Light Style© by Fisana

Jump to content


Photo

Battle for Mount Shyal


  • Please log in to reply
4 replies to this topic

#1 Pedro Falc„o

Pedro Falc„o

    Centurio

  • Community Members
  • PipPipPipPipPip
  • 651 posts

Posted 20 January 2012 - 11:51 PM

I came to the idea of a map like this one anexed. It isn't a realistic map, but a good one for players looking for a challenge, be it single-player or multiplayer (even though the current AI isn't scripted for naval battles...).
The idea of the map is a fight of two teams: one player defending the main island and the rest of them trying to invade it before the time expires. Well, i miscalculated the size of the buildings for each island, what ended up in a tiny map, but in a larger version of the map, there should be some tiny islands with towers surrounding the center island to help slow the invaders. the spiral way to the center of the island provides a large andvantage for the defender. Notice that the defender has (or will have in a larger map) enough resources for all the duration of the siege and only one possible direction of incoming attacks. Also there is one island right at the south with a high quantity of resources to supply the attackers (They should have only the essential to build a decent base and then build an outpost on the rich island), while providing some extra chance of slowing them (the defender could send some small army there just to buy time). How many attackers or how many time the fight should last is on the hands of the players to decide.

In red the passability of the areas (to emphasize that there is only one way to reach the defender's civ centre.

Attached Files


  • 0
Pedro Falc„o
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';


Undergraduate Computer Scientist by UFCG
Shotokan Karate Adept, 3rd Kyu (Green Belt) & Muay Thai initiate

#2 WhiteTreePaladin

WhiteTreePaladin

    Primus Pilus

  • WFG Programming Team
  • 1,533 posts

Posted 21 January 2012 - 02:46 AM

Please convert that attachment to a JPG or a PNG and re-upload. It's nearly 90 megabytes! :)
  • 0

Brian [aka WhiteTreePaladin]

0 A.D. Gameplay and UI Developer


#3 Almin

Almin

    Sesquiplicarius

  • Community Members
  • PipPip
  • 176 posts

Posted 21 January 2012 - 09:21 AM

87,9mb wtf? I'm just wondering how many screens he uses! :unsure: :crazy:

edit: 6400x4800p ;)

lol: normally gimp uses about 30mb (without any picture opened). This time gimp needs more than 400mb of ram! :D

last edit: Nice map, by the way! Good work, Pedro! I like it a lot!

Edited by Almin, 21 January 2012 - 09:28 AM.

  • 0
sry for my english

#4 Mythos_Ruler

Mythos_Ruler

    Megas Philhellene

  • 0 A.D. Project Leader
  • 14,877 posts

Posted 21 January 2012 - 11:31 AM

A screenshot dialogue would be nice. Hmm...

Oh, and here's a 600k jpeg version of the screenshot.

http://i.imgur.com/uDA1W.jpg
  • 0

Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader

Contact me: michaeldhafergmailcom

 

Support Wildfire Games!

 

10298.png


#5 MishFTW

MishFTW

    Primus Pilus

  • Web Development Team
  • 1,858 posts

Posted 22 January 2012 - 05:50 AM

That would make a nice game, if only the AI would come and get me :P
  • 0
Mish [ aka MishFTW]
Wildfire Games Webmaster
Email Me | About Me