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Random Map Script:Gulf of Bothnia


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#1 Spahbod

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Posted 17 March 2012 - 12:12 PM

Gulf of Bothnia.jpg

Two different seasons, late autumn and summer. May also add winter in which the gulf will be frozen.
Waiting for your comments.

Note:Needs last version of SVN.

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Omid Davoodi [ aka Spahbod ]

Wildfire Games Random Map Designer, Low-level Programmer
Contact me: myops37@yahoo.com


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#2 FeXoR

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Posted 17 March 2012 - 01:14 PM

This looks very nice! (y)

The gulfs terrain texture and depth looks a little uniform to me but otherwise very cool!

The resources seam to be well distributed and despite the players next to the gulfs entrance (that's ok) it seams to be a very fair map.

With the shape similar to Mediterranean Cove the game might run into problems with pathfinding. Due to the less rough inner shape it might be less of a problem though.

And, by the way, I like maps with water but no divided land parts.

Well done!

Edited by FeXoR, 17 March 2012 - 01:23 PM.

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#3 MishFTW

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Posted 17 March 2012 - 02:40 PM

Now if only the AI could build ships :P
Great job!
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Mish [Adarash Mishra]
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#4 KayEhn

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Posted 10 April 2012 - 05:42 PM

So, does this only work in the latest SVN version? I'm only running the basic Windows version...
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#5 Mythos_Ruler

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Posted 10 April 2012 - 06:30 PM

I have another idea for a Map,
Mesopotamia map

a map divided for 2 great rivers in arid zone


See: http://www.wildfireg...562&st=0#cradle
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#6 wraitii

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Posted 02 July 2012 - 02:50 PM

Very cool map, but two small issues:
The sun is too bright, I recommend lowering the settings or every texture will be completely burned.
The players starting area sometimes create a very circular shape. It looks extremely artificial.
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Lancelot de Ferrière le Vayer [ aka Wraitii ]
Wildfire Games Programmer, AI developer, auxiliary map designer, dealing with anything water.
Contact me: wraitii@wildfiregames.com

Also the world's only three-dimensional poodle.