IPB Style© Fisana

Jump to content


Wall Creation


  • Please log in to reply
92 replies to this topic

#1 LTGoldman

LTGoldman

  • Community Newbie

  • Tiro
    (2 posts)

Posted 07 April 2012 - 01:10 PM

I have recently installed the latest Alpha 0AD (Alpha 9) and it strikes me when building walls as being a very slow and tricky thing to do. It would be nice to beable to drag a path for wall creation and then your builders will get on with it and this path of creation adjusts with the contours of the map. Currently you can only build walls bit by bit by holding the shift key down. Could this be implemented? (Unless I am doing something wrong)?



LTGoldman

#2 vts

vts

  • WFG Programming Team

  • Sesquiplicarius
    (110 posts)

Posted 07 April 2012 - 02:20 PM

Hi LTGoldman,

This is indeed a feature that has long gone unimplemented. We're working on an implementation right now though, so it shouldn't be very much longer until we have a usable wall building system in place :)
Jeroen DR [ aka vts ]
Wildfire Games Programmer
Contact me: jeroen@wildfiregames.com


‹Mythos_Ruler› Give that batch some uniforms. Batches love uniforms.

#3 LTGoldman

LTGoldman

  • Community Newbie

  • Tiro
    (2 posts)

Posted 07 April 2012 - 03:47 PM

Cool; thanks for the reply. When this game is complete I think it will be very good.

View Postvts, on 07 April 2012 - 02:20 PM, said:

Hi LTGoldman,

This is indeed a feature that has long gone unimplemented. We're working on an implementation right now though, so it shouldn't be very much longer until we have a usable wall building system in place :)


#4 Arthur_D

Arthur_D

  • Donator

  • Sesquiplicarius
    (108 posts)

Posted 07 April 2012 - 09:51 PM

I wonder what part of "alpha" people don't understand... :unsure:

#5 Android_

Android_

  • Community Members
    PipPip

  • Sesquiplicarius
    (127 posts)

Posted 08 April 2012 - 09:45 PM

Good to see how the game's coming along. (y)

Speaking of walls, I think this would be suitable for 0AD as well!

#6 Geek377

Geek377

  • Web Development Team

  • Primus Pilus
    (1,718 posts)

Posted 09 April 2012 - 01:53 AM

View PostAndroid_, on 08 April 2012 - 09:45 PM, said:

Good to see how the game's coming along. (y)

Speaking of walls, I think this would be suitable for 0AD as well!
Perhpas have a research item in the tree? Michael, ya hear me? Something like a "civil engineer" or quality control tech that could commit the resources and money to repairing each wall segment? And when under attack, that unit would be the first to go?
The Geek [ aka Geek377]
Wildfire Games Webmaster
Contact me: Posted Image Posted Image

#7 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,782 posts)

Posted 09 April 2012 - 06:33 AM

I think units just automatically moving from wall segment to wall segment to repair them should, well, be automatic. Doesn't seem to me to be something that should be unlocked. Should just happen from the beginning of the game.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#8 Android_

Android_

  • Community Members
    PipPip

  • Sesquiplicarius
    (127 posts)

Posted 09 April 2012 - 12:16 PM

(y)

#9 vts

vts

  • WFG Programming Team

  • Sesquiplicarius
    (110 posts)

Posted 09 April 2012 - 05:14 PM

View PostMythos_Ruler, on 09 April 2012 - 06:33 AM, said:

I think units just automatically moving from wall segment to wall segment to repair them should, well, be automatic. Doesn't seem to me to be something that should be unlocked. Should just happen from the beginning of the game.

This already happens for the construction of the foundations, so I don't see why it wouldn't be possible for repairs as well :)
Jeroen DR [ aka vts ]
Wildfire Games Programmer
Contact me: jeroen@wildfiregames.com


‹Mythos_Ruler› Give that batch some uniforms. Batches love uniforms.

#10 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,782 posts)

Posted 09 April 2012 - 05:51 PM

View PostLion.Kanzen, on 09 April 2012 - 01:04 PM, said:

the lasts SVN are great, i would like the game have a wall system like Age of Empires series mythology or AOE Online, little segment walls a basic square, but the game every day be big. soon i upload a video.

We're trying for something like this:


Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#11 Afronaut

Afronaut

  • Community Members
    Pip

  • Discens
    (16 posts)

Posted 09 April 2012 - 06:48 PM

From what phase will walls be available from when phases are implemented?

#12 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,782 posts)

Posted 09 April 2012 - 06:53 PM

View PostAfronaut, on 09 April 2012 - 06:48 PM, said:

From what phase will walls be available from when phases are implemented?
I'm thinking palisade walls from the beginning (Phase 1 - Village), and stone walls from Phase 2 - Town.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#13 Almin

Almin

  • Community Members
    PipPip

  • Sesquiplicarius
    (165 posts)

Posted 09 April 2012 - 08:28 PM

View PostMythos_Ruler, on 09 April 2012 - 05:51 PM, said:

We're trying for something like this:




Hell, this is nearly impossible to implement for the AI, isn't it? It's still great! I would love to see the walling-system from AoE3 in 0 A.D.

edit: I yust realized that you also need the capibility to build walls with a dynamic length. Is that possible in 0 A.D.?

Edited by Almin, 09 April 2012 - 08:30 PM.

sry for my english

#14 oshron

oshron

  • Community Members
    PipPipPipPipPip

  • Centurio
    (780 posts)

Posted 09 April 2012 - 09:03 PM

aah, so the wall system IS going to be like the one in AOM. good; i like that one exponentially more than the wall systems in AOE1, AOK, and Empire Earth. its annoying having to build each segment of wall individually
Hey! Check out the plans for my mythology mod on my site! Post input and comments in the discussion thread!

#15 Pureon

Pureon

  • 0 A.D. Art Team

  • Primus Pilus
    (3,220 posts)

Posted 09 April 2012 - 09:10 PM

View PostAlmin, on 09 April 2012 - 08:28 PM, said:

Hell, this is nearly impossible to implement for the AI, isn't it? It's still great! I would love to see the walling-system from AoE3 in 0 A.D.
Funny you should say that - AoE3's developers tried to make its AI build walls, but didn't make it work flawlessly so it was removed.
Pureon
0 A.D. Designer / Texturer / 3D Artist
Contact email:
pureon{@}wildfiregames.com

#16 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,782 posts)

Posted 09 April 2012 - 10:17 PM

If we can't get the AI to build walls dynamically, then we can "cheat" by having the AI build randomized pre-designed circuits of walls.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#17 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,782 posts)

Posted 09 April 2012 - 10:31 PM

View PostLion.Kanzen, on 09 April 2012 - 10:30 PM, said:

not bad, that stop the guys rushing to qbot in a beginning of the game XD

Yep. And I'd like walls to be able to cut through trees. This would help remove a class of obstacles for the AI to build their walls.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#18 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,782 posts)

Posted 09 April 2012 - 11:01 PM

View PostLion.Kanzen, on 09 April 2012 - 10:45 PM, said:

but ai can simulate construct walls and create a perimeter around his borders.
It just depends on what will be possible for the AI and what won't be possible.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#19 AuroN2

AuroN2

  • Community Members
    PipPipPip

  • Duplicarius
    (208 posts)

Posted 11 April 2012 - 12:29 AM

Personally i would preffer something close to aoe2's wall system. (less tower, more wall!)
Or even rise of the middle kingdoms one, (build wall, and build gates on walls, and build towers onto walls.)
Maybe i need to provide video of latter idea?

Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.


#20 Veridagorin

Veridagorin

  • Community Members
    Pip

  • Discens
    (38 posts)

Posted 12 April 2012 - 03:40 PM

View PostLion.Kanzen, on 11 April 2012 - 10:27 AM, said:

build wall, and build gates on walls, and build towers onto walls like Empire Earth 2, i agree with you.

good Idea i Agree (y)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users