Missing and unused data files
#22
Posted 17 February 2012 - 11:38 PM
Sonarpulse, on 30 January 2012 - 03:05 AM, said:
I tried but the downloaded files are always corrupt... I think they are doing this intentionally, i tried downloading it 3 times and had no success (also tried twice an older version and had the same problem).
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
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#23
Posted 18 February 2012 - 09:29 AM
Pedro Falcão, on 17 February 2012 - 11:38 PM, said:
Erik Johansson [ aka feneur ]
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#24
Posted 18 February 2012 - 02:00 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate
#25
Posted 22 April 2012 - 03:25 PM
EDIT: reported as ticket #1363.
Edited by fabio, 28 April 2012 - 01:42 PM.
#26
Posted 23 April 2012 - 02:11 PM
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#27
Posted 23 April 2012 - 11:51 PM
Thanks for updating the list, I'll take a look through properly tomorrow
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#29
Posted 27 July 2012 - 05:40 PM
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#30
Posted 27 July 2012 - 05:42 PM
Mythos_Ruler, on 27 July 2012 - 05:40 PM, said:
Mainly terrain textures and those skins that are defined .dds in the actor files and are actually .png
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#31
Posted 27 July 2012 - 05:44 PM
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#32
Posted 28 July 2012 - 11:38 AM
Jonathan Waller [ aka quantumstate ]
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#33
Posted 28 July 2012 - 04:56 PM
quantumstate, on 28 July 2012 - 11:38 AM, said:
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#34
Posted 12 August 2012 - 09:02 PM
Missing files:
Unused animations:
Unused meshes:
Unused textures:
Unused audio:
Unused templates:
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#35
Posted 31 August 2012 - 10:35 PM
ERROR: art/animation/biped/inf_2_hand_sword_attack_a.dae: Didn't find any objects in the scene ERROR: art/animation/biped/inf_2_hand_sword_attack_a.dae: Couldn't find object to convert ERROR: art/animation/biped/inf_spear_attack_a.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/biped/inf_spear_attack_a.dae: Couldn't find object to convert Converting model C:\Users\Ben\devel\ps\binaries\data\mods\something\art\animation\biped\inf_spear_attack_b.dae ERROR: art/animation/biped/inf_spear_attack_b.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/biped/inf_spear_attack_b.dae: Couldn't find object to convert ERROR: art/animation/biped/inf_spear_attack_c.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/biped/inf_spear_attack_c.dae: Couldn't find object to convert ERROR: art/animation/biped/inf_spear_attack_d.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/biped/inf_spear_attack_d.dae: Couldn't find object to convert ERROR: art/animation/biped/inf_spear_attack_e.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/biped/inf_spear_attack_e.dae: Couldn't find object to convert ERROR: art/meshes/gaia/tree_apple_top_e.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons" ERROR: art/meshes/gaia/tree_apple_top_f.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons" ERROR: art/meshes/gaia/tree_apple_top_g.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons" ERROR: art/meshes/gaia/tree_apple_top_h.dae: Assertion not satisfied (line 569): failed requirement "mesh has single set of polygons" WARNING: art/meshes/gaia/tree_apple_trunk_c.dae: FCollada 105: Polygons is empty. ERROR: art/meshes/gaia/tree_apple_trunk_c.dae: No polygon <p>/<vcount> element found in geometry. WARNING: art/meshes/gaia/tree_apple_trunk_d.dae: FCollada 105: Polygons is empty. ERROR: art/meshes/gaia/tree_apple_trunk_d.dae: No polygon <p>/<vcount> element found in geometry. ERROR: art/meshes/skeletal/deer_mesh_skeleton.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/meshes/skeletal/deer_mesh_skeleton.dae: Couldn't find object to convert ERROR: art/meshes/structural/iber_boat_fishing.dae: Assertion not satisfied (line 568): failed requirement "mesh is made of triangles" WARNING: art/meshes/structural/rome_temple_big.dae: FCollada 100: Unknown polygons set input. ERROR: art/animation/infantry/spear/idle/hoplite_idle_1.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/infantry/spear/idle/hoplite_idle_1.dae: Couldn't find object to convert ERROR: art/animation/infantry/sword/idle/isw_idle_02_neck.dae: Unrecognised object type ERROR: art/animation/infantry/sword/idle/isw_idle_b_01.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/infantry/sword/idle/isw_idle_b_01.dae: Couldn't find object to convert WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip. WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip. WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip. WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip. WARNING: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: FCollada 69: Empty animation clip. ERROR: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/animation/infantry/sword/move/run/isw_s_def_em_off.dae: Couldn't find object to convert
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#36
Posted 31 August 2012 - 10:40 PM
Quote
<input semantic="TEXCOORD" source="#Cube_161-mesh-map-0" offset="2" set="0"/> <input semantic="TEXCOORD" source="#Cube_161-mesh-map-1" offset="2" set="1"/> <input semantic="TEXCOORD" source="#Cube_161-mesh-map-2" offset="2" set="2"/>where Cube_161-mesh-map-2 doesn't seem to exist.
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