Argantonius, on 07 January 2012 - 08:25 AM, said:
Not bad, but I would have made it different. Wider river that can only be crossed by boat, dense palm forests/grass/animals concentrated near the river shores and desert/mountains/mines on the map limits far from it. Players would be forced to invest on taking control of a lot of territory and build two cities to win the game at the evry least (one on the mountains if they start near the river and another on the other shore).
Also, Egyptian eye-candy (ruins, obelisks, etc).
Right, lots of organic material (wood, animals, plants, et alia) close to the river, and lots of mineral deposits (Stone, Metal) in the outlying desert areas. A few patches of palm trees here and there for variety. Maybe even some clusters of treasures spread around the map too, to benefit explorers.