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Maps and Biome Guide


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#41 Mythos_Ruler

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Posted 12 February 2012 - 11:42 PM

View PostJeru, on 12 February 2012 - 08:54 PM, said:

(Fun fact: Pyramids are located only on the western bank of the Nile)
I know, but it felt wrong to only allow access to a pyramid for only one side. :/ I'm thinking of making them "ruins" by which resources can be harvested.
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#42 Argantonius

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Posted 26 February 2012 - 03:20 AM

By the way, since there is a donkey model already (as part of the Iberian and Celtic trader units) what about including some wild asses/onagers (desert, steppe, mediterranean)?

#43 SMST

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Posted 26 February 2012 - 10:26 AM

Woah, awesome. Those maps in the OP are from AoM, right?


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#44 Spahbod

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Posted 26 February 2012 - 12:51 PM

View PostArgantonius, on 26 February 2012 - 03:20 AM, said:

By the way, since there is a donkey model already (as part of the Iberian and Celtic trader units) what about including some wild asses/onagers (desert, steppe, mediterranean)?

I created an onager's texture based on zebras some times ago. Then found that we already have a separate donkey model. But of course they could be a very good addition to the game.
Omid Davoodi [ aka Spahbod ]

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#45 marcosbm

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Posted 04 September 2012 - 12:16 AM

a question, in the scenario editor are not bridges? You could add the ability to build bridges in a similar way to the wall being built to cross rivers, could give much play.

something so

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#46 marcosbm

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Posted 04 September 2012 - 01:19 AM

I created the scenario editor would look like with bridges, as I have no bridges as bridges fields hahahaha


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#47 historic_bruno

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Posted 04 September 2012 - 03:31 AM

For scenarios you can make a "fake" bridge, see the Bridge Demo map for an example. Basically there is a bridge model and you raise the terrain inside it to make it passable. Not quite the same as a real bridge, but it looks surprisingly good :)
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#48 marcosbm

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Posted 04 September 2012 - 12:49 PM

then there are bridges in the scenario editor?

#49 feneur

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Posted 04 September 2012 - 09:02 PM

View Postmarcosbm, on 04 September 2012 - 12:49 PM, said:

then there are bridges in the scenario editor?
There are "bridge sides" in the editor =) In other words, you need to create the middle part manually, but there are parts which you can use for the sides to make it look like a bridge. Then paint the middle part with a road texture or something to make it work well together :) To find the bridge pieces just go to the Object tab in the editor and start to write "bridge" in the filter textbox (you only need to write "brid" to just have the bridge pieces displayed =) ).

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#50 Pureon

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Posted 04 September 2012 - 09:45 PM

View Postmarcosbm, on 04 September 2012 - 12:49 PM, said:

then there are bridges in the scenario editor?

Yep

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#51 marcosbm

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Posted 05 September 2012 - 01:07 PM

mmm I thought there was great bridges in the editor because they found them, thanks
:)

#52 Lion.Kanzen

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Posted 20 December 2012 - 12:04 PM

i want bridges for new gameplay. (destructible entity).
______________________________________________

You now about "Colonial powers" Map in Rise of Nations?
or Yucatan in AOE III. (i know this not 0.AD theme map)

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