I know, but it felt wrong to only allow access to a pyramid for only one side. :/ I'm thinking of making them "ruins" by which resources can be harvested.
(Fun fact: Pyramids are located only on the western bank of the Nile)
Maps and Biome Guide
Posted 12 February 2012 - 11:42 PM
Posted 26 February 2012 - 03:20 AM
Posted 26 February 2012 - 10:26 AM
Platon - it's like Communism without the noble goal.
Posted 26 February 2012 - 12:51 PM
By the way, since there is a donkey model already (as part of the Iberian and Celtic trader units) what about including some wild asses/onagers (desert, steppe, mediterranean)?
I created an onager's texture based on zebras some times ago. Then found that we already have a separate donkey model. But of course they could be a very good addition to the game.
Wildfire Games Random Map Designer, Low-level Programmer
Contact me: firstname.lastname@example.org
Support Wildfire Games!
Posted 04 September 2012 - 12:16 AM
Posted 04 September 2012 - 01:19 AM
Posted 04 September 2012 - 03:31 AM
Wildfire Games Programmer
Contact me: ben [at] wildfiregames [dot] com
Posted 04 September 2012 - 09:02 PM
There are "bridge sides" in the editor =) In other words, you need to create the middle part manually, but there are parts which you can use for the sides to make it look like a bridge. Then paint the middle part with a road texture or something to make it work well together To find the bridge pieces just go to the Object tab in the editor and start to write "bridge" in the filter textbox (you only need to write "brid" to just have the bridge pieces displayed =) ).
then there are bridges in the scenario editor?
Posted 05 September 2012 - 01:07 PM
Posted 20 December 2012 - 12:04 PM
You now about "Colonial powers" Map in Rise of Nations?
or Yucatan in AOE III. (i know this not 0.AD theme map)
Posted 25 June 2013 - 12:32 PM
I myself do not care about the fantasy ones like gear, so perhaps a filter that says:
It would also be nice to have better or more detailed descriptions. I would like to know what factions would be there. I prefer playing as immersive as possible so with factions that might or would be there (though I could play scenarios for that). This task could be done by fans of the game who like to help out.
One biome I would like to see is a green Middle Eastern map. Just like many people when I was young I was under the impression that the whole Middle East was desert and mountains. But when I was about 14 (that's 7 years ago) I came across some beautiful pictures of Iran which was very green (can't find it anymore I did look). That would be nice.
The biomes are fantastic work. The scenarios are also great, very immersive. The only critism I have but I'm sure has been heard is some animals are placed on the wrong biomes. Some might be placeholders which is fine. But being such a nature freak when I see a wildebeest in Turkey it makes me a bit like Michael Scott seeing Toby return:
Only with the wildebeest though as it is quite an error and of course I'm exaggerating.
Edited by Unarmed, 25 June 2013 - 12:34 PM.
Posted 27 July 2013 - 06:28 PM
Edited by Nolanjoker, 27 July 2013 - 06:30 PM.
Posted 27 July 2013 - 06:48 PM
Some have taken it upon themselves to design their own random map scripts. The ones listed in this thread are the "official" ones.
not all Rms are descripted here? i dont see the canyon map and forest map.
Posted 28 July 2013 - 02:00 AM
Posted 06 February 2014 - 10:50 AM
We can re named: Mesoamerica (tropical type Caribbean ).
Mesoamerica is a region and cultural area in the Americas, extending approximately from central Mexico to Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica, within which a number of pre-Columbian societies flourished before the Spanish colonization of the Americas in the 15th and 16th centuries. It is one of six areas in the world where ancient civilization arose independently, and the second in the Americas after Norte Chico (Caral-Supe) in present-day northern coastal Peru.
Have good a beautiful fauna.
And expledid beaches.
########### Yucantan map###########%%
To the east and west of the map is two ocean coasts, with each player starting alternatively on the right or left. Control of your own ocean is easy to establish, but control of your enemy's ocean would put you in a favorable position, enabling you to attack at the heart of your opponent's colony.
All resources are plentiful on this map, but an addition of naval combat may deplete your mines quickly. Use the ocean to fish and go whaling.
Herds: Deer (400 ), Tapir (500 ).
Edited by Lion.Kanzen, 06 February 2014 - 11:36 AM.