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Random Map Script:Anatolian Plateau


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#1 Spahbod

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Posted 19 January 2012 - 07:35 AM

Anatolian Plateau based on instructions from Mythos in his useful topic. An open map with little wood and stone with some small variations in height. Can be considered a hard map.

Posted Image

Link to Download

Waiting for your feedback.:happy:
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


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#2 Geek377

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Posted 19 January 2012 - 10:12 PM

Wow this is gonna be awesome for my great walls o' Carthage. Thanks :)
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#3 AuroN2

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Posted 26 February 2012 - 01:09 AM

Now to wait for someone to script in a circular wall building system :D

Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.


#4 FeXoR

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Posted 06 March 2012 - 12:39 AM

View PostAuroN2, on 26 February 2012 - 01:09 AM, said:

Now to wait for someone to script in a circular wall building system :D
Nearly done.


Can be found here soon...


Posted Image Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)

#5 FeXoR

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Posted 06 March 2012 - 01:30 AM

THX for this map, I can actually play it without lag on my labtop.
EDIT: Just bad the AIs can't play it (Pile up peasants in the nowhere). But that was on alpha8...

I like the hight map. Will lure into the code ^^


The resource placement is a bit unbalanced though (at least on the maps I played)

But over all very nice.

Edited by FeXoR, 10 March 2012 - 04:12 PM.

Posted Image Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)

#6 FeXoR

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Posted 20 April 2012 - 07:45 PM

Sometimes the map still contains unreachable trees:
Attached Image: anatolian_plateau-unreachable_tree.jpg



Posted Image Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)




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