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Random Map Script:Canyon


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#1 Spahbod

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Posted 08 March 2012 - 05:58 PM

Another map using the random biome system. I am not satisfied with it though and I am looking for your ideas and suggestions to make this better.
Players start in "wholes" in the mountains connected to each other by some roads. There is also a larger valley in the middle of the map. It is overall a very hard map lacking both building space and resources.

Posted Image

I took screenshots from the different stages of design. Some might find them interesting (including myself). But it isn't easy to upload them all so I created this short clip from the images.

Link to download the clip

I'm looking forward into your suggestions to make this better.

Attached Files


Omid Davoodi [ aka Spahbod ]

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Contact me: myops37@yahoo.com


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#2 wraitii

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Posted 08 March 2012 - 06:26 PM

The players' starting zones are too spherical. Make them a bit more jagged (a setting of about 0.05 gives good results and you can keep the whole thing pretty spherical). Perhaps you should consider a different terrain for the bottom of the canyon, even when there are no roads (something more dry, or more lush). Perhaps adding a bit of variety in the heights of the canyon sides, and by adding rocks for beautification on the sides, it'd look more natural.
Wraitii
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#3 Mythos_Ruler

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Posted 08 March 2012 - 07:10 PM

Make the highlands polar or alpine, and the valleys a tropic biome, like the Pubjab map, and you can call this 'Shangri La" or Shambala. :)
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#4 Spahbod

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Posted 14 March 2012 - 05:16 PM

Updated the map. It now has less "dead" places.Greatly increased the quality.

Attached Files


Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


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#5 Spahbod

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Posted 15 March 2012 - 01:32 PM

Newest (and probably last) version. Needs a modified randombiome.js which is included in the download. I liked it as it is both very random and playable. Added treasures to the center of the map. Fixed many issues.

Attached Image: Canyon.JPG

I'd be glad if someone posts a screenshot with high quality graphics.

Attached Files


Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


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#6 ribez

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Posted 15 March 2012 - 03:10 PM

View PostSpahbod, on 15 March 2012 - 01:32 PM, said:

Newest (and probably last) version. Needs a modified randombiome.js which is included in the download. I liked it as it is both very random and playable. Added treasures to the center of the map. Fixed many issues.

Attachment Canyon.JPG

I'd be glad if someone posts a screenshot with high quality graphics.

seems very good :)

looking your picture, maybe the roads are too large, but i want to test it in game when alpha 9 will be released

#7 Spahbod

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Posted 15 March 2012 - 03:22 PM

View Postribez, on 15 March 2012 - 03:10 PM, said:

seems very good :)

looking your picture, maybe the roads are too large, but i want to test it in game when alpha 9 will be released

Sorry. It is not going to be released in Alpha 9.
Omid Davoodi [ aka Spahbod ]

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Contact me: myops37@yahoo.com


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#8 Pureon

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Posted 15 March 2012 - 03:43 PM

Posted Image

Posted Image

Nice layout and biome work, i like this one a lot. I'm still not a fan of how the RMS maps deal with texture blending, even though I know there's not much that can be done at this point.
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#9 Mythos_Ruler

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Posted 15 March 2012 - 04:51 PM

This could be the basis for a new "Neareastern Badlands" map.
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#10 Spahbod

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Posted 15 March 2012 - 05:44 PM

Yeah. I was also thinking about that.
Omid Davoodi [ aka Spahbod ]

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Contact me: myops37@yahoo.com


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#11 Mythos_Ruler

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Posted 15 March 2012 - 05:55 PM

View PostSpahbod, on 15 March 2012 - 05:44 PM, said:

Yeah. I was also thinking about that.

I'd still like to have some custom rock formations made for that map.
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#12 Pureon

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Posted 15 March 2012 - 06:01 PM

View PostSpahbod, on 15 March 2012 - 01:32 PM, said:

Needs a modified randombiome.js
May I ask why it needs a modified version?
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#13 Spahbod

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Posted 15 March 2012 - 06:19 PM

View PostPureon, on 15 March 2012 - 06:01 PM, said:

May I ask why it needs a modified version?

Because it uses biome specific tree actors for the top of the hills. I added them into the file for this and any future "generic" map that may need them.
Omid Davoodi [ aka Spahbod ]

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Contact me: myops37@yahoo.com


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#14 Pureon

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Posted 15 March 2012 - 07:19 PM

View PostSpahbod, on 15 March 2012 - 06:19 PM, said:

Because it uses biome specific tree actors for the top of the hills. I added them into the file for this and any future "generic" map that may need them.

Ah good, so you're going to make the modified randombiome.js official.

BTW I played a match against qBot on Canyon and the map works very nicely :)
Pureon
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