IPB Style© Fisana

Jump to content


Inncorrect rally point for hunting.


  • Please log in to reply
3 replies to this topic

#1 YGREK

YGREK

  • Community Members
    Pip

  • Discens
    (10 posts)

Posted 10 April 2012 - 07:01 PM

If put rally point on animal to be killed (to be hunted) before it will change position, it will not be killed.

Attached Thumbnails

  • Attached Image: mis_rally_point.jpg


#2 gudo

gudo

  • Community Members
    PipPipPip

  • Duplicarius
    (228 posts)

Posted 10 April 2012 - 10:04 PM

Hmmm... I'm not actually sure that you can place rally points on resources. If you normally can, than this is indeed a bug. If you normally can't, then we should write up a ticket to have it added as a feature.

I'll do some testing, and open the appropriate ticket if nobody beats me to it.
Did you contribute to 0 AD?
Make sure you're in the credits!


AI Players
JuBot | RootBot | SplitBot | qBot | Marilyn | arBot

#3 Mythos_Ruler

Mythos_Ruler

  • 0 A.D. Project Leader

  • Megas Philhellene
    (13,781 posts)

Posted 10 April 2012 - 10:56 PM

You can set rally points onto stationary resources, but not animals. Setting rally points onto animals might be a minor useful thing to add in the future.
Michael D. Hafer [aka Mythos_Ruler]

Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!


0 A.D.

#4 AuroN2

AuroN2

  • Community Members
    PipPipPip

  • Duplicarius
    (208 posts)

Posted 11 April 2012 - 12:33 AM

Its not exactly important to fix imo, i mean, animals are always moving. Wheras mines, trees etc are not.

Veni, Vedi, Nedi, Sedi.
I came, I saw, I went back to get a sweater.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users