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Known Problems (Please read before posting)


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#1 quantumstate

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Posted 16 March 2012 - 11:04 PM

Thanks for trying out 0 A.D. and coming here to report your problem. As the game is still in alpha releases there are still many things we need to do. Many of these we know already, so when you provide feedback we would ask you to focus on some of the other points that could be improved.

There is a neat table of planned features at http://trac.wildfire...ayFeatureStatus so you can tell what we are planning to add.

Lag
This is a common complaint, and with good reason. The game does not run as fast as we would like. Late in the game you will probably experience some lag, this is caused by a mixture of things, AI and pathfinding are big ones. The problem is worse on island maps and with multiple AI players.

One thing that can be helpful is giving us the profiler information. This automatically generated information is useful for working out where the lag is coming from. If you hit Shift-F11 this will be dumped into a file (location given at the top of the screen). Please upload these data to our forums to help us solve the problem. Thanks!

There's a sound bug!
The sound system has been completely rewritten for Alpha 11. It was well tested, but you may find problems like bad sound or errors. Please report these on Trac or in the Bug Reports forum with as much information as possible including logs.

Retina display issues on OS X
If you find the game won't run correctly in fullscreen on OS X with a retina display, use the config file to start the game in windowed mode as a workaround, see the settings page of the game manual for details.

Missing Animations
Some units glide around or don't drop to the ground when killed. We have an animator who is working away at making pretty animations. More animators are invited to help with this task.

Units Can't Attack When Chasing
There is a problem in the code where units decide to attack, then the chased enemy gets out of range before the attack hits so it is aborted, so in effect any units chasing each other won't be able to deal damage.

Greyed out/disabled menu items
Some menu items can't be clicked on, this is because those features aren't yet implemented.

Units don't fight in formation

Can't run two instances of the game simultaneously on Windows

Using Ctrl+Alt+Delete in Windows while the game is loading may cause a crash

 

Multiplayer Lobby

 

No one can join my game!

Currently, only routers with UPnP support or routers that have been properly port fowarded are able to host.

 

My 1v1 duel wasn't rated.

There's an issue with keep-alive packets not being sent to the server. This issue should have been fixed in the developmental version and for Alpha 16 and subsequent releases.

 

I was disconnected from the lobby...

This is usually caused by the timeout mentioned in the issue above or by a moderator kicking you for abusive behaivor or inappropriate/vulgar chats.

 

AI Problems

Out of memory errors using Aegis Bot

AI tries to gather from resources near your base

AI Doesn't Know how to Build Ships

There may be errors loading a saved game with AIs. Rejoining a multiplayer game with AIs is not supported yet.


Common Suggestions

"You should use multiple threads"
0 A.D. was designed when multiple cores were not yet common, and it would take too much work to program the game to get it to use multi-core processors efficiently. Still, it can be good to have multiple cores, because they may be available to other programs running while you play 0 A.D.

"You should use Kickstarter, Indiegogo, etc."
We have an Indiegogo campaign now! Visit the official page to learn more about our goals and how you can help support 0 A.D.


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#2 ribez

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Posted 17 March 2012 - 09:16 AM

good for newcomers (y)

maybe you could add instructions about how posting useful info of new bugs in bugs forum section, for example
  • how to take a screenshot
  • how find interestinglog.html and others log files

Edited by ribez, 17 March 2012 - 09:18 AM.

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#3 iap

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Posted 17 March 2012 - 01:00 PM

Units Ignore Orders when Attacked

From my experience, setting the unit's mood to passive helps in these situations.
When unit is aggressive or violent it does make sense.
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#4 FeXoR

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Posted 17 March 2012 - 01:26 PM

When unit is aggressive or violent it does make sense.


If the player gave the order to retreat it should have priority anyway IMO.
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#5 Mythos_Ruler

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Posted 17 March 2012 - 02:13 PM

If the player gave the order to retreat it should have priority anyway IMO.


I think we agree on this for the most part. I have some ideas for "Violent" that I'll keep to myself for now, since this is the wrong thread.
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#6 historic_bruno

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Posted 17 March 2012 - 10:23 PM

I think this should be restructured into a sort of FAQ list, with concerns in order of importance/frequency. The question should be in layman's terms. Some examples:

  • Q: The game is slow or lagging, what can I do?
    A: The game does not run as fast as we would like. Late in the game you will probably experience some lag, this is caused by a mixture of things, AI and pathfinding are big ones. One thing that can be helpful is giving us the profiler information, if you hit Shift-F11 this will be dumped into a file (location given at the top of the screen), the contents of which are useful for working out where the lag is coming from so please upload.
  • Q: I have a fast computer with multiple cores and a fancy graphics card, so why is the game still slow?
    A: Currently most of the game engine is single threaded and so unable to take advantage of multiple cores. Eventually the more intensive parts of the game such as AI and pathfinding will be multi-threaded. The limiting factor on the game's speed is typically the processor, rather than the graphics card (since the game is designed to work even with older computers).
  • Q: I see visual glitches, textures not loaded, etc.
    A: Sometimes this is a driver problem, make sure you have the latest drivers for your graphics card. If you have a custom build of the game, textures might be slow to cache, during which time they will appear grey. Otherwise submit a bug report with as much info as possible including screenshots.
  • Q: The game has an error or crashes, what can I do?
    A: Report the error and provide as much information as possible. Unfortunately there are many possible causes of crashes and the game's error messages are not always sufficient. Please provide steps to reproduce the problem, if possible, and post relevant parts of the logs (interestinglog.html) and crash dumps if available.
  • Q: Islands and water maps are very slow.
    A: AIs don't really support water maps currently, so try playing water maps against human players or else playing a land map against AIs.
  • Q: There's no sound on OS X.
    A: Sound is currently disabled on OS X due to errors in our sound implementation.
  • Q: Sound is choppy, sometimes I don't hear music.
    A: The game's sound system is currently very buggy and will be redesigned.
  • Q: Units appear to glide around or don't have proper animations.
    A: Some animations are still missing, we have someone who is working on animal animations.
It could even be split into sections, like "Performance", "Gameplay", "Graphics", "Sound", "Crashes/Errors".
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#7 quantumstate

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Posted 18 March 2012 - 10:46 PM

I think this should be restructured into a sort of FAQ list, with concerns in order of importance/frequency. The question should be in layman's terms. Some examples:


I'm not sure about this. I think it might be trying to merge two separate things into one. The known issues list should be easy to edit so new items are added quickly. The FAQ would give more useful information about how people should report problems and possible fixes.
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#8 historic_bruno

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Posted 22 March 2012 - 09:48 PM

Atlas crashes when saving maps
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#9 Matx

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Posted 26 March 2012 - 09:11 PM

Great idea!
Why don't you make this "FAQ" sooner? I wouldn't post a topic on a ever known problem...
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#10 Mythos_Ruler

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Posted 26 March 2012 - 09:27 PM

A link to the bugs FAQ should be posted at the top of every forum and/or stickied to every forum. :)
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#11 feneur

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Posted 26 March 2012 - 09:48 PM

A link to the bugs FAQ should be posted at the top of every forum and/or stickied to every forum. :)

Hmm, I wonder if it's possible to have the same topic stickied to every forum (and still be just one topic I mean), will have to take a look at the admin interface... :)
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#12 feneur

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Posted 26 March 2012 - 10:32 PM

Hmm, I wonder if it's possible to have the same topic stickied to every forum (and still be just one topic I mean), will have to take a look at the admin interface... :)

I couldn't find anything relevant, but I've added a link to this topic to most forum rules (i.e. the optional area above the individual forum), so it should at least be a bit better. Could still be a bit more obvious though, but perhaps that's something to think about when working on the theme for the new version :unsure:
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#13 k776

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Posted 27 March 2012 - 04:21 AM

I think you can make an announcement through the admin cp I think, which should put it in all forums.
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#14 feneur

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Posted 27 March 2012 - 07:17 PM

I think you can make an announcement through the admin cp I think, which should put it in all forums.

Hmm, didn't find anything called announcements, but there is a feature called board guidelines which places a link to either a specific page with the content you set up or to a link, I've set it to link to this topic. It could be a bit more obvious, but it's at least close to the "View New Content" button so users who are aware of that should see it =) Now I would guess most people who have used the forums enough to be aware of that are aware of either this topic or have seen the questions asked/answered in other places, but at least it's there :) I'll let the other links remain until after the forum upgrade, then we could style the "board guidelines" link to make it more obvious :)
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#15 Sonarpulse

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Posted 29 March 2012 - 12:53 AM

Maybe you could move the topic a couple times, and then sticky the "moved" redirects.
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Posted ImagePosted ImagePosted Image

#16 fabio

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Posted 10 April 2012 - 09:23 AM

It could eventually added in game, ticket 1305.
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#17 feneur

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Posted 10 April 2012 - 04:43 PM

the user can create tickets? how? Posted Image i didn't know

Just register and click on "New ticket" and start creating :) Please search through the existing tickets though as there are tickets for many issues already ;)
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#18 majapahit

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Posted 14 April 2012 - 10:52 AM

AI Tries to Gather from Other Players Farms?



I think its realistic

Letting other players built farms and if not guarded we can steal food

:LOL:




Edited by majapahit, 14 April 2012 - 10:54 AM.

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Fried Banana, Steamed Banana, Banana Kolak, Nagasari, Banana Ceriping, and still many more delicious banana based cuisine.

#19 feneur

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Posted 14 April 2012 - 02:00 PM

we need farm fences XD, could be useful and special keeping sheeps into a same place

You could just use palisades ;)
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#20 feneur

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Posted 29 April 2012 - 08:54 PM

you must add multiple clone heroes in map. XD.

Thanks, done :)
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Erik Johansson [ aka feneur ]

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