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Iberian Navy


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#1 L'ethu

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Posted 19 February 2012 - 12:22 PM

I've seen the Iberian sandbox but i can't find any Iberian warship, is it possible that 0 AD team may add in new Iberian naval unit during the next release?
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#2 Mythos_Ruler

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Posted 19 February 2012 - 04:24 PM

I've seen the Iberian sandbox but i can't find any Iberian warship, is it possible that 0 AD team may add in new Iberian naval unit during the next release?

Nope! :) No plans.
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#3 L'ethu

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Posted 20 February 2012 - 05:00 AM

If the Iberians have no war vessel, how do they compete against the other five factions in the game?

Is it possible for the Iberians to hire mercenary war vessel from shipyard/port or they share the same vessel with the Celts? If so then the Iberians could at least defend the coast from the other factions.


Edited by L'ethu, 20 February 2012 - 05:14 AM.

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#4 Mythos_Ruler

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Posted 20 February 2012 - 06:02 AM

Oh how upset you'll be when we have the Huns in Part 2. ;)
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#5 Majicman182

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Posted 20 February 2012 - 10:56 AM

lol
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#6 L'ethu

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Posted 20 February 2012 - 12:05 PM

Then for what purpose the Iberian need a port? There's no point of building a port and civilian vessel and then the enemy could destroy them with ease. If so the structure should be a scenario available structure because there's no point for the Iberians to show themselves in naval warfare related random map.


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#7 feneur

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Posted 20 February 2012 - 12:29 PM

They do not have a navy, they do have a fishing fleet and a merchant fleet though =) In other words, they may not have war ships, but they do have fishing ships and trade ships.
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#8 L'ethu

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Posted 20 February 2012 - 01:05 PM

They do not have a navy, they do have a fishing fleet and a merchant fleet though =) In other words, they may not have war ships, but they do have fishing ships and trade ships.



Alright, then you guys have confirmed that there's no port or civilian ship for the Iberians in the random map.

Thank you, feneur for providing me a good explanation.

Edited by L'ethu, 21 February 2012 - 12:23 PM.

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#9 hhyloc

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Posted 20 February 2012 - 01:50 PM

Looks like an Iberian player has to focus on the land first, since Iberian navy is non-existence, trying to win the war with naval is a fool's hope. Iberian players can still have fishing ships and merchant ships but look like they will be constantly harassed by other factions' warships. :P
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#10 L'ethu

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Posted 20 February 2012 - 03:38 PM

Looks like an Iberian player has to focus on the land first, since Iberian navy is non-existence, trying to win the war with naval is a fool's hope. Iberian players can still have fishing ships and merchant ships but look like they will be constantly harassed by other factions' warships. :P

No point of having civilian vessel or naval port in a random map if you cannot protect them, either they could fit themselves with soldiers into merchant ship that granting them some offensive ability or imposing a policy that allows Iberian player to summon Carthaginian war vessel or else the Iberian will be barred from joining any maritime activity related map.

Edited by L'ethu, 20 February 2012 - 03:44 PM.

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#11 gerbilOFdoom

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Posted 20 February 2012 - 09:10 PM

I can see the politics of a game involving a protection agreement between players, Iberians cover land, whoever else covers sea... with some resources trading hands, of course.
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#12 oshron

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Posted 21 February 2012 - 01:50 AM

the iberians are the most defensive civ, right? couldnt they conceivably build walls and towers around their islands to protect themselves from invasion, as well as to fend off enemy ships? perhaps, as compensation if that isnt enough, their towers and so on could have extra attack versus ships and siege (iirc, the iberians are planned to have some kind of flaming weapons bonus; just toss that in as a researchable or even automatic extra for their buildings)
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#13 L'ethu

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Posted 21 February 2012 - 03:34 AM

I can see the politics of a game involving a protection agreement between players, Iberians cover land, whoever else covers sea... with some resources trading hands, of course.

I'm sorry, did you mean that Iberians should stick on some diplomatic agreement between players but if a player was forced to confront the enemy without any diplomatic option, how could they possibly win the conflict?

the iberians are the most defensive civ, right? couldnt they conceivably build walls and towers around their islands to protect themselves from invasion, as well as to fend off enemy ships? perhaps, as compensation if that isnt enough, their towers and so on could have extra attack versus ships and siege (iirc, the iberians are planned to have some kind of flaming weapons bonus; just toss that in as a researchable or even automatic extra for their buildings)

Well, if there's no war vessels for the Iberian player in a naval conflict, what could they do to win a naval conflict? 

Edited by L'ethu, 21 February 2012 - 04:26 AM.

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#14 Mythos_Ruler

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Posted 21 February 2012 - 04:27 AM

Well, if there's no war vessels for the Iberian player in a naval conflict, what could they do to win a naval conflict?

They wouldn't get into a naval conflict. :)
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#15 L'ethu

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Posted 21 February 2012 - 04:34 AM

Finally, there's a good answer. :D

Thank you.


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#16 hhyloc

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Posted 21 February 2012 - 04:37 AM

They wouldn't get into a naval conflict. :)

Better bend than break ;)
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#17 wraitii

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Posted 21 February 2012 - 06:47 AM

Side question: is there any other way to win than "military" in this game? Or at least planned? Because it seems like Iberians are pretty much sure to lose on islands map in other cases.
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#18 Mythos_Ruler

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Posted 21 February 2012 - 07:41 AM

Side question: is there any other way to win than "military" in this game? Or at least planned? Because it seems like Iberians are pretty much sure to lose on islands map in other cases.

You just wouldn't choose to use Iberians on an island map. Or in a team game on an island map the Iberians could play as assault troops while their allies build large fleets. Variety is the spice of life. :)
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#19 wraitii

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Posted 21 February 2012 - 07:57 AM

Design choice then, no problem, I'm merely worried that it might break choosing random civilization on multiplayer... Perhaps you could set a "random", "random with boats (ie not iberians" option. Of course, since random maps are barely existing right now, it's not the hugest concern.
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#20 L'ethu

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Posted 21 February 2012 - 09:49 AM

Side question 2: if there's no allies at all and you're locked in an archipelago surrounded by enemies with sophisticated war vessels and you have limited resources to expand your armies, does it mean that you're terminated even before the game started?

As a community member, i hope that the team take a serious consideration on the Iberian maritime matter. Either the team remove the Iberian seaport building from the construction option and make it an editor-only structure or figure out a policy tech like the Carthaginian Vassal that could grant Iberian player to use a limited Carthaginian war vessels (Bireme, not other medium and heavy war vessels).


Edited by L'ethu, 21 February 2012 - 09:57 AM.

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