Gen.Kenobi, on 20 January 2012 - 10:14 PM, said:
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Posted 20 January 2012 - 10:45 PM
Gen.Kenobi, on 20 January 2012 - 10:14 PM, said:
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Posted 20 January 2012 - 11:50 PM
Gen.Kenobi, on 20 January 2012 - 10:14 PM, said:
Posted 21 January 2012 - 12:04 AM
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
Posted 21 January 2012 - 12:15 AM
Pureon, on 20 January 2012 - 11:50 PM, said:


Posted 21 January 2012 - 05:44 AM
Posted 21 January 2012 - 03:29 PM
<skeleton title="Blender biped" target="biped">
<identifier>
<root>Armature</root> ;;(???? ==- Dunno what do to here)
</identifier>
<bone name="Armature"> ;;(??? - Neither here)
<target>root</target>
<bone name="hips">
<target>pelvis</target>
<bone name="spine">
<target>spine</target>
<bone name="ribs">
<target>spine1</target>
</bone>
</bone>
</bone>
<bone name="shoulder.L">
<target>l_clavicle</target>
</bone>
<bone name="upper_arm.L">
<target>l_upperarm</target>
<bone name="forearm.L">
<target>l_forearm</target>
</bone>
</bone>
<bone name="shoulder.R">
<target>r_clavicle</target>
</bone>
<bone name="upper_arm.R">
<target>r_upperarm</target>
<bone name="forearm.R">
<target>r_forearm</target>
</bone>
</bone>
<bone name="neck">
<target>neck</target>
<bone name="head">
<target>head</target>
</bone>
</bone>
<bone name="thigh.L">
<target>l_thigh</target>
<bone name="shin.L">
<target>l_calf</target>
</bone>
</bone>
<bone name="thigh.R">
<target>r_thigh</target>
<bone name="shin.R">
<target>r_calf</target>
</bone>
</bone>
<bone name="hand.L">
<target>l_hand</target>
<bone name="Biped_Lfingers"/> ;;(Dont have fingers in that test armature)
</bone>
<bone name="foot.L">
<target>l_foot</target>
<bone name="toe.L"/>
<bone name="heel.L"/> ;; (Added just because it had)
<bone name="heel.02.L"/> ;; (Added just because it had)
</bone>
</bone>
</bone>
<bone name="hand.R">
<target>r_hand</target>
<bone name="Biped_Rfingers"/> ;;(Dont have fingers in that test armature)
</bone>
<bone name="foot.R">
<target>r_foot</target>
<bone name="toe.R"/>
<bone name="heel.R"/> ;; (Added just because it had)
<bone name="heel.02.R"/> ;; (Added just because it had)
</bone>
</bone>
</bone>
</bone>
</skeleton>


Posted 22 January 2012 - 06:52 PM
Fisherman-test.zip 211.89K
28 downloads


Posted 22 January 2012 - 07:36 PM
Posted 23 January 2012 - 01:36 AM
Quote
Posted 23 January 2012 - 04:18 AM
skeleton_export.zip 28.53K
28 downloadsPosted 23 January 2012 - 04:06 PM
fisherman.dae.zip 32.45K
52 downloads


Posted 23 January 2012 - 04:50 PM
Posted 23 January 2012 - 07:01 PM
Wijitmaker, on 23 January 2012 - 04:50 PM, said:
Posted 23 January 2012 - 07:53 PM
Posted 23 January 2012 - 08:26 PM


Posted 23 January 2012 - 09:27 PM
Posted 24 January 2012 - 04:28 AM
Posted 24 January 2012 - 02:09 PM


Posted 25 January 2012 - 12:38 AM
Gen.Kenobi, on 24 January 2012 - 02:09 PM, said:
Posted 25 January 2012 - 05:44 AM
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