Light Style© by Fisana

Jump to content


Photo

Random Map Script:Rhine Marshlands


  • Please log in to reply
13 replies to this topic

#1 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 588 posts

Posted 07 March 2012 - 01:26 PM

Slightly different from what Michael proposed, this map is filled with shallow, passable marshes. But the western sea has a problem as it will have the same characteristics (eg. color, reflection, etc.) as marshes and wont be a good thing and I didn't implement it. So this is not going to reach alpha 9 which is going to be released in 16 hours. I still find it fun to play.

Screenshots
http://spahbod.persi...ne Marshes1.jpg
http://spahbod.persi...ne Marshes2.jpg
http://spahbod.persi...ne Marshes3.jpg

Attached Files


  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#2 FeXoR

FeXoR

    Centurio

  • Community Members
  • PipPipPipPipPip
  • 938 posts

Posted 07 March 2012 - 04:23 PM

Nice, but you seem to ignore Mythos Rulers advise to leave space around the start positions in order to place base buildings ^^
  • 0

#3 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 588 posts

Posted 07 March 2012 - 05:02 PM

That is going to be fixed for all of the maps in a huge update.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#4 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,966 posts

Posted 07 March 2012 - 07:36 PM

Nice, but you seem to ignore Mythos Rulers advise to leave space around the start positions in order to place base buildings ^^


This one isn't as bad as most, since it has relatively few trees. There seems to be places nearby for buildings. But yeah, a comprehensive solution for all maps should be sought.
  • 0

#5 Pureon

Pureon

    Primus Pilus

  • 0 A.D. Art Team
  • 3,614 posts

Posted 07 March 2012 - 07:48 PM

Good looking map (y)
  • 0

Pureon
0 A.D. Part time Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com


#6 feneur

feneur

    Cartographer of imaginary worlds

  • 0 A.D. Project Leader
  • 7,828 posts

Posted 07 March 2012 - 08:53 PM

alpha 9 which is going to be released in 16 hours.

It's not going to be released in 16 hours, however the feature freeze (i.e. no new features added, and generally only bug fixes and non-risky additions should be made) is tomorrow as you say, so it's probably still a good choice to put it up here rather than adding it to the SVN for now. :)

Great work as far as I can tell though :) You and wraiti are really pushing the quality of the RMSs to come nearer and nearer to handmade quality (y)
  • 0

Erik Johansson [ aka feneur ]

Wildfire Games
Contact me: feneur@wildfiregames.com



Support Wildfire Games!


#7 MishFTW

MishFTW

    Primus Pilus

  • Web Development Team
  • 1,920 posts

Posted 08 March 2012 - 12:26 AM

Looks really good man, as always of course :D
I'll play it when I get out of this pile of homework.
  • 0
Mish [Adarash Mishra]
Wildfire Games Webmaster
Email Me | About Me

#8 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,966 posts

Posted 08 March 2012 - 03:55 AM

I think this is a great map. I think it can be closer to the description though:

http://www.wildfireg...rhinemarshlands

I also think it can use a lot more fauna: Sheep, horses, more deer, bears, boar, and maybe a couple of wolves. (y)
  • 0

#9 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 588 posts

Posted 08 March 2012 - 01:09 PM

Updated the mp. Added more wildlife.

Attached Files


  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#10 Mythos_Ruler

Mythos_Ruler

    Senator

  • WFG Retired
  • 14,966 posts

Posted 08 March 2012 - 07:28 PM

Updated the mp. Added more wildlife.


Looks good. I'd go ahead and add it to the repository real quick if I were you. :)
  • 0

#11 AuroN2

AuroN2

    Duplicarius

  • Community Members
  • PipPipPip
  • 209 posts

Posted 15 March 2012 - 10:54 AM

Is it possible to script resources so that forage bushes and trees are the only ones that spawn near each other and near start points? I would like to see a map with forage positions far away from bases.
  • 0

Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.


#12 Spahbod

Spahbod

    Triplicarius

  • WFG Programming Team
  • 588 posts

Posted 15 March 2012 - 12:10 PM

You reminded me of something very important. I haven't placed non-starting-point berries in any map.
  • 0
Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


Support Wildfire Games!

#13 FeXoR

FeXoR

    Centurio

  • Community Members
  • PipPipPipPipPip
  • 938 posts

Posted 15 March 2012 - 12:52 PM

You reminded me of something very important. I haven't placed non-starting-point berries in any map.


Well, but be careful with food sources that could be mistaken as wood resources.
At least I don't like them.

Edited by FeXoR, 15 March 2012 - 12:52 PM.

  • 0

#14 Yodaspirine

Yodaspirine

    Discens

  • Community Members
  • Pip
  • 45 posts

Posted 26 March 2012 - 06:38 PM

I had downloaded Alpha 9 this week-end and I would applaud all the random map makers for their work. Some, like this map I enjoyed, could be hand-made maps.
  • 0