Ticket for in-game tutorial
#1
Posted 11 April 2012 - 02:51 AM
Newbie to the fora and newbie to the game. I was trying to see if there is a tutorial to the game but not. Then tried to see if I could spot a ticket for it, didn't see any ? Maybe its too early to have a ticket for it to follow ? Maybe tutorial is one of the last things people do when they design games ? Looking to understand.
#2
Posted 11 April 2012 - 03:16 AM
And any other questions, just ask us :3
Edited by KayEhn, 11 April 2012 - 03:16 AM.
#3
Posted 11 April 2012 - 03:22 AM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#4
Posted 13 April 2012 - 12:25 AM
Mythos_Ruler, on 11 April 2012 - 03:22 AM, said:
It's the real me. While registering it automatically took from gravatar.
@KayEhn thanx for the link but that is BORING. Manuals and multi-page manuals at that are boring. Which means it would be sometime before we can have some sort of tutorial.
Edited by shirish, 13 April 2012 - 12:27 AM.
#5
Posted 13 April 2012 - 12:43 AM
shirish, on 13 April 2012 - 12:25 AM, said:
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#6
#7
Posted 13 April 2012 - 08:41 AM
shirish, on 13 April 2012 - 12:25 AM, said:
Can you be more specific about what you expect from a tutorial (vs. a game manual)?
I am asking so that we can see how to improve. Thanks.
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#8
Posted 13 April 2012 - 10:25 AM
Jeru, on 13 April 2012 - 08:41 AM, said:
I am asking so that we can see how to improve. Thanks.
Jeru, an in-game tutorial would be like for e.g. how the freedroidrpg or crawl-tiles people have done. You go as a player who does not either know the keyboard or the mouse controls and everything is told to you step by step by a friendly narrator. Now of course, I have shared/used RPG's as that is what I have been playing the last few days/weeks but also remember something similar for RTS's as well. Before the campaigns you have tutorial campaigns where you do some sort of mock foraging, mock fighting, mock everything where the narrator hand-holds you and everything. Some games even have tips which make it easier when you are doing stand-alone fights with the computer-controlled AI (Talking single-player here).
If you go the manual way then you lose more than half of your prospective audience. There are plenty of people like me who would rather play a game rather than try going through a manual (because it would be visual and you are doing/forced to do something) rather than read . Also have music and maybe dialogues ( with or without voice-overs) which just make it complete.
Overall more bang for the buck (even if the price is zero). Also if you want to make it ambitious the in-game tutorial itself could have one or the other factions in the latter stage/s as well.
I have to admit that even though I have got your latest build (through Debian) the lack of it hasn't motivated me to play the game.
Some of the more fun features you could have for later on to be discovered during campaigns or something, secret areas or whatever.
Just 2 paise from a random guy.
#9
Posted 13 April 2012 - 12:06 PM
Im Übrigen bin ich der Meinung, dass 0A.D. Auslöser braucht. (IMO 0A.D. needs triggers ASAP.)
#10
Posted 13 April 2012 - 01:56 PM
FeXoR, on 13 April 2012 - 12:06 PM, said:
Actually in the short-term, next/upcoming release this might be the solution but at the end of the day nothing beats having an in-game tutorial having triggers. For the experienced ones, they can simply leave. If needed can give many examples, both for RPG,RTS and other types of games who have in-game tutorial to enhance stickiness as well as make the person understand both the game lore as well as control. Just as an e.g. see Medieval 2 http://en.wikipedia....al_War#Tutorial
If you go in the casual fare, then games like Virtual Villagers and its ilk have also softened the new player coming to the game. Both of the above are commercial offerings. I would have to hunt but I'm guessing similar in-game tutorials would be found also in good FOSS games.
Update :- Megaglest (the fork of Glest FOSS RTS) features in-game tutorial as well.
Just my 2 paise.
Edited by shirish, 13 April 2012 - 02:10 PM.
#11
Posted 13 April 2012 - 04:50 PM
shirish, on 13 April 2012 - 01:56 PM, said:
feneur, on 11 April 2012 - 06:15 PM, said:
Wildfire Games Programmer
E-mail: fcxsanya at wildfiregames dot com
#12
Posted 13 April 2012 - 05:44 PM
Second, while a full basic "move the mouse towards the left edge of the screen to move the camera to the left" kind of tutorial might be beyond the scope of 0 A.D. part one I definitely think we should be able to get something in. If nothing else we might have a special setting for the AI that enables helpful tips. "I see you haven't yet built any houses, you will have to soon if you want to continue expanding your empire" or "Maybe you should train some female citizens to increase your food gathering" etc
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#13
Posted 13 April 2012 - 11:22 PM
fcxSanya, on 13 April 2012 - 04:50 PM, said:
Thank you that's useful to know, so it's gonna take quite some time. Can any of the mods close the thread now.
#14
Posted 14 April 2012 - 07:55 AM
Aviv Sharon [ aka Jeru ]
Wildfire Games 0 A.D. PR & Social Media Contributor
Contact me:
E-mail & Google Talk: aviv dot sharon at gmail dot com
MSN: lc_jerusalem at hotmail dot com
Facebook, Twitter, LinkedIn
#15
Posted 14 April 2012 - 01:18 PM
Jeru, on 14 April 2012 - 07:55 AM, said:
Erik Johansson [ aka feneur ]
Wildfire Games
Contact me: feneur@wildfiregames.com
Support Wildfire Games!
#16
Posted 16 April 2012 - 10:37 PM
#17
Posted 16 April 2012 - 11:26 PM
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
#18
Posted 18 April 2012 - 03:41 AM
Mythos_Ruler, on 16 April 2012 - 11:26 PM, said:
yep. easy to make and even embed within the actual game if wanted. A good stop gap at the very least... I bet there will be a lot of new players after the wall feature is implemented.
#19
Posted 18 April 2012 - 03:54 AM
BookishOwl, on 18 April 2012 - 03:41 AM, said:
what is the wall feature ?
#20
Posted 18 April 2012 - 05:36 AM
BookishOwl, on 18 April 2012 - 03:41 AM, said:
Yep. The gears are really turning now on this idea. A perfect solution for a game distributed via the Internet. What we'll have to do is decide on what features need tutorialized and then break them up into relevant chunks to make the videos.
Wildfire Games Project Leader
Contact me: michaeldhafer[at]gmail.com
Support Wildfire Games!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











