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30 Building Challenge


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#21 Tutle

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Posted 21 January 2012 - 10:30 PM

View PostGeek377, on 21 January 2012 - 02:38 PM, said:

Build them one section at a time, and slide it over so there won't be gaps. This will be fixed when walls are fully implemented
In the meantime, just build and upload.

Same with Carthaginians Walls & Wall Towers. The towers don't like to be put right next to the walls (needs a small gap to build).

#22 Patricius

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Posted 30 January 2012 - 12:19 PM

My city boundaries have a belt of towers and forts. I turtle. I might put up a screen.

#23 Pedro Falcão

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Posted 02 February 2012 - 10:07 PM

I'm too methodic, i place buildings aligned with each others and a distance of two squares between them to facilitate troop transiting in my cities. My strategy for defending is to fill all the gaps with melee foot soldiers, archers close to the central building, melee horsies scattering the melee enemies and ranged horsies taking them down. To attack, every melee soldier around the central building to occupy the just-trained units, archers standing ground around the catapults and cavalry taking down any distractions.
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English equivalent: ' Peter ';


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#24 Mythos_Ruler

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Posted 02 February 2012 - 10:09 PM

One way to play this and compare your cities, is to choose a common map, then set the AI to 'unassigned.' That way you can build without harassment. Maybe set a "time limit" around where the screenshots must take place. (F12 to show the timer).
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#25 Geek377

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Posted 20 February 2012 - 06:40 PM

Established some ground rules, thanks Michael.
See what my 15 archers did!
Attached Image: Screen shot 2012-02-20 at 12.36.45 PM.png Attached Image: Screen shot 2012-02-20 at 12.36.57 PM.png
And I was going to build a central 'plaza' where the archers are standing, but alas, ran out of time.
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#26 Afronaut

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Posted 25 February 2012 - 05:35 AM

Posted Image

I got a bit carried away.
I LOVE the persian architecture.




#27 Mythos_Ruler

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Posted 25 February 2012 - 07:39 AM

If you guys post higher res images I can put them on the 0 A.D. Moddb page. :)
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#28 Geek377

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Posted 26 February 2012 - 09:57 PM

*jawdrop* Wow, the Persians look nice. Well done Afronaut :)
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#29 Geek377

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Posted 08 April 2012 - 07:22 PM

I know its not the oasis map... the desert just seemed a bit boring. And it did take some time to clear the trees. This is my version of a Gallic colony in Rome. One of my first real attempts at messing around with Roman architecture. I will continue to expand it for the cities challenge.

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#30 Sef

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Posted 24 April 2012 - 05:31 PM

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The whole game didn't take 30 minutes (1h06m) but the base i built there did. (im a slow builder) it was fun though :)

Edited by Sef, 19 May 2012 - 01:17 PM.


#31 Geek377

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Posted 19 May 2012 - 03:37 AM

An update... Alpha X brought some easier building techniques. However, I hated not being able to unlock all the buildings at once. I wanted to build a lot of embassies.
Attached Image: Screen shot 2012-05-18 at 10.32.05 PM.png Attached Image: Screen shot 2012-05-18 at 10.32.44 PM.png
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