Light Style© by Fisana

Jump to content


Photo

Random Map Script:The Nile


  • Please log in to reply
21 replies to this topic

#1 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 29 December 2011 - 01:45 PM

Again an RMS. Located in Egypt, it is much like Amazon river in Age of Empires 3. A horizontal vertical river flows in the center of the map with two shallow places. Players start on the opposing side of the river.
Posted Image

For Download click the link below:
Link to Download
And click on the yellow button.

PS: Would you like to add my random maps to the game from Alpha 9? I'd implement changes if necessary.

Naval Map Warning: This map is not suitable for playing against AI anymore.

Edited by Spahbod, 23 February 2012 - 07:09 AM.

  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#2 ribez

ribez

    Duplicarius

  • Community Members
  • PipPipPip
  • 282 posts

Posted 29 December 2011 - 04:10 PM

could it possible to make the river a little less regular? it seems the Panama canal :P
  • 0

#3 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 29 December 2011 - 05:42 PM

I agree with you. But the Nile is straight in most of it's way and also paths are not yet implemented to the game. But I'll try to do some things to make it better. It's getting late here now so Tomorrow I'll start working.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#4 feneur

feneur

    Cartographer of imaginary worlds

  • 0 A.D. Project Leader
  • 7,913 posts

Posted 29 December 2011 - 06:19 PM

PS: Would you like to add my random maps to the game from Alpha 9? I'd implement changes if necessary.

It is very much likely yes :) I'll have to playtest them to have much of an opinion myself (have been quite busy the last couple of days), but just looking at the screenshots they definitely look promising. Especially considering that you are prepared to implement suggested improvements :) So yeah, it should definitely be possible :)
  • 0

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



Support Wildfire Games!


#5 bstempi

bstempi

    Centurio

  • WFG Retired
  • 743 posts

Posted 30 December 2011 - 04:10 AM

Again an RMS. Located in Egypt, it is much like Amazon river in Age of Empires 3. A horizontal river flows in the center of the map with two shallow places. Players start on the opposing side of the river.
Posted Image

For Download click the link below:
Link to Download
And click on the yellow button.

PS: Would you like to add my random maps to the game from Alpha 9? I'd implement changes if necessary.


Looks cool! Posted Image

I'll try playing this over the weekend.
  • 0

Brian Stempin [ aka bstempi ]
Wildfire Games Webmaster
Contact me: bstempi@wildfiregames.com

Personal website: brianstempin.com


Support Wildfire Games!


#6 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,967 posts

Posted 30 December 2011 - 06:51 AM

Not bad. Nice and open. Good for gameplay.

Some suggestions:

  • The shoreline needs to be a lot smoother. It's too jagged.

  • I suggest marking the fords with a bunch of reeds and lily pads. Check out my 'Hellenised Egypt' map for some ideas.

  • I would use the Cretan Date Palms for now, instead of the Senegal and Date Palms. The former is brand new and looks a lot better than the others. The latter two will be remodeled sometime in the future. Play with them in Atlas to see what kind of configs are best.

  • You will need to tone down the Sun color on desert maps so the terrains don't get washed out. See the Oasis map for a good lighting scheme for desert maps.

  • Sprinkle in some more bushes. See: props/flora/bush_medit_small_dry.xml and props/flora/plant_desert_a.xml and cluster them around clumps of trees.

  • 0

#7 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 30 December 2011 - 07:03 AM

I've updated the maps to make the river a little more like "river". If you don't see the image's change, Go to the link below and then press Ctrl+R

Here

Mythos: I'll implement the changes to both this and Continent.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#8 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 30 December 2011 - 08:20 AM

Implemented the changes to this one. While adding the reeds, I realized that they are added into the river too. But I found it good too. Download it again to see the changes.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#9 Argantonius

Argantonius

    Discens

  • Community Members
  • Pip
  • 32 posts

Posted 07 January 2012 - 08:25 AM

Not bad, but I would have made it different. Wider river that can only be crossed by boat, dense palm forests/grass/animals concentrated near the river shores and desert/mountains/mines on the map limits far from it. Players would be forced to invest on taking control of a lot of territory and build two cities to win the game at the evry least (one on the mountains if they start near the river and another on the other shore).

Also, Egyptian eye-candy (ruins, obelisks, etc).

Edited by Argantonius, 07 January 2012 - 08:31 AM.

  • 0

#10 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,967 posts

Posted 07 January 2012 - 08:46 AM

Not bad, but I would have made it different. Wider river that can only be crossed by boat, dense palm forests/grass/animals concentrated near the river shores and desert/mountains/mines on the map limits far from it. Players would be forced to invest on taking control of a lot of territory and build two cities to win the game at the evry least (one on the mountains if they start near the river and another on the other shore).

Also, Egyptian eye-candy (ruins, obelisks, etc).

Right, lots of organic material (wood, animals, plants, et alia) close to the river, and lots of mineral deposits (Stone, Metal) in the outlying desert areas. A few patches of palm trees here and there for variety. Maybe even some clusters of treasures spread around the map too, to benefit explorers.
  • 0

#11 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 07 January 2012 - 01:15 PM

Updated the map. Now "life" is situated near the river and there are more mines as we get further. Added Egyptian eyecandy too. Fixed some minor things. I'm against adding cliffs because Egypt doesn't have so much cliffs especially near the river.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#12 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,967 posts

Posted 07 January 2012 - 02:19 PM

Some better Desert Environment colors:

Attached Thumbnails

  • desert-environment.png

  • 0

#13 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 19 January 2012 - 12:32 PM

Updated the map. Now the river's path is much more unpredictable than before. Updated the image and download file. If you don't see the new image, go to this link and then use Ctrl+R.

Also my other maps which used the river system are updated (Aegean Sea and Guadalquivir River).
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#14 wraitii

wraitii

    Primus Pilus

  • WFG Programming Team
  • 1,664 posts

Posted 22 February 2012 - 04:47 PM

I think the shallow straits are way too blocky, but otherwise it's pretty good... Any way to make the transition from wet sand to dry sand smoother though?
  • 0
Lancelot de Ferrière le Vayer [ aka Wraitii ]
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com

Also the world's only three-dimensional poodle.

#15 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,967 posts

Posted 22 February 2012 - 05:25 PM

Here's my playable mockup of the Nile, based on the descriptions in the DD. Hopefully we can modify Spahbod's script to look something like this:

Posted Image
  • 0

#16 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 23 February 2012 - 04:58 AM

Here's my playable mockup of the Nile, based on the descriptions in the DD. Hopefully we can modify Spahbod's script to look something like this:

Posted Image

I have some plans to do it myself. But I'm working on a new path algorithm designed for rivers.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#17 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,967 posts

Posted 23 February 2012 - 05:41 AM

I have some plans to do it myself. But I'm working on a new path algorithm designed for rivers.

Great! Can't wait!
  • 0

#18 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 23 February 2012 - 07:07 AM

Mythos, you made me do it today.:P

My best map ever:

Posted Image

Updated the map. Shallows are removed. River now flows South-North. And many other changes. Unfortunately, new path algorithm will not make it to Alpha-9 as it can cause unusual game crashes.

Edited by Spahbod, 23 February 2012 - 07:10 AM.

  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#19 wraitii

wraitii

    Primus Pilus

  • WFG Programming Team
  • 1,664 posts

Posted 23 February 2012 - 07:34 AM

Mythos, you made me do it today.:P

My best map ever:

Posted Image

Updated the map. Shallows are removed. River now flows South-North. And many other changes. Unfortunately, new path algorithm will not make it to Alpha-9 as it can cause unusual game crashes.

Gee, that's really good for a random map algorithm. I only have one playability concern: the players seem to have unbalanced resources (ie the bottom left one has more nearby wood) which I think should be avoided as much as possible in random maps.

Perhaps the players could start more into the desert?
  • 0
Lancelot de Ferrière le Vayer [ aka Wraitii ]
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com

Also the world's only three-dimensional poodle.

#20 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,967 posts

Posted 23 February 2012 - 07:43 AM

Mythos, you made me do it today.:P

My best map ever:

Posted Image

Updated the map. Shallows are removed. River now flows South-North. And many other changes. Unfortunately, new path algorithm will not make it to Alpha-9 as it can cause unusual game crashes.


Looks very nice! I agree--probably your best one so far. Almost looks hand painted in Atlas. Great job. You should see if you can't get that river grass effect on the shoreline like I did in the playable mockup. :) EDIT: Oh, the grass I used is new for Alpha 9. You probably don't have access to it, so it'll have to wait. Maybe Alpha 10 can be the Alpha where we release a bunch of your updated and polished maps?

Gee, that's really good for a random map algorithm. I only have one playability concern: the players seem to have unbalanced resources (ie the bottom left one has more nearby wood) which I think should be avoided as much as possible in random maps.



Looks fairly balanced to me, considering there are two players on one side and 1 player on another.
  • 0