On the other hand if you're just changing from one formation to another you could still want them to continue walking to the destination.
Exactly! I would want that for sure!
In general I am the 'I am user, I am Boss! And an order is an order so follow it even if you die trying' type.
So I'm not much a friend of formations or any type of 'glue units' option. Even in warcraft III, where it was handled quite well, I rarely turned it on.
Same with stances. If you can't set a preset stance for all units, or all units of a type, by default but the game designers do, it's sure there will be players disagreeing with the default. And if you do allow the players to set default stances for all units (or all units of a type) there will be more options and some players might go 'ARGH! So many stuff! That's to complex, I don't play this game...'. I can only beg you: Look how units act in warcraft III. That's perfect in 9 of 10 cases, at least. And if it's not player have to micromanage there units, like a general keeps his soldiers in place. If you want to have stances, ok. But don't set different stances to different units as unchangeable default.
Same with minimum range or fixed time of flight for projectiles (like in Empire Earth for archers), at least for archers. The velocity of an arrow is highest when it leaves the bow (if not considering hills). So the minimum distance for an archer is his arm length plus the length of the arrow. That's not so far. And a javelin type soldier wouldn't run when an enemy comes near, cause he would leave his back open for an attack. He would try to kill the enemy first. Only mechanical units should have a minimum range in my opinion.
All these things disturb the player interference with the units and make the units not act like the player commanded. And I don't like that. And by the way, if you didn't follow an order in that time, you might be killed by your superior as far as I know.
But I'm quite sure there are other opinions
Edited by FeXoR, 11 March 2012 - 09:41 PM.