Known Problems (Please read before posting)
#1
Posted 16 March 2012 - 11:04 PM
There is a neat table of planned features at http://trac.wildfire...ayFeatureStatus so you can tell what we are planning to add.
Lag
This is a common complaint, and with good reason. The game does not run as fast as we would like. Late in the game you will probably experience some lag, this is caused by a mixture of things, AI and pathfinding are big ones. The problem is worse on island maps and with multiple AI players.
One thing that can be helpful is giving us the profiler information. This automatically generated information is useful for working out where the lag is coming from. If you hit Shift-F11 this will be dumped into a file (location given at the top of the screen). Please upload these data to our forums to help us solve the problem. Thanks!
There's a sound bug!
The sound system has been completely rewritten for Alpha 11. It was well tested, but you may find problems like bad sound or errors. Please report these on Trac or in the Bug Reports forum with as much information as possible including logs.
Retina display issues on OS X
If you find the game won't run correctly in fullscreen on OS X with a retina display, use the config file to start the game in windowed mode as a workaround, see the settings page of the game manual for details.
Missing Animations
Some units glide around or don't drop to the ground when killed. We have an animator who is working away at making pretty animations. More animators are invited to help with this task.
Units Can't Attack When Chasing
There is a problem in the code where units decide to attack, then the chased enemy gets out of range before the attack hits so it is aborted, so in effect any units chasing each other won't be able to deal damage.
Greyed out/disabled menu items
Some menu items can't be clicked on, this is because those features aren't yet implemented.
Units don't fight in formation
Can't run two instances of the game simultaneously on Windows
Using Ctrl+Alt+Delete in Windows while the game is loading may cause a crash
Crash or out of memory error while using time warp mode
Time warp mode is a developer option useful for testing the game over short periods. Because it saves the simulation state every turn, it will "leak" memory over time and eventually cause the game to crash. Consider using saved games, quicksave and quickload, or setting the game speed manually (use e.g. Engine.SetSimRate(2.0) from the in-game console).
AI Problems
Out of memory errors using Aegis Bot
AI tries to gather from resources near your base
AI Doesn't Know how to Build Ships
Atlas and Custom Content
Atlas Crashes when Saving Maps
This is caused by the game trying to save to invalid locations. Workarounds:
Windows: extract the public.zip in C:\Users\{Username}\AppData\Local\0 A.D. alpha\binaries\data\mods\public
Mac extract the public.zip in 0ad.app/Contents/Resources/data/mods/public
Linux: It might work, otherwise we don't know a workaround other than using the source distribution or svn.
Custom Content Will Be Deleted When Upgrading to a New Alpha
See this thread.
Common Suggestions
"You should use multiple threads"
0 A.D. was designed when multiple cores were not yet common, and it would take too much work to program the game to get it to use multi-core processors efficiently. Still, it can be good to have multiple cores, because they may be available to other programs running while you play 0 A.D.
"You should use Kickstarter"
Please read http://www.wildfireg...ndpost&p=236241 for why Kickstarter isn't an option for Wildfire Games and 0 A.D.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#2
Posted 17 March 2012 - 09:16 AM
maybe you could add instructions about how posting useful info of new bugs in bugs forum section, for example
- how to take a screenshot
- how find interestinglog.html and others log files
Edited by ribez, 17 March 2012 - 09:18 AM.
#3
Posted 17 March 2012 - 01:00 PM
Quote
When unit is aggressive or violent it does make sense.
#5
Posted 17 March 2012 - 02:13 PM
FeXoR, on 17 March 2012 - 01:26 PM, said:
I think we agree on this for the most part. I have some ideas for "Violent" that I'll keep to myself for now, since this is the wrong thread.
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#6
Posted 17 March 2012 - 10:23 PM
- Q: The game is slow or lagging, what can I do?
A: The game does not run as fast as we would like. Late in the game you will probably experience some lag, this is caused by a mixture of things, AI and pathfinding are big ones. One thing that can be helpful is giving us the profiler information, if you hit Shift-F11 this will be dumped into a file (location given at the top of the screen), the contents of which are useful for working out where the lag is coming from so please upload.
- Q: I have a fast computer with multiple cores and a fancy graphics card, so why is the game still slow?
A: Currently most of the game engine is single threaded and so unable to take advantage of multiple cores. Eventually the more intensive parts of the game such as AI and pathfinding will be multi-threaded. The limiting factor on the game's speed is typically the processor, rather than the graphics card (since the game is designed to work even with older computers).
- Q: I see visual glitches, textures not loaded, etc.
A: Sometimes this is a driver problem, make sure you have the latest drivers for your graphics card. If you have a custom build of the game, textures might be slow to cache, during which time they will appear grey. Otherwise submit a bug report with as much info as possible including screenshots.
- Q: The game has an error or crashes, what can I do?
A: Report the error and provide as much information as possible. Unfortunately there are many possible causes of crashes and the game's error messages are not always sufficient. Please provide steps to reproduce the problem, if possible, and post relevant parts of the logs (interestinglog.html) and crash dumps if available.
- Q: Islands and water maps are very slow.
A: AIs don't really support water maps currently, so try playing water maps against human players or else playing a land map against AIs.
- Q: There's no sound on OS X.
A: Sound is currently disabled on OS X due to errors in our sound implementation.
- Q: Sound is choppy, sometimes I don't hear music.
A: The game's sound system is currently very buggy and will be redesigned.
- Q: Units appear to glide around or don't have proper animations.
A: Some animations are still missing, we have someone who is working on animal animations.
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#7
Posted 18 March 2012 - 10:46 PM
historic_bruno, on 17 March 2012 - 10:23 PM, said:
I'm not sure about this. I think it might be trying to merge two separate things into one. The known issues list should be easy to edit so new items are added quickly. The FAQ would give more useful information about how people should report problems and possible fixes.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#8
Posted 22 March 2012 - 09:48 PM
Wildfire Games Programmer
Contact me: ben@wildfiregames.com
#9
Posted 26 March 2012 - 09:11 PM
Why don't you make this "FAQ" sooner? I wouldn't post a topic on a ever known problem...
#10
Posted 26 March 2012 - 09:27 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#11
Posted 26 March 2012 - 09:48 PM
Mythos_Ruler, on 26 March 2012 - 09:27 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#12
Posted 26 March 2012 - 10:32 PM
feneur, on 26 March 2012 - 09:48 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#13
Posted 27 March 2012 - 04:21 AM
Kieran P [ aka k776 ]
Wildfire Games Open Source Development Manager
Contact me: kieran@wildfiregames.com
#14
Posted 27 March 2012 - 07:17 PM
k776, on 27 March 2012 - 04:21 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#16
Posted 10 April 2012 - 09:23 AM
#17
Posted 10 April 2012 - 04:43 PM
Lion.Kanzen, on 10 April 2012 - 01:54 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#18
Posted 14 April 2012 - 10:52 AM
Quote
I think its realistic
Letting other players built farms and if not guarded we can steal food
Edited by majapahit, 14 April 2012 - 10:54 AM.
Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.
#19
Posted 14 April 2012 - 02:00 PM
Lion.Kanzen, on 14 April 2012 - 11:06 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#20
Posted 29 April 2012 - 08:54 PM
Lion.Kanzen, on 29 April 2012 - 08:47 PM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
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