Had an Atlas crash
Started by
Mythos_Ruler
, Jan 03 2012 07:16 AM
8 replies to this topic
#1
Posted 03 January 2012 - 07:16 AM
And it really messed up a huge map I was working on. Lost a bunch of progress.
Michael D. Hafer [aka Mythos_Ruler]
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#2
Posted 03 January 2012 - 07:42 AM
Isn't it better to have an autosave option for atlas? I've had such problems too.
Omid Davoodi [ aka Spahbod ]
Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com
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Wildfire Games Random Map Designer, Low-level Programmer
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#3
Posted 03 January 2012 - 09:31 PM
Bummer, sorry to hear that.
Presumably you were running with the latest binaries from SVN?
Unfortunately we don't have symbols for AtlasUI.dll in SVN.
@Philip - would you please add them?
Presumably you were running with the latest binaries from SVN?
Unfortunately we don't have symbols for AtlasUI.dll in SVN.
@Philip - would you please add them?
Jan Wassenberg [aka janwas]
Wildfire Games General Programming lead and code monkey
Contact me: jan@wildfiregames.com
Wildfire Games General Programming lead and code monkey
Contact me: jan@wildfiregames.com
#4
Posted 03 January 2012 - 09:35 PM
Yup. Latest binaries from SVN. Difficult to reproduce. I do know I've had similar crashes.
Michael D. Hafer [aka Mythos_Ruler]
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
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#5
Posted 03 January 2012 - 09:36 PM
OK. If it's difficult to repro, perhaps we can see the problem from this crashdump once the symbols are available.
It's great that you posted it
It's great that you posted it
Jan Wassenberg [aka janwas]
Wildfire Games General Programming lead and code monkey
Contact me: jan@wildfiregames.com
Wildfire Games General Programming lead and code monkey
Contact me: jan@wildfiregames.com
#6
Posted 04 January 2012 - 01:35 PM
janwas, on 03 January 2012 - 09:31 PM, said:
Unfortunately we don't have symbols for AtlasUI.dll in SVN.
@Philip - would you please add them?
@Philip - would you please add them?
I don't remember why I set the autobuilder to not upload AtlasUI.pdb - maybe because it was large (though with wx 2.9 on VS2010 it's only ~20MB and I assume the wx2.8/VS2008 autobuilder won't be much different), or maybe I thought it wouldn't be useful unless the wxWidgets symbols were included too (the full libraries/wxwidgets/ is 450MB so it would still be painful to add it to SVN), or something like that. I could change the autobuilder now, but I don't remember wanting the .pdb in any case other than this one, and it's too late for this one.
Anyway, I tried debugging it without the symbols just by setting a breakpoint in the offending function and seeing what input triggered it, and it was the tool selection buttons. Then I found I could randomly reproduce the crash by clicking repeatedly through the terrain tool buttons, then tried that in Valgrind, which found the problem, so I fixed it.
Philip Taylor [aka Ykkrosh]
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
Wildfire Games Programmer
Contact me: philip@wildfiregames.com
#7
Posted 04 January 2012 - 02:45 PM
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
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#8
Posted 04 January 2012 - 09:34 PM
Cool, glad you fixed it 
I am a big believer in symbol information in general.
It is apparently possible to force a PDB to match:
http://stackoverflow...-match-properly
That looks too crazy even for my taste, though, so it'd
be nicer to always commit PDBs of any code of ours that
might possibly crash
I don't think the AtlasUI symbols depend on wxW -
did you have any particular problem in mind?
I am a big believer in symbol information in general.
It is apparently possible to force a PDB to match:
http://stackoverflow...-match-properly
That looks too crazy even for my taste, though, so it'd
be nicer to always commit PDBs of any code of ours that
might possibly crash
I don't think the AtlasUI symbols depend on wxW -
did you have any particular problem in mind?
Jan Wassenberg [aka janwas]
Wildfire Games General Programming lead and code monkey
Contact me: jan@wildfiregames.com
Wildfire Games General Programming lead and code monkey
Contact me: jan@wildfiregames.com
#9
Posted 04 January 2012 - 09:53 PM
Spahbod, on 03 January 2012 - 07:42 AM, said:
Isn't it better to have an autosave option for atlas?
Ben Brian [ aka historic_bruno ]
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
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