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Poll: Different modes (43 member(s) have cast votes)

Which modes do you think should be fun? (multiple answers possible)

  1. Regicide (33 votes [34.38%])

    Percentage of vote: 34.38%

  2. Voted Wonders (25 votes [26.04%])

    Percentage of vote: 26.04%

  3. Relics (22 votes [22.92%])

    Percentage of vote: 22.92%

  4. Hardcore (16 votes [16.67%])

    Percentage of vote: 16.67%

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#21 Seru

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Posted 13 January 2012 - 11:19 AM

THere is few good modes or victory conditions.
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Sir this is not AoE or RoN
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#22 feneur

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Posted 13 January 2012 - 11:48 AM

Sir this is not AoE or RoN

It's still ok to be inspired from them though, so I hope no one is discouraged from suggesting something just because it or something similar has appeared in another game before :) (One may of course disagree with that as well, I just don't want anyone to think that the official view is that anything from an already existing game is out of the picture. At least when it comes to things like game modes :) )
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#23 Mythos_Ruler

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Posted 27 January 2012 - 06:31 PM

A cool game mode I just thought up could be a "Hard Core" game mode:

  • No bottom GUI or Minimap.
  • All research, training, building, etc. done with hotkeys.

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#24 fcxSanya

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Posted 27 January 2012 - 08:03 PM

A cool game mode I just thought up could be a "Hard Core" game mode:

  • No bottom GUI or Minimap.
  • All research, training, building, etc. done with hotkeys.

Lets rename it into "Hard Code" and do all things via console.
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#25 Mythos_Ruler

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Posted 27 January 2012 - 09:26 PM

Lets rename it into "Hard Code" and do all things via console.

Not sure what you mean.
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#26 quantumstate

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Posted 27 January 2012 - 10:17 PM

Not sure what you mean.


Here is an example:

Engine.PostCommand({"type": "gather", "entities": [178], "target": 897, "queued": false});

You would put it into the console (F9) assuming you have the correct id numbers for the units.
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#27 Mythos_Ruler

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Posted 27 January 2012 - 10:36 PM

LOL, oh. ;)
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#28 Pedro Falc„o

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Posted 03 February 2012 - 02:27 PM

The more, the better, imho. The essencials for me (at least in RoN), are Conquest, Musical Chairs, Barbarians at the Gates and Sudden Death.

These are all of the Rise of Nations game modes:


Conquest: the only way to win is to conquer every city of every enemy player.
Musical Chairs: Each X minutes, the player with the worst total score is wiped out of the game.
Sudden Death: If you lose any city, you lose the game.
Economic: The first player whose income of all resources reaches the X value, wins the game. Not able for 0 AD
Score: Wins who first reach X total score points.
Tech Race: Wins whoever reaches the information age (the last age) first. No combats are allowed and if your unit enters enemy territory it will receive constant damage until it dies or walks back to your territory. Not able for 0 AD
Territory: The player whose territory covers X% of the map wins instantly.
Time limit: When the time expires, the player with the highest score wins (score is calculated considering wonders, % of the map within control, buildings and units alive and techs researched).
Barbarian at the Gates: X defenders against Y attackers. The defenders (usually only one) always are more powerful (start already at later ages and have a greater base/starting stock/starting income).
Assassins!: Each player is given a different target. The players receive a high damage if enter an enemy territory if not your target and absolutely no damage (no matter your techs) for entering the territory of your target. The battle goes on until only one player lives.
Classic Deathmatch: All players start with high stock of resources.
Information Age Deathmatch: All players start with a high stock of resources, at the last age and with almost all technologies researched (except for ultimate techs and nuclear bombs). Not able for 0 AD
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#29 feneur

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Posted 03 February 2012 - 03:22 PM

The more, the better, imho. The essencials for me (at least in RoN), are Conquest, Musical Chairs, Barbarians at the Gates and Sudden Death.

These are all of the Rise of Nations game modes:


Conquest: the only way to win is to conquer every city of every enemy player.
Musical Chairs: Each X minutes, the player with the worst total score is wiped out of the game.
Sudden Death: If you lose any city, you lose the game.
Economic: The first player whose income of all resources reaches the X value, wins the game. Not able for 0 AD
Score: Wins who first reach X total score points.
Tech Race: Wins whoever reaches the information age (the last age) first. No combats are allowed and if your unit enters enemy territory it will receive constant damage until it dies or walks back to your territory. Not able for 0 AD
Territory: The player whose territory covers X% of the map wins instantly.
Time limit: When the time expires, the player with the highest score wins (score is calculated considering wonders, % of the map within control, buildings and units alive and techs researched).
Barbarian at the Gates: X defenders against Y attackers. The defenders (usually only one) always are more powerful (start already at later ages and have a greater base/starting stock/starting income).
Assassins!: Each player is given a different target. The players receive a high damage if enter an enemy territory if not your target and absolutely no damage (no matter your techs) for entering the territory of your target. The battle goes on until only one player lives.
Classic Deathmatch: All players start with high stock of resources.
Information Age Deathmatch: All players start with a high stock of resources, at the last age and with almost all technologies researched (except for ultimate techs and nuclear bombs). Not able for 0 AD

Not sure what you mean with "Not able for 0 A.D.". All of those should be possible, at least with some minor justification to fit the 0 A.D. gameplay concepts. The economy one would just be to have a set amount of resources gathered rather than an amount of resources gathered per unit of time (I don't remember if it's per minute or something else). The tech race and information age deathmatch could also be done, the only difference is that our "ages" are called phases (and there will not be any ultimate techs/nuclear bombs =) ).
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#30 Gen.Kenobi

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Posted 03 February 2012 - 03:55 PM

What a nuke would be in the 0a.d Timeline? hehehe
Just wondering what kinda of Mass Destruction weapons they had... (Needs to watch more HistoryChannel :P)

An awkhardly big trebuchet? :P
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#31 feneur

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Posted 04 February 2012 - 04:42 PM

What a nuke would be in the 0a.d Timeline? hehehe
Just wondering what kinda of Mass Destruction weapons they had... (Needs to watch more HistoryChannel :P)

An awkhardly big trebuchet? :P

I'd think most WMDs were inadvertent back then, things like people starving to death during sieges or plagues and stuff =)
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#32 Pedro Falc„o

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Posted 04 February 2012 - 07:17 PM

What a nuke would be in the 0a.d Timeline? hehehe
Just wondering what kinda of Mass Destruction weapons they had... (Needs to watch more HistoryChannel :P)

An awkhardly big trebuchet? :P



Yeah, i think the nukes of that time were big catapults (since trebuchets did only appear around the 11th century A.D.). But the only weapons i remember of being "overpowered" such as nukes were the superguns of the ottomans, used in 1453 at the siege of Constantinople: the city was known all around the europe, north africa and middle east for its defenses, but the turkish superguns (hungarian, in truth) were the first siege weapons to actually destroy the fortifications (the others, before, did only some damage) by throwing projectiles of up to a quarter of a ton with high speed into the fortifications. The city still lasted almost 2 months. Amazing fact is that these superguns weighted about 18 tons (3-4 cars!)...
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#33 Mythos_Ruler

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Posted 04 February 2012 - 08:10 PM

18 tons (3-4 cars!)...

I'd like to know what kind of car weighs 6 tons.
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#34 Gen.Kenobi

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Posted 04 February 2012 - 09:31 PM

I'd like to know what kind of car weighs 6 tons.


A Hummer? :P
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#35 Pedro Falc„o

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Posted 11 February 2012 - 09:36 PM

A Hummer? :P


Even a Hummer isn't that heavy! Sorry, correcting myself: 6-20 cars!
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#36 Kazu Kun

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Posted 15 February 2012 - 01:57 AM

I like the regicide Idea, and it has been already discussed/planned :)

Variation on the game modes is always a good thing IMO, so I'm going to add some ideas. Here are my two cents:

- Siege mode. Two teams. Offensive team starts with a lot of manpower, not-so-many siege units and normal resources while defensive team starts fortified with buildings walls, nice strategic situation and high resources but very little manpower. Small maps with very little amount of resources, for quick matches.


I agree entirely, Regicide is already a good idea, Your Siege mode idea, sounds like a load of fun as well!



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#37 idanwin

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Posted 25 August 2012 - 08:45 PM

Sorry for reviving an old topic, but I believe this is a topic which should not die!
I would like to suggest some kind of "Monopoly" victory condition (not really sure how this should work though)

-Conquest (military victory)
-Monopoly (economical victory)
-Wonder (architectural victory)
-Regicide (eliminate king/emperor/pharao)
-Relics (collect objects)
-Tech Race (technological victory)
-King of the Hill (explanation below)
-Ruins (needs a different name but it should be similar to aoe1's ruins or discovery victory condition)
-Hardcore (wonder+relics+ruins+monopoly+conquest?)

Monopoly should have something to do with markets and docks, but I'm not sure exactly how this should work. Maybe 'establish and maintain x trade routes longer than y% of the map for z min?' then other players would try to sink the trade cogs, kill the trader and destroy docks and markets. Anyway I think there should be some kind of economical victory condition.

King of the Hill:
One possibility would be to place a settlement somewhere on the map on which you can construct a civ center, and if you are able to defend this building for long enough you win the game.
Another could be similar but with a fortress instead of a civ center.

Hardcore should be a lot of fun because there is sooo much you have to keep in thoughts all of the time, many strategies you can use to win, but that your enemy could also be trying to use! This should be the kind of game mode where you constantly have a few counters ticking and players making alliences to destroy a wonder, capture an artifact or take over a ruin!

Edited by idanwin, 25 August 2012 - 08:53 PM.

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#38 idanwin

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Posted 26 August 2012 - 09:01 AM

I've never played a game like that, but it really sounds like fun!
I should try RoN some time and check it out.
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#39 wraitii

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Posted 26 August 2012 - 10:16 AM

The day when formation is fully implemented, we might want to consider a "RTW" mode. You start with armies, you battle it out thanks to the game's strategical capabilities, perhaps with a few other stuffs thrown in.
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#40 Thorfinn the Shallow Minded

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Posted 26 August 2012 - 12:13 PM

I would suggest that the "RTW" mode be called "Strategos" mode.
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