Light Style© by Fisana

Jump to content


Photo

Random Map Script:Phoenician Levant


  • Please log in to reply
8 replies to this topic

#1 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 29 January 2012 - 09:05 AM

Hi. After attempting to improve historic_brunno's path code with zero success for four days, I surrendered and went back to my work. Well, as the name shows, it is a map of eastern Mediterranean. It also sometimes contains cyprus which is full of minerals.


Posted Image

Link to Download

Edited by Spahbod, 30 January 2012 - 08:12 AM.

  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#2 MishFTW

MishFTW

    Primus Pilus

  • Web Development Team
  • 1,921 posts

Posted 29 January 2012 - 07:57 PM

Love your maps dude! Keep up the good work :)
  • 0
Mish [Adarash Mishra]
Wildfire Games Webmaster
Email Me | About Me

#3 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,652 posts

Posted 29 January 2012 - 09:52 PM

Really nicely done. The landscape is well textured, trees well placed, and I like the random island in the western sea with all its resources.
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#4 Zeta1127

Zeta1127

    Duplicarius

  • Community Members
  • PipPipPip
  • 337 posts

Posted 30 January 2012 - 08:01 AM

A minor thing, Pheonician should be spelled Phoenician.
  • 0
"I'm just a simple man trying to make my way in the universe." - Jango Fett
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion a.k.a. Zachary Skaggs

#5 wraitii

wraitii

    Primus Pilus

  • WFG Programming Team
  • 1,664 posts

Posted 22 February 2012 - 04:44 PM

Isn't the sea on the left too big? I feel like it could be reduced a bit, it would speed things up slightly.
  • 0
Lancelot de Ferrière le Vayer [ aka Wraitii ]
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com

Also the world's only three-dimensional poodle.

#6 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,652 posts

Posted 26 February 2012 - 05:38 PM

I recorded a 1vs2 match against qBot on Phoenician Levant:




The stone and metal mine placement doesn't appear to be very balanced - sometimes a player only gets 1 stone and 1 metal mine, while another player gets 2-3 stone mines and 2 metal mines. Perhaps you could look into that? The coast line could also be less of a straight line. Other than that, I really like this RMS :)
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#7 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 590 posts

Posted 27 February 2012 - 04:47 AM

I recorded a 1vs2 match against qBot on Phoenician Levant:

http://www.youtube.c...h?v=Bgn7dBdtp6Y


The stone and metal mine placement doesn't appear to be very balanced - sometimes a player only gets 1 stone and 1 metal mine, while another player gets 2-3 stone mines and 2 metal mines. Perhaps you could look into that? The coast line could also be less of a straight line. Other than that, I really like this RMS :)


Nice play. I liked your way of building a fort near the enemy base.

You're right. I had the same problem yesterday. The whole system is not balanced though. But in this case, the shape of the map makes the matter worse. I'll try to find a way to fix this.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#8 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,652 posts

Posted 27 February 2012 - 12:27 PM

You're right. I had the same problem yesterday. The whole system is not balanced though. But in this case, the shape of the map makes the matter worse. I'll try to find a way to fix this.


Sorry for making your task list even tougher ;)
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#9 AuroN2

AuroN2

    Duplicarius

  • Community Members
  • PipPipPip
  • 209 posts

Posted 15 March 2012 - 10:41 AM

W-w-oaaah, that island in your screenshot looks like austrlia without tasmania! lol
IDEA! Could you do a rms script with 3 big islands, and like 10 small ones, that resembles Papua new gunnea, australia, and newzealand? That could be your new challenge! :P

Edited by AuroN2, 15 March 2012 - 10:43 AM.

  • 0

Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.