wraitii, on 27 April 2012 - 12:42 PM, said:
Perhaps when ringing the bell, soldiers would deposit their resources to the nearest dropsite, and instead of garrisoning inside, would start fighting.
I guess a variable could be used to store which entity they were working on before, so that they would return to it after the bell 'unrung'.
It'd be nice to have a list of dead units though (something along the lines of (lost 10 stone workers, lost 5 food workers...)), since otherwise the player would have to count manually.
Yes, that's an issue. I want my AI (until now not much more than a dream ^^) to garrison if enemies are in range of the Civil Center and attack if they are not and retreat when the unit is low. But players have to do this themselves ofc.