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Proposal for uses of portraits


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#1 hhyloc

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Posted 21 February 2012 - 05:05 AM

This is a reply to this thread
http://www.wildfireg...pic=15477&st=20
I made a new thread here in order not to derail the topic and its original purpose

So I've been thinking about this for quite a while, with the coming of the new portraits made by lana and raulfabi, I am here to propose a compromise: Don't scrap the old, place-holder portraits (sprites), we can still use them along with the new portraits.
Below are my arguments:
- A hand-drawn portrait is best used when there are space to show it, this is not true for the tiny button used to train units. The hand-drawn portrait IMHO should be used on the window only (I can't find a decent word for this)
- The sprite portraits is best used on the units training button, because when a player look at a unit standing on the ground, he will instantly know where he can train that type of unit (or what building is used to train that unit)
- Scraping the old portraits, it's a waste of manpower. Even though they're supposed to be place-holders, IMHO they shouldn't be thrown away and I think they're good enough to deserve their own place in the final game.
- Using the hand-drawn portraits for the window and sprite portraits for trainng buttons will add some uniqueness to the game, because a unit now have two portraits, the former for aesthetic purpose and the later for gameplay purpose.

Comments are greatly welcomed. :)

#2 FeXoR

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Posted 21 November 2012 - 05:20 PM

(I don't have permissions to see the old thread you linked to)

I like unit build buttons being easy to recognize and to notice the connection between the button icon and the actually trained unit in-game.
I don't know how high quality the portraits are but maybe they could be added an encyclopedia (like is planed AFAIK)?
Posted Image Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)

#3 feneur

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Posted 21 November 2012 - 05:38 PM

The old thread is an application thread, and has been archived, but as is said in the first post this is a new discussion, so there's no need to read that thread :)

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



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