2012 - 05:26 PM
I/DEBUG (21117): Build fingerprint: 'samsung/GT-I9103/GT-I9103:2.3.5/GINGERBREAD/XWKI5:user/release-keys' I/DEBUG (21117): pid: 22328, tid: 22337 >>> org.libsdl.app <<< I/DEBUG (21117): signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 823ed560 I/DEBUG (21117): r0 00082c20 r1 00000000 r2 00000001 r3 82c20e28 I/DEBUG (21117): r4 82c002ac r5 0000010f r6 00000004 r7 480e89c8 I/DEBUG (21117): r8 480e8b40 r9 40086fb8 10 40086fa4 fp 802a5374 I/DEBUG (21117): ip 82c00390 sp 480e89c8 lr 823ed4e7 pc 823ed560 cpsr 20000030 [...] I/DEBUG (21117): #00 pc 003ed560 /data/local/libpyrogenesis_dbg.so I/DEBUG (21117): #01 lr 823ed4e7 /data/local/libpyrogenesis_dbg.so I/DEBUG (21117): I/DEBUG (21117): code around pc: I/DEBUG (21117): 823ed540 00001608 b085b590 4c2aaf00 6078447c I/DEBUG (21117): 823ed550 58e34b29 60fb681b eeff687b edc30b00 I/DEBUG (21117): 823ed560 687b0b10 0200f04f 687b60da 0200f04f I/DEBUG (21117): 823ed570 687b611a 0200f04f 687b615a 4b1f681a I/DEBUG (21117): 823ed580 681b447b 46194610 e18ef20d 46184603 [...] I/DEBUG (21117): stack: [...] I/DEBUG (21117): #00 480e89c8 00000004 [...] I/DEBUG (21117): 480e89e4 823ed4e7 /data/local/libpyrogenesis_dbg.so [...] I/DEBUG (21117): 480e8a0c 823ef25f /data/local/libpyrogenesis_dbg.soso to (hopefully) see where it's failing, run
~/android/toolchain-0ad/bin/arm-linux-androideabi-addr2line -e binaries/system/libpyrogenesis_dbg.so 003ed560 ~/android/toolchain-0ad/bin/arm-linux-androideabi-addr2line -e binaries/system/libpyrogenesis_dbg.so 003ed4e7 ~/android/toolchain-0ad/bin/arm-linux-androideabi-addr2line -e binaries/system/libpyrogenesis_dbg.so 003ef25f(pc is current function, lr is caller, and any line after #00 in the stack that's labelled with the .so name is probably part of the call stack. You need to mask off the leading "82" in the addresses because the code was relocated at runtime, I think.)
Since this is an ILL_ILLOPC (illegal opcode), I think it's most likely due to differences in CPU. Galaxy R apparently uses Tegra 2, which is Cortex-A9 (like Galaxy S2) but without NEON (unlike Galaxy S2), and the game is compiled to assume NEON support. Try editing build/premake/premake4.lua and remove the "-mfpu=neon", and also edit build/android/setup-libs.sh to remove the "-mfpu=neon", then clean and rebuild everything, and it might be happier.
(In particular, the instruction just before the pc (i.e. the one whose execution triggered the exception, if I understand this correctly) is "edc30b00", which is "vstr d16, [r3, #64]" and therefore requires NEON support, so that seems a plausible explanation. Edit: Oops, I keep getting confused by endianness. The vstr is actually "edc3 0b10", and the problem is more likely the earlier "eeff 0b00 fconstd d16, #240" starting at 823ed55a, though I don't understand quite how the reported pc value (6 bytes later) relates to that.)
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#164
Posted 26 February 2012 - 09:15 PM
Now I'm getting a different error:
I/DEBUG (26951): Build fingerprint: 'samsung/GT-I9103/GT-I9103:2.3.5/GINGERBREAD/XWKI5:user/release-keys' I/DEBUG (26951): pid: 27139, tid: 27148 >>> org.libsdl.app <<< I/DEBUG (26951): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad I/DEBUG (26951): r0 00000027 r1 deadbaad r2 80000000 r3 00000000 I/DEBUG (26951): r4 00000001 r5 00000000 r6 00000001 r7 afd42718 I/DEBUG (26951): r8 48109b40 r9 442b9fb8 10 442b9fa4 fp 802a5374 I/DEBUG (26951): ip afd466c8 sp 48108910 lr afd19711 pc afd161e0 cpsr 60000030 I/DEBUG (26951): d0 3f80000000000000 d1 40dfae1400000000 I/DEBUG (26951): d2 be5acaf22c836220 d3 4014000000000000 I/DEBUG (26951): d4 3fe00000001ec5bd d5 4187e02ec0000000 I/DEBUG (26951): d6 4000668b9fdbd2fa d7 4000668b9fdbd2fa I/DEBUG (26951): d8 0000000000000000 d9 0000000000000000 I/DEBUG (26951): d10 0000000000000000 d11 0000000000000000 I/DEBUG (26951): d12 0000000000000000 d13 0000000000000000 I/DEBUG (26951): d14 0000000000000000 d15 0000000000000000 I/DEBUG (26951): scr 20000010 I/DEBUG (26951): I/DEBUG (26951): #00 pc 000161e0 /system/lib/libc.so I/DEBUG (26951): #01 lr afd19711 /system/lib/libc.so I/DEBUG (26951): I/DEBUG (26951): code around pc: I/DEBUG (26951): afd161c0 2c006824 e028d1fb b13368db c064f8df I/DEBUG (26951): afd161d0 44fc2401 4000f8cc 49124798 25002027 I/DEBUG (26951): afd161e0 f7f57008 2106ea16 eb8af7f6 460aa901 I/DEBUG (26951): afd161f0 f04f2006 95015380 95029303 eef0f7f5 I/DEBUG (26951): afd16200 462aa905 f7f52002 f7f5eefc 2106ea02 I/DEBUG (26951): I/DEBUG (26951): code around lr: I/DEBUG (26951): afd196f0 4a0e4b0d e92d447b 589c41f0 26004680 I/DEBUG (26951): afd19700 686768a5 f9b5e006 b113300c 47c04628 I/DEBUG (26951): afd19710 35544306 37fff117 6824d5f5 d1ef2c00 I/DEBUG (26951): afd19720 e8bd4630 bf0081f0 00027e6c ffffff88 I/DEBUG (26951): afd19730 b086b570 f602fb01 9004460c a804a901 I/DEBUG (26951): I/DEBUG (26951): stack: I/DEBUG (26951): 481088d0 afd426c4 I/DEBUG (26951): 481088d4 000a5d40 I/DEBUG (26951): 481088d8 0000002b I/DEBUG (26951): 481088dc afd187d9 /system/lib/libc.so I/DEBUG (26951): 481088e0 afd42664 I/DEBUG (26951): 481088e4 afd46838 I/DEBUG (26951): 481088e8 00000000 I/DEBUG (26951): 481088ec afd19711 /system/lib/libc.so I/DEBUG (26951): 481088f0 00000001 I/DEBUG (26951): 481088f4 48108924 I/DEBUG (26951): 481088f8 00000001 I/DEBUG (26951): 481088fc afd42718 I/DEBUG (26951): 48108900 48109b40 I/DEBUG (26951): 48108904 afd18a33 /system/lib/libc.so I/DEBUG (26951): 48108908 df002777 I/DEBUG (26951): 4810890c e3a070ad I/DEBUG (26951): #00 48108910 00000001 I/DEBUG (26951): 48108914 afd18825 /system/lib/libc.so I/DEBUG (26951): 48108918 0000000a I/DEBUG (26951): 4810891c afd1cd37 /system/lib/libc.so I/DEBUG (26951): 48108920 afd42670 I/DEBUG (26951): 48108924 fffffbdf I/DEBUG (26951): 48108928 442b9fb8 I/DEBUG (26951): 4810892c afd42670 I/DEBUG (26951): 48108930 82a6cdc4 /data/local/libpyrogenesis_dbg.so I/DEBUG (26951): 48108934 813a58c8 /data/data/org.libsdl.app/lib/libSDL2.so I/DEBUG (26951): 48108938 00493530 I/DEBUG (26951): 4810893c 00000000 I/DEBUG (26951): 48108940 00493588 I/DEBUG (26951): 48108944 00493530 I/DEBUG (26951): 48108948 82c002ac I/DEBUG (26951): 4810894c 00493588 I/DEBUG (26951): 48108950 48108980 I/DEBUG (26951): 48108954 813a4dc8 /data/data/org.libsdl.app/lib/libSDL2.so
Wildfire Games
evans@evanst.com
#165
Posted 27 February 2012 - 12:48 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#166
Posted 02 March 2012 - 12:32 PM
#167
Posted 02 March 2012 - 05:11 PM
gameboy, on 02 March 2012 - 12:32 PM, said:
http://www.wildfireg...ndpost&p=234288
#168
Posted 05 March 2012 - 03:32 PM
Ykkrosh, on 27 February 2012 - 12:48 PM, said:
I haven't had a chance to try it out. I'll let you know when I get time to check it out.
Thanks!
Wildfire Games
evans@evanst.com
#169
Posted 16 March 2012 - 02:14 PM
I would like to try to give the work on the andriod version a try on the pandora (a portable linux based handheld). It has very similar hardware to some mobile phones.
My version has 256 mb ram (current builds will have 512 mb ram). It supports GLES2.
Pandora would certainly be ideal mobile device given that it has superior controls to anything out there. Meaning touchscreen, qwerty keyboard, game buttons, analog nubs.
What I would like to know is at what point in the svn i should target, i.e. is the latest stuff in the trunk or on some branch.
Reviewing this thread i saw talk about both SDL 1.2 and SDL 1.3, which is needed? Pandora can support either, although I would need to see if the latest SDL 1.3 state is in.
Are there any special things I should do for data? I saw some talk about precalced models and stuff.
#170
Posted 16 March 2012 - 04:48 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#171
Posted 16 March 2012 - 04:59 PM
Ykkrosh, on 16 March 2012 - 04:48 PM, said:
Trunk it is then ;-)
Pandora's touchsreen is accessed through tslib (X input might be inbetween) which SDL 1.2 recognizes as absolute mouse input. Our SDL 2 port( 1.3 at the time) is missing control support last i tried. But I can start with either for video at least. Are both SDL versions supported?
I will be sure to let you know how it goes once I have some time to start working on it. Thanks for the pointers.
Edit: One other thing i wanted to mention, i saw some comments about needed to convert OpenAL, are you aware of the OpenAL-Soft project?
http://kcat.stranges...net/openal.html
This should be able to support any openAL funationality 0 ad uses.
Edited by Pickle, 16 March 2012 - 05:12 PM.
#172
Posted 16 March 2012 - 05:23 PM
We run with OpenAL-Soft on Windows, so it does support what we need, but I don't think anyone has seriously examined audio support for Android yet, so I don't know if that'd be a good solution or not. Probably worth looking into.
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#173
Posted 07 April 2012 - 02:55 PM
First post here, and I have no real coding experience (some Python, Ruby, Bash for sysadmin work), but the prospect of an Android port appeals to me greatly. Once I'm home with a little free time, I'll try to build it on my Asus Transformer Prime and get back to you. I figured, if nothing else, I could offer services and a modern Android device for development/alpha testing and documentation! And I'll probably learn a lot along the way.
I have more to read about the research you guys did into gesture controls (I haven't completely read the whole thread yet), but have a few ideas for intuitive navigation of the interface, and would also be interested in seeing keyboard/mouse controls available for those of us with
As a suggestion on how to make money with the release, you don't need to close the source, sell based on branding, or any other such thing. Try just making the first fully functional .apk of the game available through a Humble Bundle release.
#174
Posted 30 April 2012 - 05:43 PM
I wanted to test out some mods ive made to 0a.d. on andriod... Is there steps to compiling 0a.d. for andriod on windows or is it only setup for linux @ this stage?
thnaks in advance
Michael
#175
Posted 30 April 2012 - 08:20 PM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#176
Posted 05 May 2012 - 01:21 PM
Emscripten (https://github.com/kripken/emscripten) can translate C++ code to JavaScript using the LLVM compiler, and it can translate OpenGL ES (at least a subset) to WebGL.
For example, there's a project about porting Sauerbraten (http://sauerbraten.org/): https://github.com/k...en/BananaBread/
#177
Posted 13 May 2012 - 05:29 AM
I am following the instructions here : http://trac.wildfire...ndenciesandgame
I get an error at this instruction:
Quote
cd build/android/sdl-project/
make
abhi@abhivb:~/android/0ad-game/build/android/sdl-project/jni/SDL$ cd ../.. abhi@abhivb:~/android/0ad-game/build/android/sdl-project$ make /home/abhi/android/android-ndk-r7-crystax-5.beta2/ndk-build make: /home/abhi/android/android-ndk-r7-crystax-5.beta2/ndk-build: Command not found make: *** [libs/armeabi/libmain.so] Error 127 abhi@abhivb:~/android/0ad-game/build/android/sdl-project$
So I havent reached the Crystax NDK install stage yet, why is make asking for it now ? Am I not building SDL correctly ? I do have SDL cloned properly but I am not sure how to
go ahead with building it and in which folder.
----------------------------
Well I went ahead and tried to install the dependencies from this instruction:
(Dependency checking is probably broken, so run "make clean" if you need to rebuild after changing stuff.)
Quote
cd build/android/
./setup-libs.sh
It got and I guess installed few of the dependencies but then I suddenly got an error :
2012-05-12 22:32:36 (1.07 MB/s) - `libpng-1.5.8.tar.xz' saved [701716/701716] --2012-05-12 22:32:36-- ftp://xmlsoft.org/libxml2/libxml2-2.7.8.tar.gz => `libxml2-2.7.8.tar.gz' Resolving xmlsoft.org (xmlsoft.org)... 176.31.99.103 Connecting to xmlsoft.org (xmlsoft.org)|176.31.99.103|:21... connected. Logging in as anonymous ... Logged in! ==> SYST ... done. ==> PWD ... done. ==> TYPE I ... done. ==> CWD (1) /libxml2 ... done. ==> SIZE libxml2-2.7.8.tar.gz ... 4881808 ==> PASV ... done. ==> RETR libxml2-2.7.8.tar.gz ... done. Length: 4881808 (4.7M) (unauthoritative) 100%[===========================================================>] 4,881,808 937K/s in 6.4s 2012-05-12 22:32:45 (742 KB/s) - `libxml2-2.7.8.tar.gz' saved [4881808] ~/android/0ad-game/build/android rm: cannot remove `/home/abhi/android/toolchain-0ad': No such file or directory ./setup-libs.sh: line 68: /home/abhi/android/android-ndk-r7-crystax-5.beta2/build/tools/make-standalone-toolchain.sh: No such file or directory abhi@abhivb:~/android/0ad-game/build/android$
I am familiar with building in Linux, so I think I should be able to complete the steps with a little bit of help regarding the order of things here. Have I messed up my
build folder already
Edited by madmax, 13 May 2012 - 05:39 AM.
#178
Posted 13 May 2012 - 11:33 AM
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#179
Posted 13 May 2012 - 07:12 PM
Here is the latest :
abhi@abhivb:~/android$ cd 0ad-game/ abhi@abhivb:~/android/0ad-game$ cd build/android/sdl-project/ abhi@abhivb:~/android/0ad-game/build/android/sdl-project$ make /home/abhi/android/android-ndk-r7-crystax-5.beta2/ndk-build make[1]: Entering directory `/home/abhi/android/0ad-game/build/android/sdl-project' Gdbserver : [arm-linux-androideabi-4.6.3] libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Compile thumb : SDL2 <= SDL_assert.c Compile thumb : SDL2 <= SDL.c Compile thumb : SDL2 <= SDL_error.c Compile thumb : SDL2 <= SDL_fatal.c Compile thumb : SDL2 <= SDL_hints.c Compile thumb : SDL2 <= SDL_log.c Compile thumb : SDL2 <= SDL_audio.c Compile thumb : SDL2 <= SDL_audiocvt.c Compile thumb : SDL2 <= SDL_audiodev.c Compile thumb : SDL2 <= SDL_audiotypecvt.c Compile thumb : SDL2 <= SDL_mixer.c Compile thumb : SDL2 <= SDL_wave.c Compile thumb : SDL2 <= SDL_androidaudio.c Compile thumb : SDL2 <= SDL_dummyaudio.c Compile thumb : SDL2 <= SDL_atomic.c Compile arm : SDL2 <= SDL_spinlock.c Compile++ thumb : SDL2 <= SDL_android.cpp Compile thumb : SDL2 <= SDL_cpuinfo.c Compile thumb : SDL2 <= SDL_clipboardevents.c Compile thumb : SDL2 <= SDL_dropevents.c Compile thumb : SDL2 <= SDL_events.c Compile thumb : SDL2 <= SDL_gesture.c Compile thumb : SDL2 <= SDL_keyboard.c Compile thumb : SDL2 <= SDL_mouse.c Compile thumb : SDL2 <= SDL_quit.c Compile thumb : SDL2 <= SDL_touch.c Compile thumb : SDL2 <= SDL_windowevents.c Compile thumb : SDL2 <= SDL_rwops.c Compile thumb : SDL2 <= SDL_haptic.c Compile thumb : SDL2 <= SDL_syshaptic.c Compile thumb : SDL2 <= SDL_joystick.c Compile thumb : SDL2 <= SDL_sysjoystick.c Compile thumb : SDL2 <= SDL_sysloadso.c Compile thumb : SDL2 <= SDL_power.c Compile thumb : SDL2 <= SDL_render.c Compile thumb : SDL2 <= SDL_yuv_mmx.c Compile thumb : SDL2 <= SDL_yuv_sw.c Compile thumb : SDL2 <= SDL_render_d3d.c Compile thumb : SDL2 <= SDL_libgl2D.c Compile thumb : SDL2 <= SDL_ndsrender.c Compile thumb : SDL2 <= SDL_render_gles2.c Compile thumb : SDL2 <= SDL_shaders_gles2.c Compile thumb : SDL2 <= SDL_render_gles.c Compile thumb : SDL2 <= SDL_render_gl.c Compile thumb : SDL2 <= SDL_shaders_gl.c Compile thumb : SDL2 <= SDL_blendfillrect.c Compile thumb : SDL2 <= SDL_blendline.c Compile thumb : SDL2 <= SDL_blendpoint.c Compile thumb : SDL2 <= SDL_drawline.c Compile thumb : SDL2 <= SDL_drawpoint.c Compile thumb : SDL2 <= SDL_render_sw.c Compile thumb : SDL2 <= SDL_getenv.c Compile thumb : SDL2 <= SDL_iconv.c Compile thumb : SDL2 <= SDL_malloc.c Compile thumb : SDL2 <= SDL_qsort.c Compile thumb : SDL2 <= SDL_stdlib.c Compile thumb : SDL2 <= SDL_string.c Compile thumb : SDL2 <= SDL_thread.c Compile thumb : SDL2 <= SDL_syscond.c Compile thumb : SDL2 <= SDL_sysmutex.c Compile thumb : SDL2 <= SDL_syssem.c Compile thumb : SDL2 <= SDL_systhread.c Compile thumb : SDL2 <= SDL_timer.c Compile thumb : SDL2 <= SDL_systimer.c Compile thumb : SDL2 <= SDL_blit_0.c Compile thumb : SDL2 <= SDL_blit_1.c Compile thumb : SDL2 <= SDL_blit_A.c Compile thumb : SDL2 <= SDL_blit_auto.c Compile thumb : SDL2 <= SDL_blit.c Compile thumb : SDL2 <= SDL_blit_copy.c Compile thumb : SDL2 <= SDL_blit_N.c Compile thumb : SDL2 <= SDL_blit_slow.c Compile thumb : SDL2 <= SDL_bmp.c Compile thumb : SDL2 <= SDL_clipboard.c Compile thumb : SDL2 <= SDL_fillrect.c Compile thumb : SDL2 <= SDL_pixels.c Compile thumb : SDL2 <= SDL_rect.c Compile thumb : SDL2 <= SDL_RLEaccel.c Compile thumb : SDL2 <= SDL_shape.c Compile thumb : SDL2 <= SDL_stretch.c Compile thumb : SDL2 <= SDL_surface.c Compile thumb : SDL2 <= SDL_video.c Compile thumb : SDL2 <= SDL_androidevents.c Compile thumb : SDL2 <= SDL_androidgl.c Compile thumb : SDL2 <= SDL_androidkeyboard.c Compile thumb : SDL2 <= SDL_androidtouch.c Compile thumb : SDL2 <= SDL_androidvideo.c Compile thumb : SDL2 <= SDL_androidwindow.c StaticLibrary : libcrystax.a Prebuilt : libcrystax_static.a <= <NDK>/sources/crystax/libs/armeabi/4.6.3/ Prebuilt : libgnustl_static.a <= <NDK>/sources/cxx-stl/gnu-libstdc++/libs/armeabi/4.6.3/ SharedLibrary : libSDL2.so Install : libSDL2.so => libs/armeabi/libSDL2.so Compile++ thumb : main <= SDL_android_main.cpp Compile++ thumb : main <= pyrogenesis_wrapper.cpp SharedLibrary : libmain.so Install : libmain.so => libs/armeabi/libmain.so make[1]: Leaving directory `/home/abhi/android/0ad-game/build/android/sdl-project' mkdir -p lib/armeabi cp libs/armeabi/libmain.so libs/armeabi/libSDL2.so lib/armeabi/ /home/abhi/android/android-sdk-linux/platform-tools/aapt package -f -F bin/0ad.unaligned.apk -M AndroidManifest.xml -S bin/res -S res -I /home/abhi/android/android-sdk-linux/platforms/android-10/android.jar zip bin/0ad.unaligned.apk -j bin/classes.dex adding: classes.dex (deflated 50%) zip bin/0ad.unaligned.apk -r lib adding: lib/ (stored 0%) adding: lib/armeabi/ (stored 0%) adding: lib/armeabi/libSDL2.so (deflated 69%) adding: lib/armeabi/libmain.so (deflated 44%) jarsigner -keystore /home/abhi/.android/debug.keystore -storepass android bin/0ad.unaligned.apk androiddebugkey jarsigner error: java.lang.RuntimeException: keystore load: /home/abhi/.android/debug.keystore (No such file or directory) make: *** [bin/0ad.unaligned.apk] Error 1 abhi@abhivb:~/android/0ad-game/build/android/sdl-project$
-------------------------------------
Hmm well anyway, now if I go into ~/android/0ad-game/build/android/sdl-project and tyoe make I get :
abhi@abhivb:~/android/0ad-game/build/android/sdl-project$ make make: Nothing to be done for `all'. abhi@abhivb:~/android/0ad-game/build/android/sdl-project$
So the build did succeed !!
I did a make clean and tried make again, again I got the same jarsign error thing.
This time I run make after I get the error and I get :
zip bin/0ad.unaligned.apk -r lib adding: lib/ (stored 0%) adding: lib/armeabi/ (stored 0%) adding: lib/armeabi/libSDL2.so (deflated 69%) adding: lib/armeabi/libmain.so (deflated 44%) jarsigner -keystore /home/abhi/.android/debug.keystore -storepass android bin/0ad.unaligned.apk androiddebugkey jarsigner error: java.lang.RuntimeException: keystore load: /home/abhi/.android/debug.keystore (No such file or directory) make: *** [bin/0ad.unaligned.apk] Error 1 abhi@abhivb:~/android/0ad-game/build/android/sdl-project$ make /home/abhi/android/android-sdk-linux/tools/zipalign 4 bin/0ad.unaligned.apk bin/0ad.apk abhi@abhivb:~/android/0ad-game/build/android/sdl-project$
Well watever, moving on.... I am now running the
./setup-libs.shscript
Perhaps you can add to the wiki that patch, g++ and libxml2-dev also needs to be installed. Default ubuntu 12.04 doesnt have them.
sudo apt-get install patch g++ sudo apt-get install libxml2-dev
Without libxml2-dev, FCollada build fails.
------------------
Ok, so the build is done and I have pushed to my phone and I try to run 0ad.apk but it says Application Not Installed, without giving any reason.
I am looking at adb logcat now but I dont see any clear reason specified.
W/ActivityManager( 178): Trying to launch com.android.packageinstaller/.PackageInstallerActivity
I/ApplicationPackageManager( 3003): cscCountry is not German : INU
I/ActivityManager( 178): Displayed com.android.packageinstaller/.PackageInstallerActivity: +107ms
V/[MyFiles]( 2988): AllFile:onStop
D/BatteryService( 178): update start
D/BatteryService( 178): [NF]shutdownIfNoPower
D/BatteryService( 178): [SendIntent]updateBattery level:100 scale:100 status:5 health:2 present:true voltage: 4131 temperature: 330 technology: Li-ion AC powered:false USB powered:true icon:17302191
I/StatusBarPolicy( 258): BAT. S:5 H:2
I/WifiService( 178): pre-persistedWifiState is 1
I/WifiService( 178): isAirplaneModeOn is 0
I/StatusBarPolicy( 258): onSignalStrengthsChanged
D/StatusBarPolicy( 258): updateSignalStrength: No SVC
I/dhcpcd ( 427): renewing lease of 172.16.3.228
D/dhcpcd ( 427): sending DHCP_REQUEST with xid 0x62e688bb, next in 4.29 seconds
D/dhcpcd ( 427): handle_dhcp : started
I/dhcpcd ( 427): acknowledged 172.16.3.228 from 172.16.0.1 `soln-sr3696.solutionip.com'
I/dhcpcd ( 427): save_listdata 0 : e40310ac
D/dhcpcd ( 427): Save list ip address. : e40310ac
I/dhcpcd ( 427): leased 172.16.3.228 for 60 seconds
D/dhcpcd ( 427): adding IP address 172.16.3.228/21
D/dhcpcd ( 427): adding route to 0.0.0.0/0 via 172.16.0.1
D/dhcpcd ( 427): executing `/system/etc/dhcpcd/dhcpcd-run-hooks', reason RENEW
D/dhcpcd ( 427): [yiaddr] : old_ip_address=172.16.3.228
D/dhcpcd ( 427): [yiaddr] : old_subnet_cidr=21
D/dhcpcd ( 427): [yiaddr] : old_network_number=172.16.0.0
D/dhcpcd ( 427): [yiaddr] : old_filename=default.cfg
D/dhcpcd ( 427): [yiaddr] : old_server_name=soln-sr3696.solutionip.com
D/dhcpcd ( 427): [options] : old_subnet_mask=255.255.248.0
D/dhcpcd ( 427): [options] : old_routers=172.16.0.1
D/dhcpcd ( 427): [options] : old_domain_name_servers=205.171.3.65 205.171.2.65
D/dhcpcd ( 427): [options] : old_domain_name=solutionip.com
D/dhcpcd ( 427): [options] : old_broadcast_address=172.16.7.255
D/dhcpcd ( 427): [options] : old_dhcp_lease_time=60
D/dhcpcd ( 427): [options] : old_dhcp_message_type=5
D/dhcpcd ( 427): [options] : old_dhcp_server_identifier=172.16.0.1
D/dhcpcd ( 427): [options] : old_dhcp_renewal_time=30
D/dhcpcd ( 427): [options] : old_dhcp_rebinding_time=52
D/dhcpcd ( 427): [yiaddr] : new_ip_address=172.16.3.228
D/dhcpcd ( 427): [yiaddr] : new_subnet_cidr=21
D/dhcpcd ( 427): [yiaddr] : new_network_number=172.16.0.0
D/dhcpcd ( 427): [yiaddr] : new_filename=default.cfg
D/dhcpcd ( 427): [yiaddr] : new_server_name=soln-sr3696.solutionip.com
D/dhcpcd ( 427): [options] : new_subnet_mask=255.255.248.0
D/dhcpcd ( 427): [options] : new_routers=172.16.0.1
D/dhcpcd ( 427): [options] : new_domain_name_servers=205.171.3.65 205.171.2.65
D/dhcpcd ( 427): [options] : new_domain_name=solutionip.com
D/dhcpcd ( 427): [options] : new_broadcast_address=172.16.7.255
D/dhcpcd ( 427): [options] : new_dhcp_lease_time=60
D/dhcpcd ( 427): [options] : new_dhcp_message_type=5
D/dhcpcd ( 427): [options] : new_dhcp_server_identifier=172.16.0.1
D/dhcpcd ( 427): [options] : new_dhcp_renewal_time=30
D/dhcpcd ( 427): [options] : new_dhcp_rebinding_time=52
D/dhcpcd ( 427): renew in 30 seconds
I/InputReader( 178): dispatchTouch::touch event's action is 0
I/InputReader( 178): dispatchTouch::touch event's action is 1
I/ActivityManager( 178): Starting: Intent { dat=file:///mnt/sdcard/0ad.apk cmp=com.android.packageinstaller/.InstallAppProgress (has extras) } from pid 3003
W/ActivityManager( 178): Trying to launch com.android.packageinstaller/.InstallAppProgress
I/ApplicationPackageManager( 3003): cscCountry is not German : INU
I/ActivityManager( 178): Displayed com.android.packageinstaller/.InstallAppProgress: +80ms
D/VoldCmdListener( 114): volume aseced /mnt/sdcard/external_sd
D/MountService( 178): getAsecVolumeState :: result = mounted
I/DmAppInfo( 178): getApplicationsList found row counts : 0 For Pkg : org.libsdl.app
D/VoldCmdListener( 114): volume aseced /mnt/sdcard/external_sd
D/MountService( 178): getAsecVolumeState :: result = mounted
W/ActivityManager( 178): No content provider found for:
D/PackageParser( 178): Scanning package: /data/app/vmdl-1043091474.tmp
E/PackageParser( 178): Package org.libsdl.app has no certificates at entry res/layout/main.xml; ignoring!
W/ActivityManager( 178): No content provider found for:
I/StatusBarPolicy( 258): onSignalStrengthsChanged
D/StatusBarPolicy( 258): updateSignalStrength: No SVC
I/InputReader( 178): dispatchTouch::touch event's action is 0
I/InputReader( 178): dispatchTouch::touch event's action is 1
I/InstallAppProgress( 3003): Finished installing org.libsdl.app
D/[MyFiles]( 2988): getCurrentDirectory : /mnt/sdcard
D/[MyFiles]( 2988): TextListAdapter.start
V/[MyFiles]( 2988): ImageLoader.start() <<<<<<<<<<<<<<<<<<<<<<<<<<<<
D/BatteryService( 178): update start
D/BatteryService( 178): [NF]shutdownIfNoPower
How about this line towards the end :
E/PackageParser( 178): Package org.libsdl.app has no certificates at entry res/layout/main.xml; ignoring!
Edited by madmax, 13 May 2012 - 08:37 PM.
#180
Posted 13 May 2012 - 08:14 PM
Quote
jarsigner -keystore /home/abhi/.android/debug.keystore -storepass android bin/0ad.unaligned.apk androiddebugkey jarsigner error: java.lang.RuntimeException: keystore load: /home/abhi/.android/debug.keystore (No such file or directory)
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
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