IPB Style© Fisana

Jump to content


Post your cities!


  • Please log in to reply
33 replies to this topic

#21 KayEhn

KayEhn

  • Community Members
    Pip

  • Discens
    (62 posts)

Posted 07 April 2012 - 05:20 AM

View PostAfronaut, on 07 April 2012 - 04:28 AM, said:

The city grew! :banana:


....(Awesome pictures)


View PostMythos_Ruler, on 07 April 2012 - 05:02 AM, said:

LOL, the ultimate.

EDIT: I just thought of a feature. It would be cool to be able to pause a single player custom map, then export it as its own custom map to be open-able in Atlas. Or maybe to just be able to open saved games in Atlas.


1) I have to say, that is an awesome city/fortress!

2) Mythos, that would actually be a very helpful took to have...

Edited by KayEhn, 07 April 2012 - 05:21 AM.

-KayEhn, everywhere-

#22 Pureon

Pureon

  • 0 A.D. Art Team

  • Primus Pilus
    (3,220 posts)

Posted 07 April 2012 - 11:43 AM

The new Iberian walls surround a small hill fort

Posted Image
Pureon
0 A.D. Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com

#23 Almin

Almin

  • Community Members
    PipPip

  • Sesquiplicarius
    (165 posts)

Posted 07 April 2012 - 02:20 PM

@Pureon: These are awesome! Great picture!
sry for my english

#24 hhyloc

hhyloc

  • Community Members
    PipPipPip

  • Duplicarius
    (200 posts)

Posted 07 April 2012 - 02:48 PM

Look like a small but hard-to-break fort, especially with it's position on a sloping hill B)

Edited by hhyloc, 07 April 2012 - 02:49 PM.


#25 bstempi

bstempi

  • 0 A.D. Department Leader

  • Centurio
    (736 posts)

Posted 07 April 2012 - 06:18 PM

I like the view of the river -- that's pretty awesome.
Brian Stempin [ aka bstempi ]
Wildfire Games Webmaster
Contact me: bstempi@wildfiregames.com

Personal website: brianstempin.com


Support Wildfire Games!

#26 Geek377

Geek377

  • Web Development Team

  • Primus Pilus
    (1,718 posts)

Posted 07 April 2012 - 07:21 PM

View Posthhyloc, on 07 April 2012 - 02:48 PM, said:

Look like a small but hard-to-break fort, especially with it's position on a sloping hill B)
I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort." :LOL:

The Geek [ aka Geek377]
Wildfire Games Webmaster
Contact me: Posted Image Posted Image

#27 KayEhn

KayEhn

  • Community Members
    Pip

  • Discens
    (62 posts)

Posted 07 April 2012 - 09:06 PM

View PostGeek377, on 07 April 2012 - 07:21 PM, said:

I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort." :LOL:


HAHAHAH :D
-KayEhn, everywhere-

#28 Ykkrosh

Ykkrosh

  • WFG Programming Team

  • Primus Pilus
    (4,869 posts)

Posted 07 April 2012 - 10:08 PM

View PostMythos_Ruler, on 07 April 2012 - 05:02 AM, said:

It would be cool to be able to pause a single player custom map, then export it as its own custom map to be open-able in Atlas. Or maybe to just be able to open saved games in Atlas.
That sounds nice, and would be technically doable assuming you just want it to preserve the current locations of entities and not the rest of the gameplay state. (I guess the best UI would be an "open saved game" in Atlas, which is implemented by making it load the saved game then save as a temporary .pmp/.xml then load that again, so that it ends up in a clean state.)
Philip Taylor [aka Ykkrosh]

Wildfire Games Programmer
Contact me: philip@wildfiregames.com

#29 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,784 posts)

Posted 07 April 2012 - 10:16 PM

View PostYkkrosh, on 07 April 2012 - 10:08 PM, said:

That sounds nice, and would be technically doable assuming you just want it to preserve the current locations of entities and not the rest of the gameplay state. (I guess the best UI would be an "open saved game" in Atlas, which is implemented by making it load the saved game then save as a temporary .pmp/.xml then load that again, so that it ends up in a clean state.)

Yep! Just a snapshot, with all the entities and actors where they're supposed to be at the moment of saving. That way, let's say you make a particularly impressive city in a skirmish, you can save the game and be able to open it up in Atlas later to admire it. You don't have to lose it forever when the match is played out.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#30 WhiteTreePaladin

WhiteTreePaladin

  • WFG Programming Team

  • Primus Pilus
    (1,275 posts)

Posted 07 April 2012 - 10:42 PM

You'd probably want to save some of the game state in the map; for example, setting the player's initial resources from the saved game.
Brian [aka WhiteTreePaladin]

0 A.D. Gameplay and UI Developer

#31 hhyloc

hhyloc

  • Community Members
    PipPipPip

  • Duplicarius
    (200 posts)

Posted 08 April 2012 - 11:07 AM

View PostGeek377, on 07 April 2012 - 07:21 PM, said:

I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort." :LOL:

Yes, I remember hearing he said that too, pretty hilarious :LOL:

#32 KayEhn

KayEhn

  • Community Members
    Pip

  • Discens
    (62 posts)

Posted 09 April 2012 - 08:44 PM

View PostLion.Kanzen, on 09 April 2012 - 07:34 PM, said:

Gentlemen this my City Crusher for those enemy army who try enter in my city and try to rape my women.



Pretty cool ^^ Though i think it could use a fortress instead of a temple, for more maximum destruction ;D
-KayEhn, everywhere-

#33 Geek377

Geek377

  • Web Development Team

  • Primus Pilus
    (1,718 posts)

Posted 09 April 2012 - 10:05 PM

Lion, check out my fortress strategy. Why limit the destruction to only a few bottlenecks?
The Geek [ aka Geek377]
Wildfire Games Webmaster
Contact me: Posted Image Posted Image

#34 Geek377

Geek377

  • Web Development Team

  • Primus Pilus
    (1,718 posts)

Posted 10 April 2012 - 02:54 AM

I just like to keep the houses away from the "center". The AI most of the time ignore it. I am not one for closed, claustrophobic spaces ;)
However, once wall system are in place, I will be using your strategy. Circuit walls, my friend.
The Geek [ aka Geek377]
Wildfire Games Webmaster
Contact me: Posted Image Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users