A couple of questions
#1
Posted 19 March 2012 - 03:34 PM
1. In the future, would it be possible if there was some way of making "neutral" units? As in, like in Age of Empires; When you walk near a neutral unit or building, that unit or building converts to you. Would be very neat to have.
2. Are there plans for an actual campaign interface? For example, again, Age of Empires II's campaign "map". It had a drawn map with the locations of all the missions, maybe it could be possible for the maker to make his own background and place the missions on the map and so on? Or maybe something like in Empires: Dawn of the Modern World, when there was a small window to the left with a list of the missions, and on the right a big screen of a looping action sequence.
#2
Posted 21 March 2012 - 11:54 AM
Comrade Temuzu, on 19 March 2012 - 03:34 PM, said:
That sounds interesting, do you have any more details?
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I think this is most likely to happen using a trigger system, the way AoE did it felt a bit like a hack to me. I would rather have a trigger where if you walk to a certain area these units get converted/created. A trigger system isn't planned for the part 1 release though.
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For part one there are plans for an "imperial campaign" which will be similar to risk, where you conquer regions. This is so that we can have a campaign without needing triggers to be implemented. Beyond that I don't think there are any plans.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#3
Posted 21 March 2012 - 12:14 PM
Yeah, that definitely sounds a lot more flexible than the AoE system. Pity that its not coming in the first part, but atleast I can work with this info in mind.
Ah, I see. Sounds good for the game itself, hopefully it will be somewhat moddable.
#4
Posted 21 March 2012 - 01:30 PM
Comrade Temuzu, on 21 March 2012 - 12:14 PM, said:
Yeah, that definitely sounds a lot more flexible than the AoE system. Pity that its not coming in the first part, but atleast I can work with this info in mind.
Ah, I see. Sounds good for the game itself, hopefully it will be somewhat moddable.
I was thinking about the story, I'm just being nosy basically.
Jonathan Waller [ aka quantumstate ]
Wildfire Games AI Scripter
Contact me: jonathanmarkwaller at gmail dot com
Support Wildfire Games!
#5
Posted 21 March 2012 - 02:56 PM
#6
Posted 21 March 2012 - 04:22 PM
Latin: Petrus Falco; Literally means 'Stone Hawk'.
English equivalent: ' Peter ';
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#7
Posted 21 March 2012 - 06:44 PM
Comrade Temuzu, on 19 March 2012 - 03:34 PM, said:
1. In the future, would it be possible if there was some way of making "neutral" units? As in, like in Age of Empires; When you walk near a neutral unit or building, that unit or building converts to you. Would be very neat to have.
2. Are there plans for an actual campaign interface? For example, again, Age of Empires II's campaign "map". It had a drawn map with the locations of all the missions, maybe it could be possible for the maker to make his own background and place the missions on the map and so on? Or maybe something like in Empires: Dawn of the Modern World, when there was a small window to the left with a list of the missions, and on the right a big screen of a looping action sequence.
#8
Posted 27 May 2012 - 04:05 PM
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