Mythos_Ruler, on 21 February 2012 - 09:20 PM, said:
Why shouldn't ships be counted? I'm not following. You realize your reasoning could apply to heroes and champion units and siege units?

So, even if I have 50 ships, a Hero, and 20 Champion units, I should lose the game if my opponent has managed to destroy my buildings and still has 1 citizen-soldier left?
The conceptual problem everyone is having with this is that the Iberians would be screwed if the enemy took over the sea. You have to realize, on an island map, no matter what faction you are, you are screwed if the enemy takes control of the sea. Naval superiority is just not possible for the Iberians, so you just wouldn't choose them in a 1v1 islands match up... unless you developed some kind of amphibious assault strategy.

I really don't think the Huns in Part II are going to have a a good time on island maps either, and neither should they. Same for Iberians in Part 1.
Although... I may be open to giving them the Celtic warship. I don't feel a particular need to do that though. I'm certainly okay with some factions having stark weaknesses in some areas, making them underdogs on certain maps or under certain conditions. Part of the fun could be learning how to overcome these weaknesses and achieve victory despite them.

i mean more like the ships themselves, not the additional units garrisonned inside that are manning them. the idea is that, if the iberians cant get their own warships, then there's conceivably no way for them to win in a given setting if a human player sends their only remaining ships away from a battle to basically just troll the iberians (that's assuming that the iberians in this situation are also controlled by a human player). heroes, champions, and siege units cant rebuild the civilization either, but the difference is that the iberians would still be able to get at them, and those units are the ones that would most likely be killed off in a battle that would leave the enemy player with just their warships
i get what's been proposed, that you simply wouldn't use the iberians on a water map like that, but what if someone wanted to because of a strategy they wanted to employ with their ally (the aforementioned scenario of the iberians fighting on land while their hellenic allies harass the enemy navy), or if they simply wanted to undertake the challenge of playing as a civ with no warships for the fun of it? (they become so good at the game that they decide to intentionally handicap themselves for the thrill of it)
like i said, i get what youre saying. maybe the strictly terrestrial civs could have the ability to capture enemy warships like how they can already capture buildings? though that still leaves something of a balance/trolling problem...
Mythos_Ruler, on 21 February 2012 - 09:32 PM, said:
Hmm... Then let's think of something other than giving them a warship. Perhaps some kind of fire ship? A ship that's on fire (slowly loses health) that damages enemy ships it encounters.
I just can't see exempting ships from ConquestCritical. They are units with an attack who can affect the outcome of the game. If they were essentially "dead" objects that had to be occupied by other units in order to function (like the original idea from 2003), then yeah. But as they are now, I can't see exempting them just to make island maps winnable for the Iberians.
Interesting discussion.
giving them a (fictional?) fireship sounds like a good idea to me. perhaps they could have an additional unique technology at the end that allows them to build just one type of warship?
personally, i really like and would support the idea of giving them warships based on what the vandals used