Light Style© by Fisana

Jump to content


Photo

Missing and unused data files


  • Please log in to reply
42 replies to this topic

#21 Sonarpulse

Sonarpulse

    Sesquiplicarius

  • Community Members
  • PipPip
  • 166 posts

Posted 30 January 2012 - 03:05 AM

http://students.autodesk.com/ If you are a student you can get just about any Autodesk program for free!
  • 0
Posted ImagePosted ImagePosted Image

#22 Pedro Falc„o

Pedro Falc„o

    Centurio

  • Community Members
  • PipPipPipPipPip
  • 651 posts

Posted 17 February 2012 - 11:38 PM

http://students.autodesk.com/ If you are a student you can get just about any Autodesk program for free!


I tried but the downloaded files are always corrupt... I think they are doing this intentionally, i tried downloading it 3 times and had no success (also tried twice an older version and had the same problem).
  • 0
Pedro Falc„o
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';


Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate

#23 feneur

feneur

    Cartographer of imaginary worlds

  • 0 A.D. Project Leader
  • 7,800 posts

Posted 18 February 2012 - 09:29 AM

I tried but the downloaded files are always corrupt... I think they are doing this intentionally, i tried downloading it 3 times and had no success (also tried twice an older version and had the same problem).

I doubt they are doing it intentionally, it's been working fine for me the times I've tried (the process to get things working can be a bit cumbersome though, lots of steps to get it activated). The files are pretty big though, so it's a big risk that they get corrupted when being downloaded if your connection isn't stable. Have you tried using a download manager? (I'm not sure that will work as they could be blocking such software, but if they haven't you should have a higher chance of not getting a corrupted file.)
  • 0

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



Support Wildfire Games!


#24 Pedro Falc„o

Pedro Falc„o

    Centurio

  • Community Members
  • PipPipPipPipPip
  • 651 posts

Posted 18 February 2012 - 02:00 PM

My connection is relatively fast and stable (it's a cable connection). I'll try out a download manager, after all i want the programs badly and i won't waste anything just by trying!
  • 0
Pedro Falc„o
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';


Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate

#25 fabio

fabio

    Centurio

  • WFG Programming Team
  • 644 posts

Posted 22 April 2012 - 03:25 PM

Running that script reveals that there are still a lot of unused files that could be useful in SVN, but take up space if included on public.zip used by the installers (especially the ogg files). Ideally when building the public.zip file the output of the checkrefs.pl script should be used to exclude the unused files.

EDIT: reported as ticket #1363.

Edited by fabio, 28 April 2012 - 01:42 PM.

  • 0

Graphics problems with 0 A.D. under Ubuntu and free drivers? Check out the Updated and Optimized Graphics Drivers Archive: includes updated drivers with fixes and improvements for games, including 0 A.D..


#26 Ykkrosh

Ykkrosh

    Primus Pilus

  • WFG Programming Team
  • 4,921 posts

Posted 23 April 2012 - 02:11 PM

I'd worry that that might be a bit too dangerous in general - checkrefs.pl isn't perfectly accurate (e.g. it can't detect filename strings generated by scripts (especially GUI textures), or filenames that are hardcoded in the C++) so we might end up removing files that are actually used, and nobody tests the alpha releases very thoroughly so we probably wouldn't notice the errors. It could be safe enough for some subdirectories though - if there are non-music .ogg files that aren't referenced by any sound group XML, we could probably exclude those without much problem.
  • 0
Philip Taylor [aka Ykkrosh]

Wildfire Games Programmer
Contact me: philip@wildfiregames.com

#27 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,591 posts

Posted 23 April 2012 - 11:51 PM

Hmm, a large number of the missing actors, meshes, and audio files look like they could have been caused by me. Some of the referencing files may be old/unused, so they reference missing files which were removed.

Thanks for updating the list, I'll take a look through properly tomorrow (y)
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#28 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,591 posts

Posted 27 July 2012 - 07:57 AM

Thanks historic_bruno (y)
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#29 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,965 posts

Posted 27 July 2012 - 05:40 PM

Some of this is wrong, specifically the "unused textures" list.
  • 0

#30 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 588 posts

Posted 27 July 2012 - 05:42 PM

Some of this is wrong, specifically the "unused textures" list.


Mainly terrain textures and those skins that are defined .dds in the actor files and are actually .png
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#31 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,965 posts

Posted 27 July 2012 - 05:44 PM

It seems to be listing almost every single texture as "unused." :)
  • 0

#32 quantumstate

quantumstate

    Primus Pilus

  • WFG Retired
  • 1,150 posts

Posted 28 July 2012 - 11:38 AM

Maybe the change in actor files from the data driven texture loading patch has borken the perl script?
  • 0

Jonathan Waller [ aka quantumstate ]

Wildfire Games Programmer
Contact me: jonathanmarkwaller at gmail dot com


Support Wildfire Games!


#33 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,965 posts

Posted 28 July 2012 - 04:56 PM

Maybe the change in actor files from the data driven texture loading patch has borken the perl script?

This seems probable.
  • 0

#34 historic_bruno

historic_bruno

    Primus Pilus

  • WFG Programming Team
  • 2,399 posts

Posted 12 August 2012 - 09:02 PM

Updated to r12395. Some of the issues with the reference check script should be fixed now. It will still miss most of the UI textures.

Missing files:
Spoiler


Unused animations:
Spoiler


Unused meshes:
Spoiler


Unused textures:
Spoiler


Unused audio:
Spoiler


Unused templates:
Spoiler

  • 0
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben [at] wildfiregames [dot] com

#35 historic_bruno

historic_bruno

    Primus Pilus

  • WFG Programming Team
  • 2,399 posts

Posted 31 August 2012 - 10:35 PM

Updated COLLADA / DAE files with converter warnings and errors (warning => probably will convert and appear in-game, error => probably won't):

ERROR: art/animation/biped/inf_2_hand_sword_attack_a.dae: Didn't find any objects in the scene
ERROR: art/animation/biped/inf_2_hand_sword_attack_a.dae: Couldn't find object to convert

ERROR: art/animation/biped/inf_spear_attack_a.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one
ERROR: art/animation/biped/inf_spear_attack_a.dae: Couldn't find object to convert
Converting model C:\Users\Ben\devel\ps\binaries\data\mods\something\art\animation\biped\inf_spear_attack_b.dae

ERROR: art/animation/biped/inf_spear_attack_b.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one
ERROR: art/animation/biped/inf_spear_attack_b.dae: Couldn't find object to convert

ERROR: art/animation/biped/inf_spear_attack_c.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one
ERROR: art/animation/biped/inf_spear_attack_c.dae: Couldn't find object to convert

ERROR: art/animation/biped/inf_spear_attack_d.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one
ERROR: art/animation/biped/inf_spear_attack_d.dae: Couldn't find object to convert

ERROR: art/animation/biped/inf_spear_attack_e.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one
ERROR: art/animation/biped/inf_spear_attack_e.dae: Couldn't find object to convert


ERROR: art/meshes/gaia/tree_apple_top_e.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons"

ERROR: art/meshes/gaia/tree_apple_top_f.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons"

ERROR: art/meshes/gaia/tree_apple_top_g.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons"

ERROR: art/meshes/gaia/tree_apple_top_h.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons"

WARNING: art/meshes/gaia/tree_apple_trunk_c.dae: FCollada 105: Polygons is empty.

ERROR: art/meshes/gaia/tree_apple_trunk_c.dae: No polygon <p>/<vcount> element found in geometry.

WARNING: art/meshes/gaia/tree_apple_trunk_d.dae: FCollada 105: Polygons is empty.

ERROR: art/meshes/gaia/tree_apple_trunk_d.dae: No polygon <p>/<vcount> element found in geometry.

ERROR: art/meshes/skeletal/deer_mesh_skeleton.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one
ERROR: art/meshes/skeletal/deer_mesh_skeleton.dae: Couldn't find object to convert

ERROR: art/meshes/structural/iber_boat_fishing.dae: Assertion not satisfied (line 568): failed requirement "mesh is made of triangles"

WARNING: art/meshes/structural/rome_temple_big.dae: FCollada 100: Unknown polygons set input.

ERROR: art/animation/infantry/spear/idle/hoplite_idle_1.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one

ERROR: art/animation/infantry/spear/idle/hoplite_idle_1.dae: Couldn't find object to convert

ERROR: art/animation/infantry/sword/idle/isw_idle_02_neck.dae: Unrecognised object type

ERROR: art/animation/infantry/sword/idle/isw_idle_b_01.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one

ERROR: art/animation/infantry/sword/idle/isw_idle_b_01.dae: Couldn't find object to convert

WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip.
WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip.
WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip.
WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip.
WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip.

ERROR: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one

ERROR: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: Couldn't find object to convert

  • 0
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben [at] wildfiregames [dot] com

#36 historic_bruno

historic_bruno

    Primus Pilus

  • WFG Programming Team
  • 2,399 posts

Posted 31 August 2012 - 10:40 PM

About this one:

WARNING: art/meshes/structural/rome_temple_big.dae: FCollada 100: Unknown polygons set input.

the cause seems to be that it's referencing a non-existent third UV set:
		  <input semantic="TEXCOORD" source="#Cube_161-mesh-map-0" offset="2" set="0"/>
		  <input semantic="TEXCOORD" source="#Cube_161-mesh-map-1" offset="2" set="1"/>
		  <input semantic="TEXCOORD" source="#Cube_161-mesh-map-2" offset="2" set="2"/>
where Cube_161-mesh-map-2 doesn't seem to exist.
  • 0
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben [at] wildfiregames [dot] com

#37 historic_bruno

historic_bruno

    Primus Pilus

  • WFG Programming Team
  • 2,399 posts

Posted 19 May 2014 - 04:00 AM

r15164 was another art cleanup.

Now here are the remaining missing art files reported by checkrefs.pl (the list is much more manageable than it used to be!):


Missing file 'art/actors/props/structures/iberians/iber_corral_nature.xml' referenced by: 'public/art/actors/structures/iberians/corral.xml'
Missing file 'art/animation/biped/inf_jav_atk_a.psa' referenced by: 'public/art/actors/temp/hele_siege_operator.xml'
Missing file 'art/meshes/structural/celt_crannog_rocks.dae' referenced by: 'public/art/actors/props/structures/britons/crannog_rocks.xml'
Missing file 'art/meshes/temp/plac_helmet_e.dae' referenced by: 'public/art/actors/props/units/heads/rome_helmet_b.xml'
Missing file 'art/textures/skins/gaia/Medit_farm_decal.png' referenced by: 'public/art/actors/structures/plot_field_medit.xml', 'public/art/actors/structures/plot_field_tropic.xml', 'public/art/actors/structures/plot_field_tropic.xml', 'public/art/actors/structures/plot_field_tropic.xml'
Missing file 'art/textures/skins/gaia/cliff_desert_a.dds' referenced by: 'public/art/actors/geology/cliff_face_desert.xml'
Missing file 'art/textures/skins/gaia/wrld_med_plant.dds' referenced by: 'public/art/actors/flora/trees/grass_1.xml'
Missing file 'art/textures/skins/gaia/wrld_palm.dds' referenced by: 'public/art/actors/flora/trees/palm_d.xml', 'public/art/actors/flora/trees/palm_e.xml'
Missing file 'art/textures/skins/null_check.dds' referenced by: 'public/art/actors/temp/temple_test.xml'
Missing file 'art/textures/skins/selections/select_blue_infantry.png' referenced by: 'public/art/actors/props/units/selection_infantry.xml'
Missing file 'art/textures/skins/selections/select_red_infantry.png' referenced by: 'public/art/actors/props/units/selection_infantry.xml'
Missing file 'art/textures/skins/skeletal/pers_ijv_b_2.dds' referenced by: 'public/art/actors/units/persians/infantry_javelinist_a.xml'
Missing file 'art/textures/skins/structural/rome_struct.dds' referenced by: 'public/art/actors/structures/romans/civic_house.xml'
Missing file 'art/textures/ui/global/button/arrowbox_lt.dds' referenced by: 'public/gui/common/sprite1.xml'
Missing file 'art/textures/ui/global/button/arrowbox_lt_over.dds' referenced by: 'public/gui/common/sprite1.xml'
Missing file 'art/textures/ui/global/button/arrowbox_rt.dds' referenced by: 'public/gui/common/sprite1.xml'
Missing file 'art/textures/ui/global/button/arrowbox_rt_over.dds' referenced by: 'public/gui/common/sprite1.xml'
Unused animations:
Unused file 'public/art/animation/biped/inf_2_hand_sword_attack_a.dae'
Unused file 'public/art/animation/biped/inf_2_hand_sword_ready_b.dae'
Unused file 'public/art/animation/biped/inf_spear_attack_a.dae'
Unused file 'public/art/animation/biped/inf_spear_attack_b.dae'
Unused file 'public/art/animation/biped/inf_spear_attack_c.dae'
Unused file 'public/art/animation/biped/inf_spear_attack_d.dae'
Unused file 'public/art/animation/biped/inf_spear_attack_e.dae'
Unused file 'public/art/animation/biped/not used/backflip.psa'
Unused file 'public/art/animation/biped/not used/fem_idle_a.psa'
Unused file 'public/art/animation/biped/not used/fem_walk_b.psa'
Unused file 'public/art/animation/biped/not used/idle.psa'
Unused file 'public/art/animation/biped/not used/ijv_01.psa'
Unused file 'public/art/animation/biped/not used/inf_2hspear_attack_a.psa'
Unused file 'public/art/animation/biped/not used/inf_2hspear_attack_b.psa'
Unused file 'public/art/animation/biped/not used/inf_2hspear_attack_c.psa'
Unused file 'public/art/animation/biped/not used/inf_2hspear_attack_d.psa'
Unused file 'public/art/animation/biped/not used/inf_2hspear_attack_e.psa'
Unused file 'public/art/animation/cavalry/javelin/attack/rider_javelin_atk_a.psa'
Unused file 'public/art/animation/infantry/general/dude/dudeattack.psa'
Unused file 'public/art/animation/infantry/general/dude/dudeattack1.psa'
Unused file 'public/art/animation/infantry/general/forage_fem.psa'
Unused file 'public/art/animation/infantry/general/orchard.psa'
Unused file 'public/art/animation/infantry/general/run.psa'
Unused file 'public/art/animation/infantry/spear/idle/hoplite_idle_1.dae'
Unused file 'public/art/animation/infantry/support/idle/fem_01.psa'
Unused file 'public/art/animation/infantry/support/move/walk/fem_01.psa'
Unused file 'public/art/animation/infantry/sword/idle/isw_idle_02_neck.dae'
Unused file 'public/art/animation/infantry/sword/idle/isw_idle_b_01.dae'
Unused file 'public/art/animation/infantry/sword/move/run/isw_s_def_em_off.dae'
Unused file 'public/art/animation/mechanical/hele_siege_tower_idle.dae'
Unused file 'public/art/animation/mechanical/ship_idle.psa'
Unused file 'public/art/animation/mechanical/ship_move.psa'
Unused file 'public/art/animation/quadraped/elephant_african_walk_new.dae'
Unused file 'public/art/animation/quadraped/elephant_idle.psa'
Unused file 'public/art/animation/quadraped/elephant_walk.psa'
Unused file 'public/art/animation/quadraped/gallop.psa'
Unused file 'public/art/animation/quadraped/horseidle.psa'
Unused file 'public/art/animation/quadraped/peacock_feeding_death.dae'
Unused file 'public/art/animation/test/jav2.dae'
Unused materials:
Unused file 'public/art/materials/objectcolor_spec.xml'
Unused file 'public/art/materials/rock_bump_spec_test.xml'
Unused file 'public/art/materials/terrain_grass.xml'
Unused file 'public/art/materials/trans_wind.xml'
Unused meshes:
Unused file 'public/art/meshes/gaia/campaign_trees_palms.dae'
Unused file 'public/art/meshes/gaia/campaign_trees_pines.dae'
Unused file 'public/art/meshes/gaia/campaign_trees_pines_2.dae'
Unused file 'public/art/meshes/gaia/l_oak1.dae'
Unused file 'public/art/meshes/gaia/l_oak2.dae'
Unused file 'public/art/meshes/gaia/l_oak3.dae'
Unused file 'public/art/meshes/gaia/palm_a.dae'
Unused file 'public/art/meshes/gaia/palm_b.dae'
Unused file 'public/art/meshes/gaia/palm_c.dae'
Unused file 'public/art/meshes/gaia/palm_desert_a.dae'
Unused file 'public/art/meshes/gaia/palm_desert_b.dae'
Unused file 'public/art/meshes/gaia/palm_desert_c.dae'
Unused file 'public/art/meshes/gaia/palm_desert_d.dae'
Unused file 'public/art/meshes/gaia/quarry_a.dae'
Unused file 'public/art/meshes/gaia/quarry_a_base.dae'
Unused file 'public/art/meshes/gaia/quarry_b.dae'
Unused file 'public/art/meshes/gaia/quarry_b_base.dae'
Unused file 'public/art/meshes/gaia/tree_apple_top_e.dae'
Unused file 'public/art/meshes/gaia/tree_apple_top_f.dae'
Unused file 'public/art/meshes/gaia/tree_apple_top_g.dae'
Unused file 'public/art/meshes/gaia/tree_apple_top_h.dae'
Unused file 'public/art/meshes/gaia/tree_apple_trunk_c.dae'
Unused file 'public/art/meshes/gaia/tree_apple_trunk_d.dae'
Unused file 'public/art/meshes/props/cape_hd_transparent.dae'
Unused file 'public/art/meshes/props/celt_barracks_decal.dae'
Unused file 'public/art/meshes/props/celt_fortress_gravel.dae'
Unused file 'public/art/meshes/props/celt_fortress_keep.dae'
Unused file 'public/art/meshes/props/celt_fortress_props_1.dae'
Unused file 'public/art/meshes/props/celt_fortress_props_new.dae'
Unused file 'public/art/meshes/props/celt_fortress_struct.dae'
Unused file 'public/art/meshes/props/celt_fortress_studs.dae'
Unused file 'public/art/meshes/props/celt_fortress_weapons.dae'
Unused file 'public/art/meshes/props/celt_mc.dae'
Unused file 'public/art/meshes/props/celt_sb_mud.dae'
Unused file 'public/art/meshes/props/celt_temple_cauldron.dae'
Unused file 'public/art/meshes/props/chin_merch_sail.dae'
Unused file 'public/art/meshes/props/chin_tri_sail.dae'
Unused file 'public/art/meshes/props/decal_celt_farmstead.dae'
Unused file 'public/art/meshes/props/decal_stone_medit_a.dae'
Unused file 'public/art/meshes/props/decal_struct_2x2.dae'
Unused file 'public/art/meshes/props/decal_struct_3x6.dae'
Unused file 'public/art/meshes/props/decal_struct_4x4.dae'
Unused file 'public/art/meshes/props/decal_struct_5x5.dae'
Unused file 'public/art/meshes/props/decal_struct_6x6.dae'
Unused file 'public/art/meshes/props/decal_struct_small.dae'
Unused file 'public/art/meshes/props/decal_struct_theatron.dae'
Unused file 'public/art/meshes/props/decal_struct_wall_long.dae'
Unused file 'public/art/meshes/props/decal_struct_wall_med.dae'
Unused file 'public/art/meshes/props/hele_corral_decal.dae'
Unused file 'public/art/meshes/props/hele_house_a_props.dae'
Unused file 'public/art/meshes/props/hele_house_b_gables.dae'
Unused file 'public/art/meshes/props/hele_house_b_props.dae'
Unused file 'public/art/meshes/props/hele_house_c_gables.dae'
Unused file 'public/art/meshes/props/hele_house_c_props.dae'
Unused file 'public/art/meshes/props/hele_house_d_props.dae'
Unused file 'public/art/meshes/props/hele_house_e_props.dae'
Unused file 'public/art/meshes/props/hele_mer1.dae'
Unused file 'public/art/meshes/props/hele_well_props.dae'
Unused file 'public/art/meshes/props/hele_well_struct.dae'
Unused file 'public/art/meshes/props/hele_well_structb.dae'
Unused file 'public/art/meshes/props/helmet/celt_helmet_j.dae'
Unused file 'public/art/meshes/props/helmet/celt_helmet_k.dae'
Unused file 'public/art/meshes/props/helmet/celt_helmet_l.dae'
Unused file 'public/art/meshes/props/helmet/celt_helmet_m.dae'
Unused file 'public/art/meshes/props/helmet/hele_helmet_a.dae'
Unused file 'public/art/meshes/props/helmet/hele_helmet_p.dae'
Unused file 'public/art/meshes/props/helmet/helmet_thracian_2.dae'
Unused file 'public/art/meshes/props/helmet/kart_helmet_a.dae'
Unused file 'public/art/meshes/props/helmet/kart_helmet_b.dae'
Unused file 'public/art/meshes/props/helmet/kart_helmet_c.dae'
Unused file 'public/art/meshes/props/helmet/kart_helmet_d.dae'
Unused file 'public/art/meshes/props/helmet/mace_helmet_i.dae'
Unused file 'public/art/meshes/props/helmet/mace_helmet_j.dae'
Unused file 'public/art/meshes/props/helmet/mace_helmet_l.dae'
Unused file 'public/art/meshes/props/helmet/rome_attic_a.dae'
Unused file 'public/art/meshes/props/iber_boat_trisail.dae'
Unused file 'public/art/meshes/props/iber_gate_door_1.dae'
Unused file 'public/art/meshes/props/iber_hc_fancy.dae'
Unused file 'public/art/meshes/props/iber_mc.dae'
Unused file 'public/art/meshes/props/iber_scout_tower_b.dae'
Unused file 'public/art/meshes/props/jav_loaded_iron.dae'
Unused file 'public/art/meshes/props/pers_alt_build_01.dae'
Unused file 'public/art/meshes/props/pers_barracks_props_b.dae'
Unused file 'public/art/meshes/props/pers_cc_props_a.dae'
Unused file 'public/art/meshes/props/pers_cc_props_b.dae'
Unused file 'public/art/meshes/props/pers_fortress_b.dae'
Unused file 'public/art/meshes/props/pers_fortress_eagles.dae'
Unused file 'public/art/meshes/props/pers_wall_tower.dae'
Unused file 'public/art/meshes/props/poly.dae'
Unused file 'public/art/meshes/props/rome_fc.dae'
Unused file 'public/art/meshes/props/rome_hc.dae'
Unused file 'public/art/meshes/props/rome_storehouse_props_1.dae'
Unused file 'public/art/meshes/props/rome_storehouse_props_2.dae'
Unused file 'public/art/meshes/props/rome_tc.dae'
Unused file 'public/art/meshes/props/shield/gerron_b_f.dae'
Unused file 'public/art/meshes/props/shield/hex_b_f.dae'
Unused file 'public/art/meshes/props/shield/oval_s_b.dae'
Unused file 'public/art/meshes/props/shield/round_b_b.dae'
Unused file 'public/art/meshes/props/shield/round_f_b.dae'
Unused file 'public/art/meshes/props/shield/round_f_f.dae'
Unused file 'public/art/meshes/props/shield/round_h_b.dae'
Unused file 'public/art/meshes/props/shield/round_n_b.dae'
Unused file 'public/art/meshes/props/shield/round_n_f.dae'
Unused file 'public/art/meshes/props/shield/round_r_b.dae'
Unused file 'public/art/meshes/props/shield/round_r_f.dae'
Unused file 'public/art/meshes/props/shield/scutum_d_b.dae'
Unused file 'public/art/meshes/props/shield/scutum_d_f.dae'
Unused file 'public/art/meshes/props/shield/scutum_i_f.dae'
Unused file 'public/art/meshes/props/shield/tall_a_b.dae'
Unused file 'public/art/meshes/props/shield/tall_a_f.dae'
Unused file 'public/art/meshes/props/special/campfire_decal.dae'
Unused file 'public/art/meshes/props/temple_foundation.dae'
Unused file 'public/art/meshes/props/tool_mallet.dae'
Unused file 'public/art/meshes/props/trans.dae'
Unused file 'public/art/meshes/props/weap_falcata_f.dae'
Unused file 'public/art/meshes/props/weap_jav_a.dae'
Unused file 'public/art/meshes/props/weap_jav_e.dae'
Unused file 'public/art/meshes/props/weap_sling_b.dae'
Unused file 'public/art/meshes/skeletal/crocodile.dae'
Unused file 'public/art/meshes/skeletal/deer_mesh_skeleton.dae'
Unused file 'public/art/meshes/skeletal/dude.pmd'
Unused file 'public/art/meshes/skeletal/dudette.pmd'
Unused file 'public/art/meshes/skeletal/elephant_asian_male_old.dae'
Unused file 'public/art/meshes/skeletal/m_dress.dae'
Unused file 'public/art/meshes/skeletal/m_pants_tunic-w.dae'
Unused file 'public/art/meshes/skeletal/m_tunic_armor.dae'
Unused file 'public/art/meshes/skeletal/rich_man.pmd'
Unused file 'public/art/meshes/skeletal/skeleton.pmd'
Unused file 'public/art/meshes/structural/celt_boat_fishing.dae'
Unused file 'public/art/meshes/structural/celt_broch.dae'
Unused file 'public/art/meshes/structural/celt_broch_top.dae'
Unused file 'public/art/meshes/structural/celt_broch_wall.dae'
Unused file 'public/art/meshes/structural/celt_corral_mud.dae'
Unused file 'public/art/meshes/structural/celt_fortress_base.dae'
Unused file 'public/art/meshes/structural/celt_gate.dae'
Unused file 'public/art/meshes/structural/celt_mc.dae'
Unused file 'public/art/meshes/structural/celt_tavern_mud.dae'
Unused file 'public/art/meshes/structural/chin_merch.dae'
Unused file 'public/art/meshes/structural/chin_tri.dae'
Unused file 'public/art/meshes/structural/hele_gate.dae'
Unused file 'public/art/meshes/structural/hele_pc.dae'
Unused file 'public/art/meshes/structural/hele_roundtemple_props.dae'
Unused file 'public/art/meshes/structural/hele_roundtemple_struct.dae'
Unused file 'public/art/meshes/structural/hele_roundtemple_structB.dae'
Unused file 'public/art/meshes/structural/hele_sp_p.dae'
Unused file 'public/art/meshes/structural/hele_sr_p.dae'
Unused file 'public/art/meshes/structural/hele_tric.dae'
Unused file 'public/art/meshes/structural/iber_boat_fishing.dae'
Unused file 'public/art/meshes/structural/iber_corral_02.dae'
Unused file 'public/art/meshes/structural/iber_siege_ram.dae'
Unused file 'public/art/meshes/structural/kart_farmstead.dae'
Unused file 'public/art/meshes/structural/kart_fortress.dae'
Unused file 'public/art/meshes/structural/kart_tri.dae'
Unused file 'public/art/meshes/structural/maur_barracks.dae'
Unused file 'public/art/meshes/structural/maur_civic_centre.dae'
Unused file 'public/art/meshes/structural/maur_dock.dae'
Unused file 'public/art/meshes/structural/maur_market.dae'
Unused file 'public/art/meshes/structural/maur_merchant.dae'
Unused file 'public/art/meshes/structural/maur_temple.dae'
Unused file 'public/art/meshes/structural/pers_market.dae'
Unused file 'public/art/meshes/structural/rome_armycamp.dae'
Unused file 'public/art/meshes/structural/rome_civic_center.dae'
Unused file 'public/art/meshes/structural/rome_civic_house1.dae'
Unused file 'public/art/meshes/structural/rome_mc2.dae'
Unused file 'public/art/meshes/structural/rome_scout_tower.dae'
Unused file 'public/art/meshes/structural/rome_siege_gate.dae'
Unused file 'public/art/meshes/structural/rome_siege_tower.dae'
Unused file 'public/art/meshes/structural/rome_tc.dae'
Unused file 'public/art/meshes/structural/rome_temple_2.dae'
Unused file 'public/art/meshes/structural/sele_civ_center.dae'
Unused file 'public/art/meshes/structural/sele_civ_center_roof.dae'
Unused file 'public/art/meshes/structural/siege_tower.dae'
Unused file 'public/art/meshes/structural/temp_blacksmith.dae'
Unused file 'public/art/meshes/structural/wrld_bld_f2x2.dae'
Unused file 'public/art/meshes/structural/wrld_bld_f3x3.dae'
Unused file 'public/art/meshes/structural/wrld_bld_f4x4.dae'
Unused file 'public/art/meshes/structural/wrld_bld_f5x5.dae'
Unused file 'public/art/meshes/test/globaltest.dae'
Unused particle:
Unused file 'public/art/particles/blowing_dust.xml'
Unused UI script:
Unused file 'public/gui/common/functions_utility_test.js'
Unused templates:
Unused file 'public/simulation/templates/template_eyecandy.xml'
Unused file 'public/simulation/templates/template_structure_gaia_settlement.xml'
Unused file 'public/simulation/templates/template_unit_champion_ranged.xml'
Unused file 'public/simulation/templates/template_unit_champion_siege.xml'
Unused file 'public/simulation/templates/template_unit_fauna_breed.xml'
Unused file 'public/simulation/templates/template_unit_fauna_breed_passive.xml'
Unused file 'public/simulation/templates/template_unit_fauna_hunt_violent.xml'
Unused file 'public/simulation/templates/template_unit_fauna_wild_defensive.xml'
Unused file 'public/simulation/templates/template_unit_hero.xml'
Unused file 'public/simulation/templates/template_unit_hero_ranged.xml'

  • 0
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben [at] wildfiregames [dot] com

#38 niektb

niektb

    Primus Pilus

  • Council of Modders - Moderators
  • PipPipPipPipPipPip
  • 1,134 posts

Posted 19 May 2014 - 05:30 AM

May I question the accuracy of the unused files? I see meshes come along which are certainly being used.
  • 0

Pleasure in the job puts perfection in the work. ~ Aristotle 
 

OysU6mp.png


#39 Lion.Kanzen

Lion.Kanzen

    Fallen Soldier

  • Council of Modders - Moderators
  • PipPipPipPipPipPipPipPip
  • 6,550 posts

Posted 19 May 2014 - 05:34 AM

May I question the accuracy of the unused files? I see meshes come along which are certainly being used.

we need save some of them, if that art assets are required in our mods, I'm worry for that.
  • 0
Retired from COM.

#40 historic_bruno

historic_bruno

    Primus Pilus

  • WFG Programming Team
  • 2,399 posts

Posted 19 May 2014 - 11:22 PM

May I question the accuracy of the unused files? I see meshes come along which are certainly being used.

Sure, which ones? :)
  • 0
Ben Brian [ aka historic_bruno ]

Wildfire Games Programmer
Contact me: ben [at] wildfiregames [dot] com