Balancing civs and units
#1
Posted 25 March 2012 - 09:53 PM
7 units lost and 300 units killed.
This should'nt be the case, especially because he made only anti-elephant units like skirmishers. The skirmishers do 25 damage vs the hannibal unit, but the skirm is killed in 2 attacks from the hannibal unit. Because the hannibal unit is faster + the skirmischer has a huge minimumrange, it is quite impossible to use any kind of micro against more then 1 hannibal unit.
1.My suggestion is: let players have only 1 hannibal at a time, or maybe even only 1 hannibal during the entire game.
2. If this is not supported, another idea might be: give the hannibal unit 15 population instead of 3 and give the unit a training time of 5 minutes or something like that. That way, the units can still be massed, but you will never have more then 5-10 at the same time in the game (unless your opponent sleeps).
Also dump your suggestions about other units in the game! Let the balancing begin.
#2
Posted 25 March 2012 - 10:01 PM
Wildfire Games Programmer
Contact me: leper@wildfiregames.com
#3
Posted 25 March 2012 - 10:41 PM
DoO_Wolf_NL, on 25 March 2012 - 09:53 PM, said:
7 units lost and 300 units killed.
This should'nt be the case, especially because he made only anti-elephant units like skirmishers. The skirmishers do 25 damage vs the hannibal unit, but the skirm is killed in 2 attacks from the hannibal unit. Because the hannibal unit is faster + the skirmischer has a huge minimumrange, it is quite impossible to use any kind of micro against more then 1 hannibal unit.
1.My suggestion is: let players have only 1 hannibal at a time, or maybe even only 1 hannibal during the entire game.
2. If this is not supported, another idea might be: give the hannibal unit 15 population instead of 3 and give the unit a training time of 5 minutes or something like that. That way, the units can still be massed, but you will never have more then 5-10 at the same time in the game (unless your opponent sleeps).
Also dump your suggestions about other units in the game! Let the balancing begin.
I'm sure they already planned for them to be limited to 1
So you pretty much screwed your friend by playing unfairly spamming hero units haha
Edited by Afronaut, 25 March 2012 - 11:38 PM.
#4
Posted 26 March 2012 - 01:15 AM
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#5
Posted 27 March 2012 - 04:51 AM
#6
Posted 27 March 2012 - 10:47 AM
#7
Posted 27 March 2012 - 06:44 PM
Though, Carthage used elephants somewhat effectively in Spain, and then disastrously at Zama.
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#8
Posted 27 March 2012 - 08:09 PM
Mythos_Ruler, on 27 March 2012 - 06:44 PM, said:
Though, Carthage used elephants somewhat effectively in Spain, and then disastrously at Zama.
#9
Posted 27 March 2012 - 10:55 PM
#10
Posted 28 March 2012 - 02:29 AM
iap, on 27 March 2012 - 10:55 PM, said:
I don't see it as an "artificial" cap. They represent specific people in history, so it doesn't make sense that you could train more than one of each. A standard hoplite doesn't represent a specific person, so you can train as many of them as you want to.
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#11
Posted 28 March 2012 - 08:35 AM
#12
Posted 28 March 2012 - 12:14 PM
yes their boat can load many people, it is very efficient against infantry and cavalry. But against other boat it is unless then on a water map celt could not cross a sea
#13
Posted 28 March 2012 - 09:21 PM
for vuild 400 celts unit and 10 celts boat u need a good economic. Since you have not these 10 full boat you can't go to water then you can't take fish -> bad economic , fail
Edited by bioinfornatics, 28 March 2012 - 10:52 PM.
#14
Posted 28 March 2012 - 09:33 PM
Edited by FeXoR, 28 March 2012 - 09:34 PM.
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
#15
Posted 28 March 2012 - 10:07 PM
FeXoR, on 28 March 2012 - 09:33 PM, said:
Ships work just like defensive buildings - the more units garrisoned inside the greater the firepower.
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#16
Posted 29 March 2012 - 06:45 AM
Erik Johansson [ aka feneur ]
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#17
Posted 01 June 2012 - 01:50 AM
Mythos_Ruler, on 27 March 2012 - 06:44 PM, said:
Though, Carthage used elephants somewhat effectively in Spain, and then disastrously at Zama.
If I may intergect...
At the Battle of the Trebia Hannibal had 37 Elephants present (this was obviously after his crossing of the alps). This comes from Polybius' "The Histories" Book Three. Basically all of his elephants made it over the alps. I know its just a nitpick, no disrespect meant.
Also happy 1st post to me!
#18
Posted 01 June 2012 - 02:00 AM
forCarthage, on 01 June 2012 - 01:50 AM, said:
At the Battle of the Trebia Hannibal had 37 Elephants present (this was obviously after his crossing of the alps). This comes from Polybius' "The Histories" Book Three. Basically all of his elephants made it over the alps. I know its just a nitpick, no disrespect meant.
Also happy 1st post to me!
You're right. The elephants took part in the Battle of Trebia but most died soon thereafter due to exposure.
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#19
Posted 01 June 2012 - 02:55 AM
In the game, I made the mistake of not recognizing my opponents strategy into producing ranged cannon fodder, so I lost half of the map to my opponents. My unit pumping opponent was Iberian, and his newb teammate whom didnt participate in most of the battles was Persian. My friend and I decided to start the game with Athenian Slingers to counter the evil army of evil javelineer fodder, but we ended up not having enough stone to keep up our slingers that could risk not producing anything else vital and important. So I thought we should produce professional troops such as the City Guards and Scythian Archers to counter.
I've managed to produce 10 Siege Catapults, 100 Athenian City Guards, and 90 Scythian Archers (along with my ally and his number of slingers and Scythian Archers) to fight and push back the hordes and hopefully regain middle ground. After intense lag and killing 3 armies of the suckers, a fourth and fifth army came to finish me off. Then pushed us back to our last defense and kept up a Siege that lasted for 2 hours. (Thank you developers for only giving Persians and Iberians those Battering Rams)
Will post pictures in a moment.
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Edited by Sighvatr, 01 June 2012 - 03:12 AM.
#20
Posted 01 June 2012 - 07:17 AM
hhyloc, on 27 March 2012 - 04:51 AM, said:
I don't think so. He was a great leader but leaders tend to fight each other
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
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