Wall Creation
#1
Posted 07 April 2012 - 01:10 PM
LTGoldman
#2
Posted 07 April 2012 - 02:20 PM
This is indeed a feature that has long gone unimplemented. We're working on an implementation right now though, so it shouldn't be very much longer until we have a usable wall building system in place
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#3
Posted 07 April 2012 - 03:47 PM
vts, on 07 April 2012 - 02:20 PM, said:
This is indeed a feature that has long gone unimplemented. We're working on an implementation right now though, so it shouldn't be very much longer until we have a usable wall building system in place
#4
Posted 07 April 2012 - 09:51 PM
#6
Posted 09 April 2012 - 01:53 AM
Android_, on 08 April 2012 - 09:45 PM, said:
Speaking of walls, I think this would be suitable for 0AD as well!
#7
Posted 09 April 2012 - 06:33 AM
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#8
Posted 09 April 2012 - 12:16 PM
#9
Posted 09 April 2012 - 05:14 PM
Mythos_Ruler, on 09 April 2012 - 06:33 AM, said:
This already happens for the construction of the foundations, so I don't see why it wouldn't be possible for repairs as well
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‹Mythos_Ruler› Give that batch some uniforms. Batches love uniforms.
#10
Posted 09 April 2012 - 05:51 PM
Lion.Kanzen, on 09 April 2012 - 01:04 PM, said:
We're trying for something like this:
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#11
Posted 09 April 2012 - 06:48 PM
#12
Posted 09 April 2012 - 06:53 PM
Afronaut, on 09 April 2012 - 06:48 PM, said:
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#13
Posted 09 April 2012 - 08:28 PM
Mythos_Ruler, on 09 April 2012 - 05:51 PM, said:
Hell, this is nearly impossible to implement for the AI, isn't it? It's still great! I would love to see the walling-system from AoE3 in 0 A.D.
edit: I yust realized that you also need the capibility to build walls with a dynamic length. Is that possible in 0 A.D.?
Edited by Almin, 09 April 2012 - 08:30 PM.
#14
Posted 09 April 2012 - 09:03 PM
#15
Posted 09 April 2012 - 09:10 PM
Almin, on 09 April 2012 - 08:28 PM, said:
0 A.D. Designer / Texturer / 3D Artist
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#16
Posted 09 April 2012 - 10:17 PM
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#17
Posted 09 April 2012 - 10:31 PM
Lion.Kanzen, on 09 April 2012 - 10:30 PM, said:
Yep. And I'd like walls to be able to cut through trees. This would help remove a class of obstacles for the AI to build their walls.
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#18
Posted 09 April 2012 - 11:01 PM
Lion.Kanzen, on 09 April 2012 - 10:45 PM, said:
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#19
Posted 11 April 2012 - 12:29 AM
Or even rise of the middle kingdoms one, (build wall, and build gates on walls, and build towers onto walls.)
Maybe i need to provide video of latter idea?
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