- [STEAMROLLING] Mass army, the bigger the better
- [GUERRILLA - OFFENSIVE] Smaller army (armies), hit and run
- [GUERRILLA - DEFENSIVE] Waiting in strategic places for ambush
- Sending civilians or non combatant to scout map and to confuse enemies
- [MARCHING BAND] Sending and grouping army based on types
- Treating hero or super unit as so precious and using other units as cannon fodder
- [BULLY] Using hero or super unit to attack civilians
- [CONSERVATIVE] Minimum casualties, orders retreat on wounded units
- Attacking houses to limit enemy population
- Attacking military buildings to limit enemy troops
- Attacking town center, ignoring other buildings
- Attacking wonders, attacking enemy pride
- [POACHER] Attracted to chase animals using soldiers
- [SCORCHED EARTH] Attacking and destroying every building encountered including neutral buildings
- [THERMOPYLAE / HELLGATE(ing)] Creating defensive position in an opening between two hills/cliffs/buildings to counter larger/superior number of enemies
- [PIRATE] Attacking unarmed ships
- [NAVAL BOMBARDMENT] Using ships to attack land units
- [BLOCKADE] Using ships to disrupt ship routes, usually by putting as many ships on a location
- Positioning multiple attack ships near enemy harbour, to destroy newly created enemy ship
- [FLASH MOB] Creating shapes or readable characters from idle troop formation
- [JOHN HANCOCK]
Using particle weapons to create signature
- Building walls on a small area
- Building walls everywhere
- [TURTLE] Building layer of walls
- [CIRCUIT WALLS] Using walls to create small passages for confronting infantries
- [FORBIDDEN CITY] Using walls and gates to lure enemies, usually in form of maze with combination of opening and closing gates to confuse/divide large forces.
- [TURTLE?] Using buildings as walls
- [ARCHITECT] Building a pretty town like a sim
- Buildings are close one another
- Buildings are distant from one another
- [SPIDER BASE] Build houses/towers in a row to enlarge the territory and reach resources/choke points. In some occasions may spread to many directions make it look s like spider limbs.
- Collecting resource as priority
- [PICKERS] Searching resource pile/crates as priority especially at beginning of game
- [OLD MACDONALD] Using palisades to store animals
- [RUSHER] Attacking as fast as possible without waiting for strong unit to be available
- [TECH RUSHER] Focusing on technological advances
- Eager in converting enemy units
- Relies on mechanical weapons
- [CAVALIER] Relies on mounted units
- Attacking with any units available
- [DOG WHISPERER] Train large amount of dogs
According to suggestion by Lion.Kanzen , this player types identification can also be used as consideration for building AI behaviour.
Have more in mind?
Edited by majapahit, 28 June 2012 - 02:33 PM.















