Mythos_Ruler, on 04 May 2012 - 05:32 PM, said:
The default fortress radius should definitely not be larger! Just raise the fortress radius in rmgen/misc.js (iberWallRadius line 193) and load a few maps. There's just not enough space on most. However, I can easily add an additional keyword argument to make the radius adjustable for each map (though I doubt this will be largely used).
I dug out the old code for more organic looking fortresses and adjusted it a bit. I got the size more stable at the same randomness. Added it and it can be setup in line 203 of rmgen/misc.js. They are closed by a linear wall so not all parts of the wall are bended. I'll try to reduce the length of the linear part further.
I replaced the entries with gates just to show how it looks. I will change them back before committing ofc. To make them playable just replace 'gate' with 'entry' in rmgen/wall_builder.js line 634 (for irregular polygonal fortresses) and for the others in rmgen/misc.js line 203, 206, 209 and 212.
Since there are 4 shapes working fine (for me) perhaps the style could be chosen randomly... I'd like that.
iber_wall_civ_bonus2012-5-4b.zip 135.95K
14 downloadsEdit: Since it's already in the SVN repo I assume you like it
It seams you're not a big friend of discussions
However, that was not considered final for me
Edited by FeXoR, 05 May 2012 - 06:51 AM.














