Oh I don't think it should be required to do this just to get a model in the game, by any means. That's just the way it is until we change it
Gen.Kenobi, on 01 February 2012 - 02:57 AM, said:
No luck... Starting to get desesperate

hehehee I'm a modeler not a coder!

hehehhehehe
<standard_skeleton title="blend-biped" id="blend-biped">
<bone name="root">
<bone name="hips">
<bone name="spine">
<bone name="ribs">
<bone name="neck">
<bone name="head">
<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
<bone name="shoulder.L">
<bone name="upper_arm.L">
<bone name="forearm.L">
<bone name="hand.L">
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="shoulder.R">
<bone name="upper_arm.R">
<bone name="forearm.R">
<bone name="hand.R">
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh.L">
<bone name="shin.L">
<bone name="foot.L">
<bone name="toe.L">
</bone>
</bone>
</bone>
</bone>
<bone name="thigh.R">
<bone name="shin.R">
<bone name="foot.R">
<bone name="toe.R">
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="Blender biped" target="blend-biped">
<identifier>
<root>root</root>
</identifier>
<bone name="DEF-root"><target>root</target>
<bone name="DEF-hips"><target>hips</target>
<bone name="DEF-spine"><target>spine</target>
<bone name="DEF-ribs"><target>ribs</target>
<bone name="DEF-neck"><target>neck</target>
<bone name="DEF-head"><target>head</target>
</bone>
</bone>
<bone name="DEF-shoulder.L"><target>shoulder.L</target>
<bone name="DEF-upper_arm.L"><target>upper_arm.L</target>
<bone name="DEF-forearm.L"><target>forearm.L</target>
<bone name="DEF-hand.L"><target>hand.L</target>
</bone>
</bone>
</bone>
</bone>
<bone name="DEF-shoulder.R"><target>shoulder.R</target>
<bone name="DEF-upper_arm.R"><target>upper_arm.R</target>
<bone name="DEF-forearm.R"><target>forearm.R</target>
<bone name="DEF-hand.R"><target>hand.R</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="DEF-thigh.L"><target>thigh.L</target>
<bone name="DEF-shin.L"><target>shin.L</target>
<bone name="DEF-foot.L"><target>foot.L</target>
<bone name="DEF-toe.L"><target>toe.L</target>
</bone>
</bone>
</bone>
</bone>
<bone name="DEF-thigh.R"><target>thigh.R</target>
<bone name="DEF-shin.R"><target>shin.R</target>
<bone name="DEF-foot.R"><target>foot.R</target>
<bone name="DEF-toe.R"> <target>toe.L</target>
</bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
That actually looks quite close, but the tags don't all match up, and also "DUMMY_headnub" isn't needed and will likely cause problems.
I don't have your current model to test, but here's what I came up with (formatted nicely and slightly corrected):
<standard_skeleton title="blend-biped" id="blend-biped">
<bone name="root">
<bone name="hips">
<bone name="spine">
<bone name="ribs">
<bone name="neck">
<bone name="head"></bone>
</bone>
</bone>
<bone name="shoulder.L">
<bone name="upper_arm.L">
<bone name="forearm.L">
<bone name="hand.L"></bone>
</bone>
</bone>
</bone>
<bone name="shoulder.R">
<bone name="upper_arm.R">
<bone name="forearm.R">
<bone name="hand.R"></bone>
</bone>
</bone>
</bone>
</bone>
<bone name="thigh.L">
<bone name="shin.L">
<bone name="foot.L">
<bone name="toe.L"></bone>
</bone>
</bone>
</bone>
<bone name="thigh.R">
<bone name="shin.R">
<bone name="foot.R">
<bone name="toe.R"></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</standard_skeleton>
<skeleton title="Blender biped" target="blend-biped">
<identifier>
<root>root</root>
</identifier>
<bone name="DEF-root"><target>root</target>
<bone name="DEF-hips"><target>hips</target>
<bone name="DEF-spine"><target>spine</target>
<bone name="DEF-ribs"><target>ribs</target>
<bone name="DEF-neck"><target>neck</target>
<bone name="DEF-head"><target>head</target></bone>
</bone>
<bone name="DEF-shoulder.L"><target>shoulder.L</target>
<bone name="DEF-upper_arm.L"><target>upper_arm.L</target>
<bone name="DEF-forearm.L"><target>forearm.L</target>
<bone name="DEF-hand.L"><target>hand.L</target></bone>
</bone>
</bone>
</bone>
<bone name="DEF-shoulder.R"><target>shoulder.R</target>
<bone name="DEF-upper_arm.R"><target>upper_arm.R</target>
<bone name="DEF-forearm.R"><target>forearm.R</target>
<bone name="DEF-hand.R"><target>hand.R</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
<bone name="DEF-thigh.L"><target>thigh.L</target>
<bone name="DEF-shin.L"><target>shin.L</target>
<bone name="DEF-foot.L"><target>foot.L</target>
<bone name="DEF-toe.L"><target>toe.L</target></bone>
</bone>
</bone>
</bone>
<bone name="DEF-thigh.R"><target>thigh.R</target>
<bone name="DEF-shin.R"><target>shin.R</target>
<bone name="DEF-foot.R"><target>foot.R</target>
<bone name="DEF-toe.R"> <target>toe.R</target></bone>
</bone>
</bone>
</bone>
</bone>
</bone>
</skeleton>
Also, if you try this and it doesn't work, please paste the errors you get from interestinglog.html, it will help point us in the right direction.